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Not sure how to multiquote so I'll just respond to every individual point.
1: Your first point is simply untrue. I just did a test run on Tree Stump on impoppable. 1 free dart monkey, one 1/0/0 ninja monkey and Adora on the left side of the tree.
I got to round 36 and managed to save up 9800+ dollars. That's exactly what you would call a safe and reliable starting game strategy that allows for a lot of flexibility. I agree that late game she's not strong. Every professional would say that there are a lot of different strategies possible and that a lot of them are situation dependant.
2: Tack zone supported by 1-2 boomerangs and an ice tower with arctic wind seems to take out everything that pops out of a moab for me, if placed well.
Wall of fire is RNG dependant. If you can find a spot where the wall will always spawn around one area of the track that's good. If you can only place the fire wizard between two seperate parts of the track it could spawn in the wrong place.
3: 10 moab maulers under a primary mentoring village single handedly take a B.A.D. down on an easy map. No heroes on the map. That's far from useless. Actually that's one of the most cost effective ways to take down ZOMGs and the BAD.
hahaha... do you have trouble with english...
my disclaimer... not good at chimps and gave no advice for chimps...
its my simple strategy for impoppable
that i posted because the OP wants that as well...
205 perma spike works every time for ddt on rounds 90 to 99
will let you know if i need your help the,goosh222
205 PSpike sucks. You claim it's some kind of easy camo solo which is simply untrue. Perma-Spike is a camo solo, but on Logs with an incredible amount of support. Simply change the crosspath to 025 and give it a 300 Alch and it's so much better. Don't take my word for it, try it for yourself. The difference is astounding.
LOL..... i have completed over 50 different maps....
and opened 25 diamond caskets.... because its that easy to do... with perma spike 2 0 5
its ok... this works for me.... i will let ya know if i need your help in the future...
The thing is the creator of this steam discussion is asking for advice on easy maps (he specifically mentioned monkey meadow) on impoppable and CHIMPS, so that's what I'm giving him. So I think the problem is you might not understand the question he wants answered and you strayed away a bit from what the original discussion was about.
Strategies that are easy to implement and effective in these specific situations don't need to be meta or mathmetically the best possible. They need to do what OP is trying to accomplish at the moment. Beat Impoppable and CHIMPS mode on a couple of easy maps.
Personally I treat impoppable as a test run for CHIMPS so I don't use farms or monkey town/city there. I've beaten all except one easy map on CHIMPS and a lot of this stuff I've used is what I'm using to give OP advice now.
above is the problem
I have just opened my 26th diamond
create with a impoppable in the loop map
on the map was
1 x free monkey 000
1 x glue gunner 310
1 x ninja 401
Etienne
1 x alchemist 401
1 x heli pilot 502
2 x ice monkey 204
1 x perma spike 205
3 x banana farm 230
3 x banana farm 420
it works everytime..
its a fun game... but people like the'goosh22 make it a chore
Also, I have BBed every single intermediate map and a few advanced maps, and I can tell you that I was way worse when all I had was every beginner map. Use your own judgement, but I would slap my past self if he tried to give people tips on these forums.
I used the same strat on another bricks and off the coast.
Also, you only need 014 druids. No need 024 druids, those regrows are destroyed before they have any chance of regeneration.
Which is why tower balancing over this year isn't pointless. For the sake of medal hunting it is another story.
We all appreciate elitism but sometimes Elite Sniper lost a CHIMPS run because he is overconfident with Sharpnel buff.
If Adora is really staying at shadow, tell us more, like does she is fun to use on some maps, or how to utilize sacrifice ability to milk the most out of it. These kind of story actually do helps, if players understand a tower more, and really understanding the purpose, they give better feedback for dev as reference.
Our final goal is to encourage players enjoy more CHIMPS instead of treating it as "elite" only modes. Map category exists for reasons.
Or play Hard Odyssey with CHIMPS rule. Medium will do as well, but I tried most of them even without heavy META or Tier 5 usage. This is also due to Odyssey isn't really "Hard", like higher starting cash, not all facing R81+, not always pick tough maps, and lesser Alternate Bloon Rounds mode.