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the reason it doesnt give all of them is some of them are technically harder then hard mode
I'm new to the game. What do black borders get you?
- nonstandard modes can be harder than 'hard' or, at least, a different experience
- reduces artificial playability. Good thing in the case of standard modes, but other modes as well would effectively remove 70% of the medals from needing to be played, and that would not be good for the game regardless of how you feel about it.
- MM for beaten modes or not? To be frank, its not needed and wouldn't be much help with just standard modes, but it would still need to give either full or partial MM to be fair to those people who wasted MM on instas/powers/continues.
- Speaking of Continues. I would say that is an automatic disqualification from earning previous mode medals if used before the appropriate round. For example, a continue on r58 would prevent normal credit but still grant easy since you already beat r40. The thought process here is that you are circumventing the cost of continuing on those other modes.
variety, different rules. It'd be cool if we could bump some of these modes up to hard difficulty, but as is you have to play them on lower difficulties.
Big banana elitism stick to wave at other monkeys with no black borders.
The game is a prime example for pay2progress, the stupidest monetization methode the industry came to.
Its pretty fast to progress on
And sorry, looking at a game that is in its appeal and language clearly aiming on children while trying to sell skilltree unlocks per directlink for 5€ per tower in a match should start a lot of reaction, but not a defencemechanism for the system.