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I mean, it's easier than CHIMPS and that can be solo'd as well (and without monkey knowledge and without extra money gains)
If you're looking for specific strategy tips you would need to ask about a specific track, the tactics will be slightly different, but the basics are the same:
Farm bananas
Buy appropriate towers and place them where needed
Impopable isn't really harder than the other modes other than not being able to leak. Once you have a decent understanding of the game you should pretty much never lose a life (until way beyond round 100 in freeplay where you eventually get overwhelmed)
just look on youtube for "btd6 impoppable strategy" or something
Don't be afraid to go get more experience with other tracks in easier modes before circling back to do hard modes.
I'll record a version of it and post it later today, but you could probably find strategy guides for it if you search hard enough.
EDIT:
https://youtu.be/TTMBQ2NAamg
That's round 1 to 150 on Monkey Meadow Impoppable. There's other ways to do it, but this is easy.
you know? I think he might just not have upgrades for his towers yet.
https://www.reddit.com/r/btd6/comments/b28pyj/length_of_all_maps/
Start with logs or resort.
https://steamcommunity.com/sharedfiles/filedetails/?id=2653054036
Sauda
Alchemist 4-2-0
Wizard 5-0-2
Heli 5-0-2
If you don't have those upgrades deflation is the fastest way to farm them.
Here is a spikepod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2653082701
Double cross if you have the monkey monkey knowledge for it
https://steamcommunity.com/sharedfiles/filedetails/?id=2653069785
Dual ace + MIB
https://steamcommunity.com/sharedfiles/filedetails/?id=2653186524
Heli 5-0-2 is upto 25% stronger.
And for MOABs I personally use a couple 5-0-2 Snipers, one 2-0-5 Boomerang, and my personal fav the 0-2-5 Ice Tower.
Might be most cost effective, but not the strongest, not even close.
Second is lane type
Many towers ignore blockers
If monkey meadow is 12th eaisest that is not close.
Logs is almost twice as long as monkey meadow that is a huge difference for any player.
The op finished that map/mode using my method how is that failing the thread?
I said that difficulty is a mix of track length and lane type.