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for MK: primary tree- free dart/glue +200 starting cash is a solid start
military- wingmonkey for monkey ace (chases whoever is in first), big bloon sabotage reduces HP of MOABs at spawn, military conscription reduces your first military monkey pricing by 66%
magic- mo monkey money for 10% more monkey money across game wins, mana shield up to hard difficulty adds 25 extra lives, recharging 5 per if no leaks on said wave and it isn't at 25.
support- monkey education +xp rate for all monkies, bigger banks adding 2500 more money to generate within them
heroes- empowered heroes, start the game at lv 3 with your hero
powers- don't worry about these until you wrap up the other MK trees first.
Congratulations on your promotion from Ninja to Captain.
Heroes, whatever you like or Sauda, Etienne, and Benjamin. If you don't have Obyn and Gwen those are good too and probably cheaper.
I wouldn't worry about it, but for grinding XP do an expert map on Easy - Deflation. You have a fixed amount of starting cash so you just place the tower you want to level up and go afk.
Ones that aren't tower specific or tower specific ones that are really strong. i.e. more starting cash, hero +3 levels, most of the support tree, free starting dart/glue, bloon sabotage in military (bottom), etc.
Thus, your mindset should be to play as cheaply as possible.
>Round 24 has the first camo bloon.
>Round 28 and 30 have the first Lead Bloons.
>Round 40 has the first MOAB.
>Rounds 55 and 63 have densely packed Ceramic Rushes; be ready to spend a lot of money on defense here.
>Rounds 76 and 78 have Dense, Regrow ceramic rushes, and 78 has CAMO REGEN CERAMICS. watch out!
>Round 90 has the first DDTs, which are extremely fast, difficult to pop and usually cause players to lose a game.
>Round 100 has a BAD, which isn't hard to kill because it's slow, but because it contains 2 DDTs that can slip by and cost you the game.
Cheaper 'Rangs and Increased Lifespan reduce the cost of Boomerang Monkeys (one of the first unlocks) by $50, and increase the distance Dart Monkey darts can go before disappearing. combined with good placement, this can safe a few $ early round and is a must-have for newer players trying to get the most out of early towers. It's in Primary.
Farm Subsidy reduces the cost of the first farm by $100. Because farms cost an insane amount, this upgrade is critical. it's in Support.
Monkey education will make your towers unlock upgrades faster, permanently. it's in support.
Elite Military Training will boost your Military Monkey XP permanently, and stacks with monkey education. it's in Military.
Ceramic Shock lets snipers briefly slow down ceramic bloons, which can save your bacon in early rounds. it's in Military.
Mo' Monkey Money will permanently boost your Monkey Money income. it's in Magic.
Magic Tricks will make 1-0-1 Magic Monkeys semi-affordable. it's in Magic.
BONUS MONKEY, Extra Cash,Pre-Game Prep, Mana Shield, and Military Conscription take a while to unlock, but these 5 MK points should be your main focus on unlocking as they reduce the catastrophic cost of early-game and help defend against losing.
>after you've unlocked BONUS MONKEY! and Farm Subsidy, the two most important upgrades in the game, you'll have to learn how to get the absolute Most out of that free dart Monkey and your Hero while you save up over $1000 to get an expensive farm.
>Buy a Banana farm
>get 2-0-0
>Buy another farm
>get 2-2-0 on #2 farm
>upgrade #1 farm to 2-0-2 to take advantage of the sell price, save up about $800, then sell it; this should get you around $3500.
>upgrade farm #2 to 2-3-0, a Monkey Bank.
>at this point, you'll probably have to start investing $$$ in defense again, because the hero won't be able to keep up; try to buy cheap upgrades on the free dart monkey, and purchase an area-of-effect tower such as a bomb, a glue gunner, or a military Monkey that can deal spread-damage.
>save up around $2500; hopefully by then, your Bank will have about $4,000, which you can withdraw.
>make your farm 2-4-0
>pray to God the ability cools down in time; use it to get $10,000, which you can then either put towards another 2-4-0 farm, or invest it in defenses. Remember that by now, that MOAB is coming up on Round 40, and your defenses may not be able to pop it unless you have Big Bloon Sabotage unlocked.
Early on: Dark monkey, the bottom path. Get two levels on others paths, they have their use.
Boomerang monkey: Top part mostly, with 2 levels in others.
Bomb thrower: All upgrade paths are good and useful for different things, there is no wrong pick.
Tack throwers: Top and bottom paths mostly, both have uses for different threats.
Ice monkeys: Top and bottom paths.
Focusing on leveling monkeys is a good goal early on as you tackle low difficulty challenges and maps.
If you want to farm xp, there are some easy ways to do that with deflation mode as you go through clearing that. As for monkey knowledge, I suggest the ones to gain more xp, beelining to more money at start, better farms/income generation, cheaper stuff, and beelining to get a free dart or glue monkey.
I will amend a few things HoboMike said though:
-A lot of times, you can get the best result with just a few upgraded monkeys, instead of placing a lot of them all over the place.
-Wave 59 has lead camo balloons, you absolutely want to remember that, because if you can't strip camo from them, or have someone able to deal with both lead and camo, they will go through.
-I disagree with his farming method. If you have only 40 waves, you don't need any farming, time is too short and you won't get enough return. Farming isn't even necessary for 60 waves most of the time. For 80 or more waves, I would suggest to cover your initial bases, go for a 2-0-0 farm, then an other, then a third while making sure you can deal with all threats(you need to have anti camo and anti lead at waves 24 and 28, although it's not strictly necessary for 24 as it has only one camo balloon which you can let through without too much caring). After that, you upgrade your farms to 2-0-3. That's all you need. By the time you go for 100 waves you won't be a new players anymore and can probably make your own calls. But if you go the distance for money income you can make a monkeyopolis and make it the center of an array of farms with 0-2-4. That's a bit advanced though, no need to bother with it at the start.