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But what about the general buffs, like extra starting money or cheaper and faster leveling Hero’s? What about those
using the free dart/gluegunner to save on starting cash, 2-x-x super monkey popping purple bloons, 4-x-x dartling gunners crossing beams to create an AoE, Monkey ace on "wingmonkey" (chases whoever's in first), deposit strats for x-3-x banana farms. x-4-x boomerang monkey seeing camo on active ability usage. etc.
hopefully that clarifies this.
I suppose I could always ignore those perks or disable them if need be, but they don't sound too gameplay-altering. In fact, in harder no chimps have difficulties, it'd be silly not to run them so as to lose out on an advantage. That way I can unlock chimps mode on harder difficulties and test the skills that I've learned there!
y'know, sometimes it can really help to talk about things out load to help you think. Thanks so much for your insight!
For example, if I don't notice a map is no-MK restricted and I try to use a sun temple expecting it to be able to pop purples on its own.