Bloons TD 6

Bloons TD 6

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Shau Jan 21, 2023 @ 7:32am
is this even a TD? How do you play it?
How do you play this game? A usual TD is balanced, thus you can beat it by playing smart and unlocking in game features. This one here doesn't look balanced at all. You can buy 2500 extra money for 200 monkey money, which you can use in turn 1. Are you supposed to do this on hard maps? How are you playing this game? Obviously you can farm 2000 monkey money on easy maps and start a hard game with 25k extra gold, which will make the game 2000 times easier compared to starting with no extra money.

Are hard maps even beatable without using tons of monkey money or the double gold cheat?


I kinda regret buying this game in the first place. At every corner, there is greed for more money: Skins, cheat mode, monkey money, ... It's one of the worst games I've ever seen. Didn't find a single coop game that actually started compared to bloon 5, where it takes a few seconds. UI and mechanics are explained poorly. I haven't figured out yet which bank building path might be the best one. I might do the math at some point of time, but as long as you can throw in infinite amount of extra starting money, I don't see a point in playing if maps are only winable with that strategy.
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Showing 1-15 of 25 comments
fromage_enrage Jan 21, 2023 @ 7:42am 
Great game, but Ninja Kiwi will stop at NOTHING to milk you out of your money. Just ignore it.
beloved Jan 21, 2023 @ 7:44am 
You don't have to use any powers. Or just play chimps.
Red Sword Jan 21, 2023 @ 8:04am 
Once again, someone is referring to this game as pay-to-win, which it is not. You can beat ALL maps on ALL difficulties without spending a penny. Heck, there are endless guides on Youtube on how to beat practically everything in the game
Aid_The_15 Jan 21, 2023 @ 10:05am 
This is either laziness or a skill issue. There is no pay to win involved that gives an advantage over other players besides double cash and powers. But it is not usable in CHIMPS, ranked matches, or races, etc, and powers can be used by anyone who actually plays the game. If you feel that a kids game is too hard, you did in fact waste your money. anyways, 240 bank is best, skins cost trophies, not mm, UI and mechanics are not explained on purpose or wheres the fun in playing??
Tansetsu Jan 21, 2023 @ 10:41am 
It's fun, but very sloppy. As of this post, every game mode on every map is possible, even if most of the expert maps on the hard game modes are unreasonably specific. In fact, some of the hardest maps, those being bloody puddles and ravine, were upon release actually impossible to do on chimps mode. They're only possible now because of retroactive changes. That's not how it should be, they should never release a map that they can't demonstrate to be reasonably possible on every game mode.

The monkey money system is a pure business choice, its reason for existing is not based in the actual gameplay. It could be removed completely and the game experience would be completely untouched. So if it's annoying, you're not alone. Pay to progress is fine, but when they added powers beyond quality of life improvements, it became a problem. There's a reason no one likes cash drop spammers in co op
Gena Cider Jan 21, 2023 @ 10:48am 
bad troll lol
all of the game can be completed with no issues without paying anything. you just need to learn some good strats

and if you are struggilng with something you can get a lot of insta monkeys and powerups for free and just spam them for an easy win(outside of chimps)
MaxBlue001 Jan 21, 2023 @ 11:38am 
let's all make a few things clear:
- it is TECHNICALLY possible to complete everything in solo mode without using more IRL money (other than the original game cost). However, for the harder maps / more difficult modes (like CHIMPS), you will need to master all the towers, strategies and hard rounds. Like any TD game, it's a game about STRATEGY, planning what defence to build, knowing what you will face. So while it's possible, not everything will be "without issues". Otherwise, where is the fun at finishing a game that is always very easy? (Especially for a TD)

- in almost all solo modes, you can buy continues with monkey money, which also give a little extra cash. By definition, this could be described as a soft "pay 2 win" (soft in the sense that players can farm monkey money by playing easier games). While theoretically, one can gain "infinite" amount of money by just buying continues, this will quickly become expansive for monkey money costs. So unless someone have lot of IRL money / 1M monkey moneys to spend, extremly few people will actually far money by buying continues. Let's also not forget Monkey money is also used for buying new heroes and cosmetics options.

- the game also give the option to buy double cash mode with IRL money. This option clearly give an advantage to the player, and will make playing most solo modes much easier. This can also be seen as "pay 2 win easier". Note that those players still need to do the entire hard work if they want to do CHIMPS (which is usually what competitive players will look more first). As said before, it is not necessary to buy it in order to win.

- this game have content for young players (easier maps, easier modes) and for competitive players (harder maps, harder modes). This can make it difficult to determine the target population for the game.

- it is extremly hard for devs to create new content while being 100% certain it's possible / not broken / too weak. That's why every games (not just BTD6) have regular balances changes that aim to correct the game to make it more fair. The devs have already lot of work just to create new content. The players is the better way to know wheter someting is impossible, something is too weak / too OP.

- let's not be quick at shaming anyone of having "skill issue" when players are still learning the game. There is a clear difficulty difference between completing any easy map in normal mode and finishing any expert map in CHIMPS mode. So instead of "skill issue", it's more like "not having enough knnowledge / strategies" to go on harder challenges.
Ackranome Jan 21, 2023 @ 11:46am 
Very TD -- pretty "baby" as far as difficulty until you get to expert maps and boss battles - the ramp up is extreme in regard to "perfect" consideration on some maps especially without "snap" to placement (which they really need to add).
Ninja Zyborg Jan 21, 2023 @ 12:54pm 
Gonna give you the benefit of doubt that this isn't bait and just assume that you just haven't actually played the game. If you would use your brain instead of your wallet, maybe you'd realize that this is actually a fair and balanced game.
Hiroko Jan 21, 2023 @ 7:31pm 
Originally posted by Shau:
Are hard maps even beatable without using tons of monkey money or the double gold cheat?
Towers are mostly balanced around CHIMPS, where you have literally 0 p2w options. Paragons are balanced around Boss events and Freeplay. Not that everything is viable in CHIMPS, but thats where the balance is. You dont need to buy/use (its easy to get most things free) any of that stuff to win any map/mode.

