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Each animal has certain powers. One is tied to the tier, one is tied to it's "power".
The tier decides what it does, the "power", which can be increased by merging, decides how much power is behind each attack/ability use.
Also you can now place your beast in range of those who merged with you. Aka you can move your Megalodon from the start to the middle, to the end, if there are beast handlers in range, which merged with it.
Not sure if anyone actually calculated how much more damage merging adds, but it is quite a difference.
Default Power: 16
Min Power: 16
Max Power: 64
Bonus Stat Changes: Damage increases by 4 every 3 power, stunned bonus damage increases by 4 every 9 power, pierce increases by every 3 every 4 power. At the default 16 power, starts with 32 damage and 24 pierce.
Good to have your main dino trainer near the middle of the map if you care for map coverage, and the dino itself at a nice crossroads or kill box. Your bird trainer wherever you want for map coverage, and have the drop point before whatever kill box or trapping point. The bird can drop bloons from another path onto the most heavily defensive one. Additional trainers used for merging are all about giving more map coverage or just being in some disused area not fit for most other towers.
Overall I find the tower more interesting than strong. Probably the biggest downsides are micromanagement to merge and upgrade all the things and just how much footprint the trainers take up to get a single top tier beast.