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Yes and? That really has nothing to do with how the game is balanced.
You could say that about most games, a lot of people never finish their games, never see the endings to stories, never compete in end game boss fights in MMO's, never even see a vast majority of the content of the games they buy. And not a single aspect of that has anything to do with how a game is balanced.
A players lack of skill or determination is irrelevant to this entire conversation.
Games aren't balanced around the players who don't even experience most of the content. It's unclear what point you were even attempting to make as it's off topic to the context.
Nothing to do with being an elitist. And none of your examples debunk what I said. Thanks for showing you don't understand anything being discussed.
Basically every moba that's tried to become an Esport or mainstream has fallen into this redesign trap.
it truly is a 1000 hours plus moment haha
Nothing to do with being elitist. The towers are balanced based on the modes of the game, not the number of hours people play. You're just bringing up irrelevant points to act smug.
It doesn't matter, if it's balanced around the hardest mode, then it's even more powerful in the others where you have powers and monkey knowledge to further expand what they can do.
A tower that works in CHIMPS works even better in the other modes where you have more ways to make the game easier from powers, insta monkeys, double cash, etc.
That's what you're failing to understand here.
CHIMPS is the hardest way to play any particular track, if a tower works there then it's going to work anywhere.
You keep calling me an elitist, but it has nothing to do with that. I'm not saying people need to play CHIMPS, I'm saying the towers are balanced for it and thus are even more versatile in the other modes regardless of who is using them.
I go back to my original question. Which towers do NOT work in CHIMPs? Certain towers have been pushed to different metas in which I did provide an example in my 2nd post I believe. I used Tack Zone which used to just dominate as a 2-0-5 and was incredibly cheap. NK decided once again that is not what should happen and wanted people to use 4-2-0 or 4-0-2 depending on your needs. Same thing with Wizard Monkey. Arcane Spike was DOMINATING CHIMPS (even more so OUTSIDE CHIMPS with the MK) and NK pushed people into 0-4-2 into an incredibly viable path.
I actually do not "love" CHIMPS and the only mode I hate is half-cash. But you get to use all those towers on ALL the other modes and they work fine. I really did not want to mention this but all those "paragons" you yell about. Most people get those with a regrow farm which is an exploit. And yeah in CHIMPS you get no extra INCOME thus the I. Same thing with the M and P. No Monkey Knowledge and P for powers.
I also love that you are still being purposely obtuse. I asked for a specific tower and your going at me with cross-paths. I even explained this that certain towers get pushed into certain metas. You just do not like the meta in CHIMPs which is fine. You have all other modes (11 I think) to goof around in. ALL TOWERS ARE USEFUL IN CHIMPS. So go punch dirt. You have not rebutted anyone in this thread. Even BEN has uses in CHIMPS.
Traps can still actually be useful. It takes away bloons does it not? It just does not give you the Income from it. Engineers became quite useful with the price reductions in the last couple patches.
Nah just goes to show I do not exploit. Want to take a stab at my other points since I am so "ignorant"?
Chimps isn't hard because it presents you a bigger challenge. It challenges you as much as unpoppable and them takes away half your tools.
Then try beat Monkey Meadow without Mermonkey on Double HP :)