Originally posted by Ninja Zyborg:
Gonna give you the benefit of doubt that this isn't bait and just assume that you just haven't actually played the game. If you would use your brain instead of your wallet, maybe you'd realize that this is actually a fair and balanced game.
also this ^
Vivianite Jan 21, 2023 @ 11:14pm 
Originally posted by Shau:
How do you play this game? A usual TD is balanced, thus you can beat it by playing smart and unlocking in game features.
which is what you can do but you, instead, loaded up your cherry-picked mags and gunned it down with no survivors.

literally everything is free except double cash and the game itself, you don't need double cash, stop implying that you do.
Shau Jan 22, 2023 @ 4:52am 
I think you don't get me right there. My main points
- add overload / greed
- poorly explained ui
still apply. The gane doesn't tell you if a track is beatable at your current stage or not. Instead, it promotes use cash here, drop cash there. There are no tooltips, one cannot see range, attackspeed, damage or anything from built towers. You can't even tell how much money you would lose if you sell a tower after a few upgrades. Game modes and baloons get a very short explaination at the first time. There is no way to read it again, or it's somewhere hidden. Game doesn't tell you what a wave consists off - I guess you are supposed to count the baloons. You don't see how much exp you earn - freeplay after a goal seems to reward close to 0 exp. I've played once until wave 150 on easy. Did it give me anything? I guess no. What's the point of freeplay anyway?

How do I unlock that mode CHIMPS?
You said that some maps were changed after the introduction of that mode. What did they change? From what I can tell, the waves are always same.
Can you use research in CHIMPS?

I've watched 1 video of a naked hard track. It required a use of a very specific hero which acts as a bank granting increasing money at the end of each turn. Just to be sure: Is that hero required in most CHIMPS builds, or can most heros complete most tracks?


About:
- it is extremly hard for devs to create new content while being 100% certain it's possible / not broken / too weak.

They don't tell you if a boss battle or whatever is possible or not. From the first glance, it looks like boss battles are not possible without at least 100% unlocked research lab (btw, is it capped at 150?). Does the game tell you? No! Instead they promote these "powers" that allow you to start with extra cash etc.
thedevilfrog Jan 22, 2023 @ 6:53am 
The poster is to feckin lazy just to look at the different game modes and instead comes here with a full bottle of self entitled whine. The Hubris of it all.
Red Sword Jan 22, 2023 @ 8:02am 
I'm going to assume here that you're not trolling and truly are legit about this post here
Anyway, time for an essay....


Originally posted by Shau:
The gane doesn't tell you if a track is beatable at your current stage or not. Instead, it promotes use cash here, drop cash there.
That's why I'm positive the game is intended for you to play the maps in order of Beginner to Expert to gain XP for your towers and Monkey Knowledge. There's no way you can jump straight to the harder maps without most towers and upgrades unlocked


Originally posted by Shau:
There are no tooltips, one cannot see range, attackspeed, damage or anything from built towers. Game modes and baloons get a very short explaination at the first time. There is no way to read it again, or it's somewhere hidden. Game doesn't tell you what a wave consists off - I guess you are supposed to count the baloons.

Memorization and experience come into play here. The more you play the game, the more you remember what each tower does, what each bloon is, what every round consist of, and what each game mode does. Btw, the game tells you every time what each game mode is and what's different about it.




Originally posted by Shau:
freeplay after a goal seems to reward close to 0 exp. I've played once until wave 150 on easy. Did it give me anything? I guess no. What's the point of freeplay anyway?
The point of freeplay is just to see how far you can go. Besides, the game does tell you that towers gain less XP in freeplay.



Originally posted by Shau:
How do I unlock that mode CHIMPS?
You said that some maps were changed after the introduction of that mode. What did they change? From what I can tell, the waves are always same.
Can you use research in CHIMPS?
Play hard mode and then go down the bottom path. Yes you can quite easily on the web.



Originally posted by Shau:

I've watched 1 video of a naked hard track. It required a use of a very specific hero which acts as a bank granting increasing money at the end of each turn. Just to be sure: Is that hero required in most CHIMPS builds, or can most heros complete most tracks?
That hero is Benjamin and he's incompatible with CHIMPS mode. Also yes, most maps are doable with about any hero. With exceptions to CHIMPS mode



Originally posted by Shau:
About:
- it is extremly hard for devs to create new content while being 100% certain it's possible....
They don't tell you if a boss battle or whatever is possible or not. From the first glance, it looks like boss battles are not possible without at least 100% unlocked research lab (btw, is it capped at 150?). Does the game tell you? No! Instead they promote these "powers" that allow you to start with extra cash etc.
That's only happened with CHIMPS mode on a certain Expert map that I will not name, of which they later made possible to beat.

Ok, first of all, you shouldn't dare touch a boss event unless you have ALL towers unlocked, including the paragons. Second, there are multiple guides on Youtube for every single weekly boss event on how to beat it, even without Monkey Knowledge. Seriously, just go and watch Punji BTD6.

Bottom line, this game is by no means pay to win like you are saying. It does not force you to use powers or real life spend money on it. Those are there to help make the game easier for you and completely optional. Besides, if the game was all about that, CHIMPS mode on the hardest maps would be impossible
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Date Posted: Jan 21, 2023 @ 7:32am
Posts: 25