Bloons TD 6

Bloons TD 6

View Stats:
Bitcoin Baron Jun 28, 2024 @ 11:30am
Why use DDTs instead of a level completed message?
Per title, these things are unkillable, too fast and too heavy. Why didnt they just have a "level completed" message? Is it cooler to pretend it's the players fault the level is over?
< >
Showing 1-15 of 24 comments
Hiroko Jun 28, 2024 @ 11:56am 
DDTs are not a level completed event for any game mode. The final rounds are:
40 (easy) = moab
60 (medium) = bfb
80 (hard) = zomg
100 (certain hard modes) = BAD

DDTs start appearing at r90, and 1 spawns as a child from every BAD.
DDTs have the following properties:
Camo - requires camo
Lead - requires attacks that can pop lead
black (sharp) - requires attacks that can pop black
Pink - fast boi
aka, its fast, camo, and can't be damage by most lead / sharp attacks unless they are given a buff (2xx alch, x3x village, striker jones) that allows them to damage both lead and black.

They do, in fact, have a level completed message, at the end of the rounds I mentioned above.

Ask about mechanics before making a fool of yourself with stupid claims, lies, and baseless rage.
Last edited by Hiroko; Jun 28, 2024 @ 11:57am
Bitcoin Baron Jun 28, 2024 @ 12:03pm 
Originally posted by Hiroko:
DDTs are not a level completed event for any game mode. The final rounds are:
40 (easy) = moab
60 (medium) = bfb
80 (hard) = zomg
100 (certain hard modes) = BAD

DDTs start appearing at r90, and 1 spawns as a child from every BAD.
DDTs have the following properties:
Camo - requires camo
Lead - requires attacks that can pop lead
black (sharp) - requires attacks that can pop black
Pink - fast boi
aka, its fast, camo, and can't be damage by most lead / sharp attacks unless they are given a buff (2xx alch, x3x village, striker jones) that allows them to damage both lead and black.

They do, in fact, have a level completed message, at the end of the rounds I mentioned above.

Ask about mechanics before making a fool of yourself with stupid claims, lies, and baseless rage.
Ok so which tower actually damages them then?
maureen Jun 28, 2024 @ 12:19pm 
502 wizard is great for them x
Bitcoin Baron Jun 28, 2024 @ 12:40pm 
Originally posted by maureen:
502 wizard is great for them x
I dont know what that means, i have a wizard i think, but what is 502?
Hiroko Jun 28, 2024 @ 12:56pm 
Originally posted by Bitcoin Baron:
Originally posted by maureen:
502 wizard is great for them x
I dont know what that means, i have a wizard i think, but what is 502?
3 digits typically refers to a tower's upgrades. 0's = tier 0, x = any tier.
502 = tier 5 top path with tier 2 bottom crosspath
xx5 = tier 5 bottom path with any crosspath

xx5 ice and 250 sub are my preference for DDT
502 heli with a x2x village and 2xx alch is strong
Bitcoin Baron Jun 28, 2024 @ 1:11pm 
Jeses thats all so complicated. This game is too complex for a TD type game. They should have had less variety of everything. Theres so many useless classes, like what even is the point of boomerang guy?? or at least space out the new towers / balloons coming in... its just too much.
Last edited by Bitcoin Baron; Jun 28, 2024 @ 1:11pm
imag2OOO Jun 28, 2024 @ 1:20pm 
just use a 230 village next to anything with good moab dmg tbh
Master Knight DH Jun 28, 2024 @ 1:43pm 
Originally posted by Hiroko:
Originally posted by Bitcoin Baron:
I dont know what that means, i have a wizard i think, but what is 502?
3 digits typically refers to a tower's upgrades. 0's = tier 0, x = any tier.
502 = tier 5 top path with tier 2 bottom crosspath
xx5 = tier 5 bottom path with any crosspath

xx5 ice and 250 sub are my preference for DDT
502 heli with a x2x village and 2xx alch is strong

I go with T5/B2 in that regard, for Top 5th Tier, Bottom 2nd Tier. Or for that Sub example, M5/T2 for Middle 5th Tier, Top 2nd Tier.

Originally posted by Bitcoin Baron:
Jeses thats all so complicated. This game is too complex for a TD type game. They should have had less variety of everything. Theres so many useless classes, like what even is the point of boomerang guy?? or at least space out the new towers / balloons coming in... its just too much.

The towers are basically your character choices more or less, hence Version 43's recent base tower price decreases. They're good and bad at different things.

As for DDTs, they're basically evolved armored enemies. Bloons Monkey City, where they originated from, didn't want you buying an inexpensive tower for destroying Leads or even Camo Leads and calling it a day with a threat designed to stop people from just spamming Dart Monkeys like what happened in BTD1. Armored enemies in plenty of games typically lack speed, stealth, or resistance. DDTs break convention in that regard, but they're still (if slightly) bigger than MOABs and not as durable as BFBs, so it IS worthwhile. One thing I like to do is have Wizard Lord Phoenix (M5 Mage, preferably with M5/B2 crosspath) by Round 90, trigger his activation, and just say "hi, DDTs! Bye, DDTs!"

