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1: shinobi ninja +obyn +MIB. With so many shinobi tactics ninjas boosting each other, and most of them in Obyns radius with his level 11 power, and a MIB for ddt's easy chimp maps become trivial.
2: moab mauler +striker jones +camo village
moab maulers do good damage against moabs obviously, can be good against bloons as well with striker jones nullifying black/zebra/dtts resistances to explosive attacks. Just make sure they have camo detection and you're good to go.
3: dark knights +obyn +mib
dark knights (with plasma vision, so 203 super monkeys) deal tons of damage to moabs, obyns level 11 ability gives them needed pierce, and the mib prevents their lack of damage against purple bloons.
Other helpful tips for late game include weak level ice towers (like 022) to stall against the super ceramics that begin appearing at 81, and a ground zero monkey ace to act as a failsafe against leaking bloons/weaker moabs/ddts.
Intermediate and advance chimps is a lost concept to me though.
Impoppable is 2 ez, just get pre-game prep and you’ll never lose again
but pretty much allows to me alt tab out of the game and do something else xD
https://www.reddit.com/r/btd6Guide/
It isn't latest and covered all, but covered important Primary and Military families.
The rest of it, it's about "Knowledge", not Monkey Knowledge. How you gain "Knowledge"? Trial and error. For example, when to start saving and rush a Tier 5 before 63. Then, what kind of Tier 5? Does it have to be Crossbow Master and Sub-Commander, or just Tier 3 Downdraft + Ice Shards?
Map category exists for this very reason. Beginner map give less Hero experience, but notice those tracks carefully, you have a lot of opportunity to deliver damage, even the difficulty spike at Round 81 to 100.
You just need synergy, not random spam. I've seen people keep putting towers, like triple 2-0-4 Helis without any reasons. Instead of 0-3-2 Downdraft and 0-1-4 MOAb Shove, then 4+-0-2 Heli. You can see the differences if you think about synergy rather than spamming. This game isn't about blind spamming. Tier 5 isn't necessary before 80, but after 80, a higher Tier 5 is highly recommended.
Not just 1. Add more or synergize it. Alchemist, Village aren't the only answer. Ground Zero, First Strike, slow, stun, knockback, Shinobi Tactics, Adora's sacrifice buff, a lot to name. It's up to you to discover the hidden "Knowledge", the greatest value of this game.
2) Dark Knight shoots very quickly and benefits more from Permabrew
3) 4-6 DK can't catch up 2 Perma+Obyn buffed DK. Sure, add more DK, but hey! That's as much as I can to fit under Obyn and 2-0-2 Village :(
4) 4-0-2 Ninja is typical start with Obyn. Plus other kind of decent purple popping power, MIB is totally unnecessary. Also Obyn: Are my Trees a joke to you? It don't even need camo detection!
5) Discount Village is more useful than MIB for expensive Tiers, even in CHIMPS.
6) DK can be more dedicated on MOAB-destroying thanks to Permabrew, and let Downdraft do the job on ceramic instead.
7) Even without Permabrew, 2 DK is already good enough at shredding low tier MOABs, even after 80. Spend money on Super Ceramics, BAD, slowdown and Ground Zero instead. Bcs more brute force doesn't mean war will get better, only more dead monke.
A player won't really notice all of these until they played enough of games and test out in Sandbox as well. Watching how others play with different strategy also helps, like this one:
https://youtu.be/77QIipkZfJU
"Knowledge" takes time and critical mind to improve, just like real life skill. Don't feel rushed bcs it isn't meant to be. Take it as an enjoyment instead.
MIB allows the missiles the hurt DDT, energy to hit purple.
But you often still struggle with it due to how DDT spawned in a way where Apache cannot fully utilize its attack. So slow down is pretty much a necessary, or even micro it.