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1. your 4xx village change is something that Energizer doesn't do
2. your 5xx change is much stronger than Energizer, which only grants heroes 50% more exp. your change is basically 150% -> 200% and also it additionally affects Adora's sacrifice ability. I think it's incredibly broken.
now for your tower.
1. 2xx is broken. You know Sun Avatar does 1 damage, right?
2. x4x / x5x broken. Once again, I'll point out putting Sun Avatars under your 250 fort.
3. xx4/5 is broken. Let me elaborate: 532 / 235 mortar, 532 / 523 / 235 sniper, 235 sub, etc.
Also, no support buff? But my ultraboosted sentry paragon!
For the village critique I'd say of course it does more than the energizer. It sacrifices the offensive capabilities of an energizer to go purely supportive.
Otherwise the thing I'd say is truly (unfixably) broken is the damage on 2xx, you're right on that.
But that gets to the rest of it which I'd say you're considering these things broken because you haven't considered other factors to balance it out. Like if we looked at something like the 5xx spike on paper you might say that's broken too but you consider what it takes to afford it in a normal game and it all kind of evens out.
But thinking of including support buffs to each path was a consideration but with only 3 paths...idk a good way to do it. Maybe middle path pulls double duty on magic and support so the footprint economy helps balance that path .
and I will once again reiterate the incredibly broken tower that 532 mortar would be. keeps the burny stuff dps, x3 base attack speed, and an additional x4 attack speed ability that allows it to reach a total x12.
It used to but I realized that having an upgrade permanently increase damage that early is untenable for any tower so I edited it. It would be like perma-brew for a few thousand gold or alternatively having a tier 2 upgrade cost way more than every other tier in the same path combined.