Bloons TD 6

Bloons TD 6

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Jon.Topps 31. okt. 2024 kl. 9:23
Specific questions
1. If I have two identical sniper monkies with maim moab (they shoot the exact same speed), will they each hit the SAME moab? Or does the game recognize the first is shooting a moab, so the second will shoot a DIFFERENT moab? I ask because, if I create a bunch of identical sniper monkies in order to stall moab waves, is it pointless, because they'll all shoot the same one?

2. If I want the alchemist to be mostly for buffing, does giving him the acid pool ability STOP him from buffing other towers? Like, will he divide his attention between buffing and making pools?

3. For alchemist, does faster throwing make him throw buffs faster too?
Oprindeligt skrevet af Ninja Zyborg:
Oprindeligt skrevet af Jon.Topps:
1. If I have two identical sniper monkies with maim moab (they shoot the exact same speed), will they each hit the SAME moab? Or does the game recognize the first is shooting a moab, so the second will shoot a DIFFERENT moab? I ask because, if I create a bunch of identical sniper monkies in order to stall moab waves, is it pointless, because they'll all shoot the same one?

2. If I want the alchemist to be mostly for buffing, does giving him the acid pool ability STOP him from buffing other towers? Like, will he divide his attention between buffing and making pools?

3. For alchemist, does faster throwing make him throw buffs faster too?

1. They will hit the same moab. the best way to avoid this is to go for the 4/2/0 crosspath and put one on first, one on strong, and one on close, which makes them more likely to target different moabs. Or you can give one an attack speed buff like someone else suggested to desync the attacks.

2. Acid pool is on a separate cooldown from the buffs, so it doesn't mess them up.

3. faster throwing makes him throw more buffs, yes. However, the other crosspath makes the buffs last longer. I'm pretty sure the 4/2/0 crosspath is better for buffing single towers and 4/0/1 is better for buffing multiple towers, but I'm not 100% sure on that.
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The Winter Bud 31. okt. 2024 kl. 12:22 
one technique to use with multiple snipers using moab maim is to put one in range of a top tier village and one outside the range so that one shoots a little faster than the other. This way you can have perma-stall on 1 moab type.
Nightflash 31. okt. 2024 kl. 13:47 
1. Don't know about moabs but I've noticed from the early game that the snipers seem to account for each other so the shots never get wasted (so they go on to the next target). Moab version could easily be tested in sandbox.
2. Don't know, the acid pool is useless.
3. Yes.
Forfatteren af denne tråd har angivet, at dette indlæg besvarer det oprindelige emne.
Ninja Zyborg 31. okt. 2024 kl. 16:11 
Oprindeligt skrevet af Jon.Topps:
1. If I have two identical sniper monkies with maim moab (they shoot the exact same speed), will they each hit the SAME moab? Or does the game recognize the first is shooting a moab, so the second will shoot a DIFFERENT moab? I ask because, if I create a bunch of identical sniper monkies in order to stall moab waves, is it pointless, because they'll all shoot the same one?

2. If I want the alchemist to be mostly for buffing, does giving him the acid pool ability STOP him from buffing other towers? Like, will he divide his attention between buffing and making pools?

3. For alchemist, does faster throwing make him throw buffs faster too?

1. They will hit the same moab. the best way to avoid this is to go for the 4/2/0 crosspath and put one on first, one on strong, and one on close, which makes them more likely to target different moabs. Or you can give one an attack speed buff like someone else suggested to desync the attacks.

2. Acid pool is on a separate cooldown from the buffs, so it doesn't mess them up.

3. faster throwing makes him throw more buffs, yes. However, the other crosspath makes the buffs last longer. I'm pretty sure the 4/2/0 crosspath is better for buffing single towers and 4/0/1 is better for buffing multiple towers, but I'm not 100% sure on that.
Sidst redigeret af Ninja Zyborg; 31. okt. 2024 kl. 16:12
Hiroko 31. okt. 2024 kl. 16:26 
1. You can use targeting options to somewhat get around this, but doing so also relies on you clearing trash bloons between moabs for it to not be wasting a 20+dmg hit on random red bloons. Use "strong" and "first" with just 2 snipers. With more, place them near the track and set to "close" (this requires you to clear trash between moabs to not waste damage potential). That said, you shouldn't use more than one top path sniper for stalling purposes. Its highly inefficient. Try combo'ing with xx3 heli, as that actually pushes moabs back and will divide the pushback between all moabs hit.
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