Bloons TD 6

Bloons TD 6

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Glitches you wish existed
Here's a fun topic. Name a situation that could feasibly exist due to a hypothetical programming oversight that you'd have fun abusing.

My example: Due to Pat's hug not going on cooldown until he finishes the animation and it also counting as an instant kill on the top layer of a blimp while holding the children until the end of the animation, if you activate Ezili's hex and hug with pat, it will instantly kill the blimp, but since no children can spawn Pat is able to grab again while in the animation, resetting it. This combined with the hex instantly jumping to the next blimp means you can spam Pat's ability while the hex is up and as long as there's another blimp in range while he's in the animation you can quickly chain blimp kills.
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Don't save the state of a certain patch of ice when exiting the map. This would ideally let you exit and reload to get a new cave boi every round.
The Elite Defender Sniper can reach a truly insane rate of fire, so it would be kind of funny if you buffed its rate of fire got so high that the value had a stack overflow and made it the slowest attacking tower.
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Geplaatst op: 6 sep 2023 om 4:03
Aantal berichten: 2