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Top path boomerang, top path sniper, and top path wizard are all my "when in doubt" picks for a towers.
All you need is damage.
For MOAB stuff in general, a single Orca Handler set to strong, and a 1/3/0 Alch set to strong can work wonders.
But no tower stands alone - all towers benefit working in conjunction with others.
Glue family is solid choice for R91 - 100. Here are the common choices:
- 5-2-0 Solver works very well with pierce buffs and Embrittlement debuff
- 0-5-2 Glue Storm make MOABs weaker, nullify lead property. All it left is to give camo detection to towers like Tack Zone to shreds DDT
- 0-2-4 Relentless Glue is an overused control tower.
Bomb family wise, Striker + Mauler spam is no longer that crazy due to damage nerf.
MOAB Eliminator is a solid R100 solution, Bomb Blitz is a usable DPS tower.
Don't underappreciate "tower roles". You don't need to give every jobs to a single tower. Just split them. Some towers like Flying Fortress need some help to be there, some just excellent on specific stuffs.
Though to be fair, I first started this series in BTD3, and whenever I lost a life, I instantly restarted, to the irritation of my brother who was watching. I was happy to see "Impoppable" as a game mode I actually get rewarded in. :D