Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For your standard map w/ at least 1 spot of water, cold shiny's pretty accurate for chimps. Non-water maps are usually a bit more specific on what they want though.
For non-chimps, you can generally just go straight into something like a alched heli or something and just kinda overkill, due to how ridiculous certain monkey knowledge upgrades are.
For boss events, it's usually a overdrive into insane micro-heavy farm spam, sell everything on round 39 for defenses and repeat.
Farming meta is merchantmen/markets > 420s > banks, but opening farming will generally be bank-heavy regardless as they function as 3s instead of 4s.
For long tracks, 024 sniper + 420 alch = lol - Unfortunately, there's not that many super long tracks.
For deflation, 024 sniper + alch +220 village + top path sniper = easy strat on all but like, 1 map.
Hero-wise, you're looking at Benjamin, Etienne, Pat and Geraldo as the current sort of go-tos, though all have uses.
Lead popping power and more damage.