Bloons TD 6

Bloons TD 6

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Zeroman95 May 28, 2023 @ 4:11pm
How does the Beast Handler work?
I played through it's campaign but I feel like I didn't get a proper explanation of how merging and even the tower itself works.

Merging seems to delete the creature wasting money on it, does it increase damage for other creatures? I don't understand!
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HoneyDrake May 28, 2023 @ 4:19pm 
Ok...

Each animal has certain powers. One is tied to the tier, one is tied to it's "power".

The tier decides what it does, the "power", which can be increased by merging, decides how much power is behind each attack/ability use.

Also you can now place your beast in range of those who merged with you. Aka you can move your Megalodon from the start to the middle, to the end, if there are beast handlers in range, which merged with it.

Not sure if anyone actually calculated how much more damage merging adds, but it is quite a difference.
Zeroman95 May 28, 2023 @ 4:53pm 
Originally posted by Honey Drake:
Ok...

Each animal has certain powers. One is tied to the tier, one is tied to it's "power".

The tier decides what it does, the "power", which can be increased by merging, decides how much power is behind each attack/ability use.

Also you can now place your beast in range of those who merged with you. Aka you can move your Megalodon from the start to the middle, to the end, if there are beast handlers in range, which merged with it.

Not sure if anyone actually calculated how much more damage merging adds, but it is quite a difference.
Alright, thanks.
Kamen Kreuz May 28, 2023 @ 10:17pm 
Originally posted by Honey Drake:
Not sure if anyone actually calculated how much more damage merging adds, but it is quite a difference.
Looking at the wiki, at least a few of the tiers have been calculated. For example, T-Rex:
Default Power: 16
Min Power: 16
Max Power: 64
Bonus Stat Changes: Damage increases by 4 every 3 power, stunned bonus damage increases by 4 every 9 power, pierce increases by every 3 every 4 power. At the default 16 power, starts with 32 damage and 24 pierce.
desolation0 May 29, 2023 @ 4:22pm 
Where the bird marker gets placed, that's where it'll drop off the bloons it grabs. It'll grab from anywhere within its merged range. The dino has about Pat Fusty melee range depending on tier, but eats up very little footprint itself so able to squeeze in places or sit almost inside a crossroad. The dino can only get placed in an area if the folks it merged with are within a slightly shorter range from the main dino trainer, but the bird dropoff can be placed anywhere you have merged coverage. I haven't had much use of the fish trainer yet, but seems to prioritize local area damage like the dino.

Good to have your main dino trainer near the middle of the map if you care for map coverage, and the dino itself at a nice crossroads or kill box. Your bird trainer wherever you want for map coverage, and have the drop point before whatever kill box or trapping point. The bird can drop bloons from another path onto the most heavily defensive one. Additional trainers used for merging are all about giving more map coverage or just being in some disused area not fit for most other towers.

Overall I find the tower more interesting than strong. Probably the biggest downsides are micromanagement to merge and upgrade all the things and just how much footprint the trainers take up to get a single top tier beast.
Eletoast May 30, 2023 @ 12:27am 
Originally posted by Kreuzfahrer:
Originally posted by Honey Drake:
Not sure if anyone actually calculated how much more damage merging adds, but it is quite a difference.
Looking at the wiki, at least a few of the tiers have been calculated. For example, T-Rex:
Default Power: 16
Min Power: 16
Max Power: 64
Bonus Stat Changes: Damage increases by 4 every 3 power, stunned bonus damage increases by 4 every 9 power, pierce increases by every 3 every 4 power. At the default 16 power, starts with 32 damage and 24 pierce.
Never knew this. Thanks for the explanation!
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Date Posted: May 28, 2023 @ 4:11pm
Posts: 5