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翻訳の問題を報告
Both of you are failing to understand the terminology of "pay to win". It does not literally mean "swipe credit card, win game;" it is a verbal shorthand that holds a commonly understood meaning. Taking the literal meaning of the words is completely disingenuous.
If you ever pay a non-zero amount of money to receive a non-zero in-game mechanical benefit, you have payed to win.
Any game that offers such a feature is thus pay to win.
Buying Champions in League of Legends is paying to win.
Buying stash tabs in Path of Exile is paying to win.
Spending platinum on non-cosmetic items in Warframe is paying to win.
I understand what the term means.
Perhaps however being or not being disingenuous has nothing to do with my response to you. You asked:
and I answered expressing my sincere interest. I also expressed being able to understand both points of view without taking a side:
As for the remaining text:
I wouldn't know. I haven't and never plan on playing those games. I'm aware of the brands that they are and they don't interest me therefore I'll take what you say about them at face value.
Thank you for your point of view on the topic.
This here is the core of the problem. There is no side to be taken because this is not a question of debate or discussion, but rather one of fact (just as there is no side to be taken when asking about the boiling point of water.) You asked if Double Cash was pay to win, to which the answer is undeniably "Yes." Anyone responding differently doesn't understand the question and/or terminology at a fundamental level.
There is no problem, only a question (the OP). I do have an opinion on the topic which I haven't shared (least that I can remember) but there's no reason for myself to simply offer it when that isn't the intent of the thread. The thread is for me to know what other people think, I already know what I think.
No it's not. I know, I asked the question. I have asked for peoples opinions on a topic. I understand where your coming from but nah I disagree that there's an ultimate truth that overrides the very idea of asking people their opinion. That may not be what you're communicating but it is how you're coming across.
No I didn't. I asked with the key word being "think":
meaning I'm asking for opinions. If those opinions contain facts, great. If those opinions are in the clouds, great. If it's both, great. There is no right or wrong. I'm happy to read all sides of every coin.
I kinda feel there's nowhere else for this to go and is verging on going in circles (if it isn't already) so all the best to you and thank you again for sharing your thoughts.
The examples are a good thing. I have also not played these, but played another game with pay to win (and perhaps it's the ugliest of them all), "Mythwars" from google play store. Pay to win there is quite obtrusive and the benefits that can be purchased are times better than a player can get for just playing the game. DC here feels much more fair, but still, it also provides an advantage for money, and this advantage can help to win a game that would otherwise be lost. So, it's also a pay to win.
However, knowing this is hardly useful. So i wonder why did you even ask that question.
The players who like BTD6 would obviously defend it, tell that DC isn't a pay to win and get humbled for their unawareness, but why ...
Nope, that's not the case at all and the opposite of what I've typed.
I've expressed an answer to this question within this thread.
TLDR: well yes.. but actually no imho because it doesnt affect the multiplayer/ranking
As for the use in game, it's a good increase for single player including the optional game modes.
But for multiplayer, it makes your money feel like vanilla singleplayer instead of being 25%.
So you can achieve earlier economy, especially when most of the time, without your financial support, these lowbies and randoms won't pass wave 63, will probably lose to camo lead in alternate, or let the double hp wave 40 pass by.
Double cash is pay-to-win, no question. How strong is it? I can't say, as I haven't bought it, but even a bit of extra starting money would be a large advantage due to snowballing from money generating towers, so I'd be surprised if it doesn't make the game very easy.
- a game being P2W is defined by the amount of differences between a player A buying specific items / mechanics, and a player B that doesn't. If the player B have no way to reach (with enough time in theory) the same situation as player A, then the game is P2W.
Things that are P2W: paid exclusive characters that are very strong, items only availible with premium currency that give a direct advantage
Things that are NOT P2W (or not intended anyway): premium cosmetics skinw (note that in some FPS games, some skins might give a very minor visibility advantage), using premium currency to speed up waiting (like waiting for a building to finish, or for a chest to open after some time, ...), anything that can be obtained through either instant premium purchase OR some grinding (although i guess if the grinding time is not reasonable, it can still arguably be P2W)
- for me, double cash mode ONLY impact most "normal" solo classic modes (anything except CHIMPS, which is the only classical part that hold any respect among serious players), COOP and few custom challenges (if they forgot to disable in the settings). In the solo classic modes, it is mostly used to speed up finishing the maps. Keep in mind that before attempting CHIMPS in 1 map, you need to beat it at least 3 times. If you plan to do it on every map, that's a LOT of investment. Double cash make it easier by allowing players more money ressources, which mean more defence (and usually overdefending). In consequence, players spend less time about careful strategies. HOWEVER, double cash mode is NOT required to beat any map. Everything can be completed through strategies, skills and time.
- other competitive modes (contested territory, boss events, races, oddyseas) doesn't allow double cash mode. Only skills and in-game experience will speak here (excluding hackers, since that's another problem). Some might use powers, but it is accesible enough to everyone.
- as a conclusion, for me, double cash mode is more "pay for conveniance" rather than "P2W". There is no permanent difference, no gameplay-based exclusivity between someone who spend (more) money and someone who only bought the base game.