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-constant disconnects
I think the connection is P2P instead of a server so lag depends on everyones connection
(the lag is real stupid, once even got disconnected while being the last person left in the lobby because it couldn't connect to host, ofc later rounds would still lag but would be a lot less)
- why do we have so few options to communicate
Probably to keep the game PG as possible as a chat system would be bypassed.
(would be nice to have maybe pre written messages or more option to do things like ping towers)
For the rest of the things you listed my guess is NK just being lazy or some weird thing to do with mobile requirements.
It sucks to lose a match because 10 levels have passed and no new towers/upgrades have been purchased.
If both players have to be locked; at least pause before the next round.
If so it was before my time. I've always known it to continue playing with the popup active (assuming you have continuous rounds already turned on)
yea that's extremely annoying! also when the game starts and a player is instantly quitting (alt-f4 i guess) you can wait 30s before you can do anything.
so many things that just scream "we don't care."
i understand why they won't let us actually talk in a real chat but they could at least provide way more options of communicating via premade messages, pings and emotes.
Connecting p2p with 4 players in the game is just not a good idea and will obviously lead to constant connection issues. might be the reason why it's so unstable but it's again just bad design. this is not a f2p game so they should provide the server imo. i guess that also means that everything happens client side which makes cheating easy.
1: The difficulty is lower than hard.
2: I don't want to watch people farm anymore or there's too many people using double cash, so I'm looking for a CHIMPS game.
3: It's currently a collection event and I want to get bonus rewards, and the host chose a map that doesn't have it.
4: It's monkey teams and someone placed down the wrong tower.
5: Someone is using double cash mode.
This is only really annoying if you're picking placement reliant heros like Brickell (water), Churchill (straight lines), or Corvus (entrance).
I believe there's enough options for communication, but the problem is that it's locked behind trophies. Do you want to be more coherent in CO-OP, or make your towers and Bloons cooler?
I don't think that matters too much. As long as your teammates have the braincells to get heroes first (and not place Benjamin where he can immediately trojan Bloons) you should do fine, but it can be a little hopeless if they all place their towers at the entrance. Ezili (ZOMG) or Gwendolyn (DDT) will probably be the best to carry your team. You also have powerful late game options like Transforming Tonic, Glue Strike (DDT), Relentless Glue, Symphonic Resonance, Downdraft, and any anti BAD tower. You should also get decamo like Signal Flare or Submerge and Support.
most of your points are reasons to leave a team after the game has started. there are certainly many reaons to leave a game but those are dependent on the way people play. i was talking about things you can already see in the lobby, like achievements or selected hero.for example, if i do chimps and someone joins with benjamin i would like be able to communicate that they should pick a different hero (yes, benjamin can be used in chimps but i dont trust most people to do it right and assume that's just their default).
What I'm saying definitely isn't true for CO-OP CHIMPS in (hard) advanced maps or expert maps, but playing with randoms regardless of their level/accomplishments/heroes on easier maps hasn't been impossible. My tower/hero recommendations are what I usually consider in CHIMPS if we have a certain weakness that needs to be filled. I didn't include anti 63 towers like Ring of Fire, but I usually have to pull that out if it's the braindead put at entrance players. Its kind of like an ISAB run salvaging video, and it tests my game knowledge.