Bloons TD 6

Bloons TD 6

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HERE'S JONNY Jun 24, 2023 @ 4:20am
Future Paragons Ranking + Ideas
It'll be 2028 before we see every paragon finally get done, but I'm bored so I wanna make a Christmas list of which unreleased paragons I want the most urgently (as of this post, up to Wizard Paragon has been released), and also give some ideas of what those paragons would be like. Give yours too!

I WANT IT A LOT NK PLEASE GIVE IT TO ME tier
  • Banana Farm: Come on, what's the most spammable tower? +1000 Likes if NK names it "Banana Republic" (or "Monke Treasury/Reserve" or something). Probably gonna cost some $1,325,000 on Normal. (Mind that it can't farm pops at all.) From middle path it'll be able to store $200,000 as a bank, and it'll add at least $8,000 cash and 25 lives per round from bottom path, on top of bank interest and paragon tiers. Global 100% buff to all income from top path and Central Market, autocollects the whole map from bottom path. As a paragon bonus, once the bank fills up, instead of flushing all the money in the bank, it keeps the max amount of money in the bank and gives just the interest as income. The player can also choose to withdraw the money in the bank at any point, and have a button to withdraw just half the amount like sending money in co-op does.
    And just for fun, make the paragon actually be able to attack - it throws out boomerangs as if it had 5 0-0-0 boomerang monkes inside it.

  • Village: "Monke Nation". Another tower that is essential to almost every strategy. $1,200,000 on Normal. (Mind that it can't farm pops that much either.) Able to buff paragons. Just all the buffs to everyone, make it big, make it global. Global grow blocker and MIB. Perma-Homeland Defense. Global bottom 2 upgrades for free, 50% discounts for T3, 40% for T4, 20% for T5, and 10% for paragons (and/or boost paragon tiers). and income buff. Global range, pierce, attack speed, damage buff. Mega Ballista becomes like the statue in Dark Dungeons, with 3 projectiles. Maybe these projectiles have a buffing effect to towers under them as well.

Could be very interesting tier
  • Ice: "Abominable Snowmonke". Very high support utility, although paths 1 and 3 clash on whether the monke should be placed near the start or the end of the track. All attacks can hit all bloons. All bloons except BADs and Bosses move at 75% speed (50% when near the ice paragon, 75% for BADs), and are inflicted by ice shards. Stronger and wider-area Embrittlement and Super Brittle effects. Maybe it can even act like Pat Fusty and push bloons back along the track. Icicle Impale attack is independent of the super brittle pulses, and has a large range, and has splash, and can also slow BADs to 75% speed. Icicles debuff only applies to the Icicle Impale attack. Absolute Zero ability can freeze BADs as well for half the time, but not Bosses.

  • Glue: "Sludge Monster". Another high support-oriented paragon, but maybe at a cheaper cost to Ice, in exchange for weaker support and more direct offense (which is only helpful for cleanup). Glue can cleanup anything below a ZOMG (will down a ZOMG in freeplay with some trouble, say 1 sec). Glue stops bloons in place like Super Glue, and BADs are slowed to 90% speed. Shoots very fast with high pierce and projectile speed, and glue splashes to nearby bloons. All glue also has the debuff effects of Glue Storm. Also stun and puddle effects. Retains glue storm ability which hits all bloons on screen.
    As a paragon gimmick and inspired by my own name, maybe make the glue sentient and move along the track to coat any bloons crossing it.

  • Alchemist: "Dr Monkestein". You can kind of see that I love support-role towers at this point. (The paragons are just lacking support stuff at this point, really.) Maybe $700,000 on Normal. Good thing about the alch is that their mid path can help them farm pops. Global-range top path buff to other monkes. Perma-transformed and inflicts Rubber to Gold on all bloons hit by its attacks. Shrink potions fire much more frequently. Ability to shrink a BAD every 60s.

  • Druid: "Force of Nature". The druid paths are very different, which makes a combination paragon pretty interesting. At least bottom path is just attack speed galore. There should just be a permanent tornado around this guy (maybe reposition-able) blowing away BFBs and below, and slowing ZOMGs. And instead of thorns he'll cover the whole track with lightning.

  • Beast Handler: idk what the paragon for this would look like, since all 3 paths are practically independent towers, and combining them would result in a Frankenstein. But still, some kind of kaiju beast with the abilities of all 3 T5s enhanced could be fun. Maybe they'll evolve into Pat Fusty, heh heh.

  • Heli: $850,000 (a lil less than Goliath Doomship). Maybe this guy becomes a spaceship fighter (top T3+) + fleet commander / capital ship (from bottom T4+, and mid T5 deploy marine). From mid and bottom T3 paths, this has a (several) thicc tractor/repel beam to push all bloons away. The tractor beam can also relocate monkes without the heli going all the way over there, with no cooldown (just that the monkes still take a short while to be transported).

  • Dartling: Anti-BAD death lazor with independently-firing shotgun rockets, OH YEAH! Nothing screams "FREEDOM" more than this. Will prob cost like $900,000 though, but 'Murica is rich anyway.

  • Mortar: "Eruption", or "Cataclysm". Maybe it can auto-target bloons for once, or just rain random meteors across the whole screen. Or both. Meanwhile, rapid-firing incinerating stunning Biggest One shots. Should be the best cleanup option around (better than Glue and Ice, prob out-piercing and out-DPSing them), even cleaning mass fortified ZOMGs (it'll prob de-fortify them).

A bit less interesting tier
  • Sniper: Probably more of the same, and it'll be a cheap paragon. Rapid-fire high single-target damage with bouncing and shrapnel. Maybe it can gain bonuses, like some high single-target explosive shot every few shots (like Master Bomber without the delay). Modify it too much and it'll start to look like Dartling imo.

