Bloons TD 6

Bloons TD 6

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jestor Feb 15, 2021 @ 12:12pm
Impoppable and CHIMPS are hard
im even in beginner level but these 2 are dark souls i want BADGES! but i can reach max 87
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Showing 1-15 of 26 comments
caw Feb 15, 2021 @ 12:30pm 
ull get it... i believe in u... :)
jestor Feb 15, 2021 @ 12:47pm 
Originally posted by 1joebamaRipSkinMan2020:
ull get it... i believe in u... :)
I played 20 hours but sadly i can't i reached 112 one time but free mode i will satisfy if i had the badges i think i need to copy stranger's strategy like clash of clans town design thanks for believing me btw
you can get some easy chimp wins on easy maps with 1 of these 3 easy, spammable strats:
1: shinobi ninja +obyn +MIB. With so many shinobi tactics ninjas boosting each other, and most of them in Obyns radius with his level 11 power, and a MIB for ddt's easy chimp maps become trivial.

2: moab mauler +striker jones +camo village
moab maulers do good damage against moabs obviously, can be good against bloons as well with striker jones nullifying black/zebra/dtts resistances to explosive attacks. Just make sure they have camo detection and you're good to go.

3: dark knights +obyn +mib
dark knights (with plasma vision, so 203 super monkeys) deal tons of damage to moabs, obyns level 11 ability gives them needed pierce, and the mib prevents their lack of damage against purple bloons.

Other helpful tips for late game include weak level ice towers (like 022) to stall against the super ceramics that begin appearing at 81, and a ground zero monkey ace to act as a failsafe against leaking bloons/weaker moabs/ddts.
HoBoMiKe Feb 15, 2021 @ 6:22pm 
The 5/0/2 arch mage and the 5/0/2 Apache dart ship combined with a 2/3/0 village , and sometimes a ninja are extremely good at beating chimps on the easy maps. I had to use guides that tell me exactly when and how to buy, with NO ROOM for error, but it does seem to work.

Intermediate and advance chimps is a lost concept to me though.

Impoppable is 2 ez, just get pre-game prep and you’ll never lose again
the.goosh222 Feb 15, 2021 @ 7:10pm 
Originally posted by All talk and no fight:
3: dark knights +obyn +mib
dark knights (with plasma vision, so 203 super monkeys) deal tons of damage to moabs, obyns level 11 ability gives them needed pierce, and the mib prevents their lack of damage against purple bloons.
This is a bit of an off-meta strategy, so make sure you use Permabrew with it as well. 2 PBrewed Dark Knights, though less cost-effective than a single Dark Champion, are effectively twice as powerful.
Ackranome Feb 15, 2021 @ 7:23pm 
5-0-2 apache will save you a lot of pain.
Originally posted by the.goosh222:
Originally posted by All talk and no fight:
3: dark knights +obyn +mib
dark knights (with plasma vision, so 203 super monkeys) deal tons of damage to moabs, obyns level 11 ability gives them needed pierce, and the mib prevents their lack of damage against purple bloons.
This is a bit of an off-meta strategy, so make sure you use Permabrew with it as well. 2 PBrewed Dark Knights, though less cost-effective than a single Dark Champion, are effectively twice as powerful.
I haven't done the math but I don't think buying permabrew is better than having more plasma dark knights, that's how i do it anyways. I dont bother with dark champion or perma brew, just 4+ plasma dark knights, obyn, mib, maybe a sun god or arcane wizard if i can.
the.goosh222 Feb 15, 2021 @ 8:15pm 
Originally posted by All talk and no fight:
I haven't done the math but I don't think buying permabrew is better than having more plasma dark knights, that's how i do it anyways. I dont bother with dark champion or perma brew, just 4+ plasma dark knights, obyn, mib, maybe a sun god or arcane wizard if i can.
Whelp, there's the kicker. Why are you going for Arcane Spike or Sun Avatar in a Dark Knight strategy? Of course Permabrew is worse when you artificially can't afford it. It's worth sacrificing that pointless extra DPS.
williamatics16 Feb 15, 2021 @ 8:21pm 
What are you struggling with specifically? What strategies have you been using? What rounds do you usually lose to? Maybe I can help.
caw Feb 15, 2021 @ 8:35pm 
i personally love using bottom path dartling gunner on longish maps a bit expensive

but pretty much allows to me alt tab out of the game and do something else xD
PichuYang Feb 16, 2021 @ 12:16am 
Tower guide are something you can seen everywhere, but an organized one like this is what you want appreciate:
https://www.reddit.com/r/btd6Guide/
It isn't latest and covered all, but covered important Primary and Military families.

