Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The monkey money system is a pure business choice, its reason for existing is not based in the actual gameplay. It could be removed completely and the game experience would be completely untouched. So if it's annoying, you're not alone. Pay to progress is fine, but when they added powers beyond quality of life improvements, it became a problem. There's a reason no one likes cash drop spammers in co op
and if you are struggilng with something you can get a lot of insta monkeys and powerups for free and just spam them for an easy win(outside of chimps)
- it is TECHNICALLY possible to complete everything in solo mode without using more IRL money (other than the original game cost). However, for the harder maps / more difficult modes (like CHIMPS), you will need to master all the towers, strategies and hard rounds. Like any TD game, it's a game about STRATEGY, planning what defence to build, knowing what you will face. So while it's possible, not everything will be "without issues". Otherwise, where is the fun at finishing a game that is always very easy? (Especially for a TD)
- in almost all solo modes, you can buy continues with monkey money, which also give a little extra cash. By definition, this could be described as a soft "pay 2 win" (soft in the sense that players can farm monkey money by playing easier games). While theoretically, one can gain "infinite" amount of money by just buying continues, this will quickly become expansive for monkey money costs. So unless someone have lot of IRL money / 1M monkey moneys to spend, extremly few people will actually far money by buying continues. Let's also not forget Monkey money is also used for buying new heroes and cosmetics options.
- the game also give the option to buy double cash mode with IRL money. This option clearly give an advantage to the player, and will make playing most solo modes much easier. This can also be seen as "pay 2 win easier". Note that those players still need to do the entire hard work if they want to do CHIMPS (which is usually what competitive players will look more first). As said before, it is not necessary to buy it in order to win.
- this game have content for young players (easier maps, easier modes) and for competitive players (harder maps, harder modes). This can make it difficult to determine the target population for the game.
- it is extremly hard for devs to create new content while being 100% certain it's possible / not broken / too weak. That's why every games (not just BTD6) have regular balances changes that aim to correct the game to make it more fair. The devs have already lot of work just to create new content. The players is the better way to know wheter someting is impossible, something is too weak / too OP.
- let's not be quick at shaming anyone of having "skill issue" when players are still learning the game. There is a clear difficulty difference between completing any easy map in normal mode and finishing any expert map in CHIMPS mode. So instead of "skill issue", it's more like "not having enough knnowledge / strategies" to go on harder challenges.
also this ^
literally everything is free except double cash and the game itself, you don't need double cash, stop implying that you do.
- add overload / greed
- poorly explained ui
still apply. The gane doesn't tell you if a track is beatable at your current stage or not. Instead, it promotes use cash here, drop cash there. There are no tooltips, one cannot see range, attackspeed, damage or anything from built towers. You can't even tell how much money you would lose if you sell a tower after a few upgrades. Game modes and baloons get a very short explaination at the first time. There is no way to read it again, or it's somewhere hidden. Game doesn't tell you what a wave consists off - I guess you are supposed to count the baloons. You don't see how much exp you earn - freeplay after a goal seems to reward close to 0 exp. I've played once until wave 150 on easy. Did it give me anything? I guess no. What's the point of freeplay anyway?
How do I unlock that mode CHIMPS?
You said that some maps were changed after the introduction of that mode. What did they change? From what I can tell, the waves are always same.
Can you use research in CHIMPS?
I've watched 1 video of a naked hard track. It required a use of a very specific hero which acts as a bank granting increasing money at the end of each turn. Just to be sure: Is that hero required in most CHIMPS builds, or can most heros complete most tracks?
About:
- it is extremly hard for devs to create new content while being 100% certain it's possible / not broken / too weak.
They don't tell you if a boss battle or whatever is possible or not. From the first glance, it looks like boss battles are not possible without at least 100% unlocked research lab (btw, is it capped at 150?). Does the game tell you? No! Instead they promote these "powers" that allow you to start with extra cash etc.
Anyway, time for an essay....
That's why I'm positive the game is intended for you to play the maps in order of Beginner to Expert to gain XP for your towers and Monkey Knowledge. There's no way you can jump straight to the harder maps without most towers and upgrades unlocked
Memorization and experience come into play here. The more you play the game, the more you remember what each tower does, what each bloon is, what every round consist of, and what each game mode does. Btw, the game tells you every time what each game mode is and what's different about it.
The point of freeplay is just to see how far you can go. Besides, the game does tell you that towers gain less XP in freeplay.
Play hard mode and then go down the bottom path. Yes you can quite easily on the web.
That hero is Benjamin and he's incompatible with CHIMPS mode. Also yes, most maps are doable with about any hero. With exceptions to CHIMPS mode
That's only happened with CHIMPS mode on a certain Expert map that I will not name, of which they later made possible to beat.
Ok, first of all, you shouldn't dare touch a boss event unless you have ALL towers unlocked, including the paragons. Second, there are multiple guides on Youtube for every single weekly boss event on how to beat it, even without Monkey Knowledge. Seriously, just go and watch Punji BTD6.
Bottom line, this game is by no means pay to win like you are saying. It does not force you to use powers or real life spend money on it. Those are there to help make the game easier for you and completely optional. Besides, if the game was all about that, CHIMPS mode on the hardest maps would be impossible