  • Spactory: It already has its unique role and the paragon's gonna be more of the same. Super mines that act like permaspike but can also vomit them all over the track with bonus to MOABs? (Although that last bit sounds like a lagfest.) Maybe allow the spactory to target mines at any spot on screen, and the ability is just an increase in fire rate to that spot, and/or spew homing mines to the largest bloon on screen.

  • Tack Shooter: Just more of the same tower, for a relatively cheap paragon cost like the other primary paragons. Farming it can also be a bit awkward since this tower relies on good map placement so you only place a few down at most. Wide area, can hit all bloon types, more damaging the closer bloons are to the center, active ability to cover the whole map in certain destruction. Maybe the meteor can be made more interesting by having several homing meteors at once that explode into shrapnel like mini-tack shooters.

  • Cannon (idc if its real name is bomb shooter): (Used to be?) A spammable tower, but it's quite bland to me. Has stalling powers, BAD Assassin ability, and wider bomb blitz. Not sure what more can be done. Install a howitzer on it maybe?

no one's gonna use it tier
  • Super Monke: Probably redundant at this point, and even if it was implemented over and above TSG, it'll prob cost like $3,000,000 on Normal.

tbh, in terms of personal taste, I wanna modify the rankings as such:
  • Suppress Druid, just cos Druid is chaotic like the other paragons already.
  • Upvote Tack Shooter, cos it offers something more unique.
  • Either Glue or Ice is fine, prob don't need both at once, since they fill the same support role. I rate them highly just for strategy reasons.
  • Suppress Alch, because I mainly just use the top path and idk what more a paragon would offer that makes it worth the cost for me.
Spactory is unique too but doesn't strike me as very paragon-like / wow-inducing. In the same aspect, Heli, Mortar and Dartling are probably gonna be "more of the same" but I think their awesomeness will make up for it.
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Showing 1-11 of 11 comments
Super Monkey Paragon will be a giant Kiwi with a Ninja Mask that kills boss bloons instantly and will always be degree 100. It will be in the last patch before support for the game officially ends.
0_oHuNo Jun 24, 2023 @ 7:52am 
Spike Factory Paragon is just A spike factory that shoots long lasting spiked balls around the map
Sapphiro Jun 24, 2023 @ 8:39am 
Beast Handler: Dragon "pet".

Breathing fire and biting on balloons in fron of it, tail swipes balloons behind it. Wings with similar style of pushback as Tornado (but could also propel bloons forward if needed to) and as special attack would fly and attack targetted bloon up to BAD - not one shot it, but using all its breath, bite and talons for massive damage until its destroyed.
Last edited by Sapphiro; Jun 24, 2023 @ 8:43am
Ninja Zyborg Jun 24, 2023 @ 9:43am 
1m+ is excessive for a paragon's price.
I just want them to get rid of the "paragon power" mechanics. I don't want to have to pave the bloody map with towers like an idiot, just so they can be assimilated. Give it a cash-slot where I can add the money directly.
Hiroko Jun 25, 2023 @ 11:01am 
Originally posted by Albatross:
I just want them to get rid of the "paragon power" mechanics. I don't want to have to pave the bloody map with towers like an idiot, just so they can be assimilated. Give it a cash-slot where I can add the money directly.
^^^ Agreed. (and let the kill/gold portion of power be calculated post-creation likewise)
Joshua Kurayami Jun 25, 2023 @ 2:50pm 
Originally posted by Albatross:
I just want them to get rid of the "paragon power" mechanics. I don't want to have to pave the bloody map with towers like an idiot, just so they can be assimilated. Give it a cash-slot where I can add the money directly.

Would also be nice to give paragons Adora's sacrifice ability instead of trying to calculate how much crap you need to make a paragon with a decent level.
Originally posted by Hiroko:
Originally posted by Albatross:
I just want them to get rid of the "paragon power" mechanics. I don't want to have to pave the bloody map with towers like an idiot, just so they can be assimilated. Give it a cash-slot where I can add the money directly.
^^^ Agreed. (and let the kill/gold portion of power be calculated post-creation likewise)
Originally posted by Joshua Kurayami:
Originally posted by Albatross:
I just want them to get rid of the "paragon power" mechanics. I don't want to have to pave the bloody map with towers like an idiot, just so they can be assimilated. Give it a cash-slot where I can add the money directly.

Would also be nice to give paragons Adora's sacrifice ability instead of trying to calculate how much crap you need to make a paragon with a decent level.
Wonder why they would leave this crap mechanic in when it's just annoying everyone... The reason I'm usually not using any paragons at all is exactly this.
HERE'S JONNY Jun 26, 2023 @ 3:31am 
Originally posted by Ninja Zyborg:
1m+ is excessive for a paragon's price.
I think that's unavoidable for, say, a Farm Paragon.
Now that I think about it, a Farm Paragon is probably not that useful, unless one wants to go to very late freeplay with multiple paragons.
I still want a Farm Paragon tho.
Gena Cider Jun 26, 2023 @ 11:52am 
beast master should be some mythic creature like a manticore or dragon. a dragon could swim too maybe, maybe a wyvern instead
Kiara Jun 27, 2023 @ 2:00am 
Originally posted by HERE'S JONNY:
(Mind that it can't farm pops at all.)

already don't need pops at all to meet that category criteria,

Every 180 pops or $45 of bonus income achieved by towers will contribute 1 power (for a maximum of 90,000 power). Includes the first three tier-5 towers.
both farm and village via bottom path can meet this requirement
Just mentioning this in case you weren't aware that cash gen (like from merchantman for navarch) also count towards it
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Date Posted: Jun 24, 2023 @ 4:20am
Posts: 11