The rest of it, it's about "Knowledge", not Monkey Knowledge. How you gain "Knowledge"? Trial and error. For example, when to start saving and rush a Tier 5 before 63. Then, what kind of Tier 5? Does it have to be Crossbow Master and Sub-Commander, or just Tier 3 Downdraft + Ice Shards?

Map category exists for this very reason. Beginner map give less Hero experience, but notice those tracks carefully, you have a lot of opportunity to deliver damage, even the difficulty spike at Round 81 to 100.

You just need synergy, not random spam. I've seen people keep putting towers, like triple 2-0-4 Helis without any reasons. Instead of 0-3-2 Downdraft and 0-1-4 MOAb Shove, then 4+-0-2 Heli. You can see the differences if you think about synergy rather than spamming. This game isn't about blind spamming. Tier 5 isn't necessary before 80, but after 80, a higher Tier 5 is highly recommended.

Not just 1. Add more or synergize it. Alchemist, Village aren't the only answer. Ground Zero, First Strike, slow, stun, knockback, Shinobi Tactics, Adora's sacrifice buff, a lot to name. It's up to you to discover the hidden "Knowledge", the greatest value of this game.
PichuYang Feb 16, 2021 @ 12:38am 
Originally posted by All talk and no fight:
I haven't done the math but I don't think buying permabrew is better than having more plasma dark knights, that's how i do it anyways. I dont bother with dark champion or perma brew, just 4+ plasma dark knights, obyn, mib, maybe a sun god or arcane wizard if i can.
1) Dark Knight has big footprint
2) Dark Knight shoots very quickly and benefits more from Permabrew

3) 4-6 DK can't catch up 2 Perma+Obyn buffed DK. Sure, add more DK, but hey! That's as much as I can to fit under Obyn and 2-0-2 Village :(

4) 4-0-2 Ninja is typical start with Obyn. Plus other kind of decent purple popping power, MIB is totally unnecessary. Also Obyn: Are my Trees a joke to you? It don't even need camo detection!

5) Discount Village is more useful than MIB for expensive Tiers, even in CHIMPS.

6) DK can be more dedicated on MOAB-destroying thanks to Permabrew, and let Downdraft do the job on ceramic instead.

7) Even without Permabrew, 2 DK is already good enough at shredding low tier MOABs, even after 80. Spend money on Super Ceramics, BAD, slowdown and Ground Zero instead. Bcs more brute force doesn't mean war will get better, only more dead monke.

A player won't really notice all of these until they played enough of games and test out in Sandbox as well. Watching how others play with different strategy also helps, like this one:
https://youtu.be/77QIipkZfJU
"Knowledge" takes time and critical mind to improve, just like real life skill. Don't feel rushed bcs it isn't meant to be. Take it as an enjoyment instead.
jestor Feb 16, 2021 @ 12:58am 
Originally posted by Ackranome:
5-0-2 apache will save you a lot of pain.
so how apache kill the camo?
jestor Feb 16, 2021 @ 12:58am 
Originally posted by 1joebamaRipSkinMan2020:
ull get it... i believe in u... :)
i tried one more game yesterday and i won in first game lol
PichuYang Feb 16, 2021 @ 1:00am 
Originally posted by jestor:
so how apache kill the camo?
Camo Village. (or any stripper/detection, depend on your layout/Hero)
MIB allows the missiles the hurt DDT, energy to hit purple.

But you often still struggle with it due to how DDT spawned in a way where Apache cannot fully utilize its attack. So slow down is pretty much a necessary, or even micro it.
Last edited by PichuYang; Feb 16, 2021 @ 1:15am
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Date Posted: Feb 15, 2021 @ 12:12pm
Posts: 26