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Of course, the percentage damage should not affect boss bloons, hence why it also needs a flat damage.
I know percentual damage is not looked at with joy but would at least provide a consistent performance of the ability for the amount of risk it poses.
Keep in mind I'm basing the 50% damage off of 240 seconds of cooldown, a 10 second charge-up and otherwise no changes to the ability, opposed to lowering the cooldown by X amount (I'd assume down to 60'ish to keep it relevant and having it deal 200k damage on tier 1 which is more than doomship's ability on tier 56)
And yes, I know 200k is stronger than the Doomship, but keep in mind that First Strike was always stronger than Tsar Bomba. Plus, it has a WAY longer cooldown, so it should do more damage
Keep in mind, NK has stated and intended the BAD/FBAD to be an unstoppable, non-stallable, insta-kill immune and debuff-immune boss who would pose the penultimate challenge. The ultimate challenge back then, even, but boss bloons are a thing now. NK broke that essentially after implementing the Navarch. I'd prefer if that ability was removed but is currently the only thing that makes the Navarch as good as it is.
Master Builder also doesn't have a trap which insta-sucks in BAD bloons, despite it being part of the kit of the Engineer upgrade tree. That's more of a side note if we already speak about fitting roles.
The percentage-based damage suggestion I back up by saying: It would pose some consistency. At later stages of free-play there is no reason to cancel constant damage output of a map-wide attacking tower over a mediocre-damage ability that decomissions your tower. If the reward for that was constant and had the same reward curve for the risk you're essentially taking.
It might also be useful from me to note I'm not talking about the initial area damage the ability does, but the single-target damage. So I'm not saying the use of this ability would erradicate all bloons within area X.
Also... you loose dps when waiting for ability which could potentially mean a leaked BAD
Yes, a paragon should not have to divert ALL of it's power just to do this
Having a "lose the game" on demand button is too fun for trolling in co op.