I'll provide the summary about DDTs: armored, stealthy, fast, and resistant.

That said, a help message warning about DDTs during the late 80s, preferably 87 or 88, would have been nice. Round 89 isn't always pleasant if you need to save activation ability usage for DDTs, and DDTs are intent on catching you not caring about using activation abilities. Oh, and as a word of warning, Quincy can't do anything to DDTs on his own, so if you're using him, you better have something that can cover for that or the DDTs will get past his bow.
Bitcoin Baron Jun 28, 2024 @ 2:07pm 
Originally posted by imag2OOO:
just use a 230 village next to anything with good moab dmg tbh
village? Is that the "monkey village"? what does that do?
geekl33tgamer Jun 28, 2024 @ 2:19pm 
Originally posted by Bitcoin Baron:
Per title, these things are unkillable, too fast and too heavy. Why didnt they just have a "level completed" message? Is it cooler to pretend it's the players fault the level is over?
DDT's are easy to counter, even when dealing with them in impoppable or CHIMPS.

By the time they arrive, just have a 025 Ice Monkey within range of a tower that can smash frozen Bloons (520 Dart Monkey is very cost effective, or a 520 Ice Monkey if it's CHIMPS as you'll need him for the B.A.D at 100).

The DDT's stop moving regardless as soon as they meet the range of the Ice Monkey, and while frozen they take huge damage from the other towers.
Bitcoin Baron Jun 28, 2024 @ 2:28pm 
Originally posted by geekl33tgamer:
Originally posted by Bitcoin Baron:
Per title, these things are unkillable, too fast and too heavy. Why didnt they just have a "level completed" message? Is it cooler to pretend it's the players fault the level is over?
DDT's are easy to counter, even when dealing with them in impoppable or CHIMPS.

By the time they arrive, just have a 025 Ice Monkey within range of a tower that can smash frozen Bloons (520 Dart Monkey is very cost effective, or a 520 Ice Monkey if it's CHIMPS as you'll need him for the B.A.D at 100).

The DDT's stop moving regardless as soon as they meet the range of the Ice Monkey, and while frozen they take huge damage from the other towers.

Well can't all towers target frozen balloons? if not that sucks ass because thats kinda the point of freezing them!
geekl33tgamer Jun 28, 2024 @ 2:34pm 
Originally posted by Bitcoin Baron:
Originally posted by geekl33tgamer:
DDT's are easy to counter, even when dealing with them in impoppable or CHIMPS.

By the time they arrive, just have a 025 Ice Monkey within range of a tower that can smash frozen Bloons (520 Dart Monkey is very cost effective, or a 520 Ice Monkey if it's CHIMPS as you'll need him for the B.A.D at 100).

The DDT's stop moving regardless as soon as they meet the range of the Ice Monkey, and while frozen they take huge damage from the other towers.

Well can't all towers target frozen balloons? if not that sucks ass because thats kinda the point of freezing them!
Not all towers can pop a frozen Bloon. Freezing them depending on the path taken either slows them down permanently, or if you use any of the paths above the Bloons will actually stop when passing a tier 5 Ice Monkey. With Embrittlement path chosen especially (520), Bloons that are frozen are much easier to pop as any tower that lands a hit while it's frozen has damage amplified quite a bit.
Last edited by geekl33tgamer; Jun 28, 2024 @ 2:35pm
Hiroko Jun 28, 2024 @ 2:52pm 
Originally posted by Master Knight DH:
I go with T5/B2 in that regard, for Top 5th Tier, Bottom 2nd Tier. Or for that Sub example, M5/T2 for Middle 5th Tier, Top 2nd Tier.
I sometimes say Bot or Bottom, but I always avoid T/M/B because T in any game with tiers typically means tiers. ie T5 is tier 5. It just avoids confusions by saying Top/Mid/Bot, which are also relic terms for moba games anyway. Mid or feed. xDDDDDDD

Originally posted by Bitcoin Baron:
Originally posted by imag2OOO:
just use a 230 village next to anything with good moab dmg tbh
village? Is that the "monkey village"? what does that do?
increases range of towers within the village's range
2xx upgrade increases their attack speed
x2x upgrade gives them camo sight
x3x (which includes x2x) gives their attacks a buff that makes them bypass immunities. In other words, dart monkey can pop a lead, cannon can pop black, wizard can pop purple, etc.
Last edited by Hiroko; Jun 28, 2024 @ 2:54pm
Bitcoin Baron Jun 28, 2024 @ 2:54pm 
Well by replaying the level and wasting all my cash to retry, I got through the DDT level, just. But then on round 93 it decided it was gonna spam 20 of them and they just dashed right through because they can't be slowed down and go at 500mph.... utter BS they are.
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Jun 28, 2024 @ 11:30am
Posts: 24