Bloons TD 6

Bloons TD 6

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is there a faster way to get monkey knowledge?
Given that there is over 100 options to spend it on and you not getting knowledge til level 30+ you would need to be around level 150+ or so to get all the knowledge upgrades. That's a ton of grinding given how slow leveling is. Some of the post 30 levels don't give knowledge either.

Is there a faster way I'm missing? Can knowledge show up in the daily treasure chest as a reward?
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Showing 1-13 of 13 comments
Aturchomicz (Banned) Mar 18, 2019 @ 3:25am 
Originally posted by retrobunny2005:
Given that there is over 100 options to spend it on and you not getting knowledge til level 30+ you would need to be around level 150+ or so to get all the knowledge upgrades. That's a ton of grinding given how slow leveling is. Some of the post 30 levels don't give knowledge either.

Is there a faster way I'm missing? Can knowledge show up in the daily treasure chest as a reward?
8Hack the game or buy them with real money, your choice
themazingness Mar 18, 2019 @ 10:02am 
The achievements for winning CHIMPS mode give a decent amount of Monkey Knowledge. I just came up with a strategy that worked for most maps and modified it for the maps that the strategy was flawed.

Otherwise it is basically buying MK or grinding XP. For XP grinding, play rounds 1-100 every time. Later rounds will give more XP until 101. At that point XP gain is nerfed substantially.

Edit (based on SandTag's comment below): You could go for the achievement for fortified/MOAB pops for one extra MK, but that requires super late game to make good progress so you'd probably want to do it in conjunction with SandTag's suggestion. Otherwise it is a huge grind that is less efficient than grinding levels.
Last edited by themazingness; Mar 18, 2019 @ 10:24am
SandTag Mar 18, 2019 @ 10:09am 
ultra late game can be left to sit and do its own thing, so its quite good if left on overnight to pickup a level with.
Martin Harris Mar 18, 2019 @ 3:03pm 
Originally posted by themazingness:
The achievements for winning CHIMPS mode give a decent amount of Monkey Knowledge. I just came up with a strategy that worked for most maps and modified it for the maps that the strategy was flawed.

Otherwise it is basically buying MK or grinding XP. For XP grinding, play rounds 1-100 every time. Later rounds will give more XP until 101. At that point XP gain is nerfed substantially.

Edit (based on SandTag's comment below): You could go for the achievement for fortified/MOAB pops for one extra MK, but that requires super late game to make good progress so you'd probably want to do it in conjunction with SandTag's suggestion. Otherwise it is a huge grind that is less efficient than grinding levels.
Hey, mind sharing the basic strat, I'm stuck on some maps.
themazingness Mar 18, 2019 @ 10:50pm 
Originally posted by ThePatchWorkHoax:
Hey, mind sharing the basic strat, I'm stuck on some maps.

Obyn first, then 4-0-2 ninja in his radius, more toward the back of the track, 4-0-0 alchemist (don't waste money on other paths, just the top) on ninja, finish making the ninja 5-0-2, 2-0-5 spike factory at exit, set to close, buff with 4-0-0 alchemist, 5-0-2 Wizard in Obyn's radius and toward front of track buffed with 4-0-0 alchemist. 2-2-0 village in range of Wizard, Obyn, and Ninja. Basically Obyn and the village should side by side so they cover the same area as much as possible.

You don't need MIB on the Town Center with this setup. Don't waste money on it in CHIMPS (thought it is fine in other modes assuming you have more budget due to farms and such).

You can vary that slightly, but those are my key players. Adjust your build order according to the needs of the track. On some tracks Spike Factory won't work, but I'll explain that later.

After that I usually put a 0-3/4-2 Ice Tower (3 is most important, 4 if you can make it) and a 2-0-3 Super monkey in the same radius as Obyn and the village. This is more flexible though as long as you are slowing things down. These don't need alchemists.

Variation: When Spike Factory doesn't work well, replace it with a 0-2-4 bomb tower buffed with a 4-0-0 alchemist. Keep the bomb tower in the radius of both Obyn and village. Replace Ice Tower and Super Monkey with a 0-2-4 Glue Gunner (if budget allows, it can be 0-2-5 but I can't remember if it allows). Glue gunner doesn't need alchemist but does need to be at the front of the track while still being in Obyn's/village's radius.
Last edited by themazingness; Mar 18, 2019 @ 10:54pm
ShuFlngPu Mar 19, 2019 @ 11:54pm 
Free mode after you win a map.
Ive found each level caps the maximum knowlage you can aquire to 2 per map.
Generally, when you are playing a level, youll gain 1 knowlage.
If you go into free mode after you win, you can get 1 more.
After that, you gain no more exp/money/knowlage.
(Play tested and confirmed information)
Last edited by ShuFlngPu; Mar 19, 2019 @ 11:56pm
Martin Harris Mar 20, 2019 @ 10:57am 
Originally posted by ShuFlngPu:
Free mode after you win a map.
Ive found each level caps the maximum knowlage you can aquire to 2 per map.
Generally, when you are playing a level, youll gain 1 knowlage.
If you go into free mode after you win, you can get 1 more.
After that, you gain no more exp/money/knowlage.
(Play tested and confirmed information)
You know you only get 10% experience when in freeplay right? < Confirmed by developer on reddit.
SandTag Mar 20, 2019 @ 10:57am 
Originally posted by ThePatchWorkHoax:
Originally posted by ShuFlngPu:
Free mode after you win a map.
Ive found each level caps the maximum knowlage you can aquire to 2 per map.
Generally, when you are playing a level, youll gain 1 knowlage.
If you go into free mode after you win, you can get 1 more.
After that, you gain no more exp/money/knowlage.
(Play tested and confirmed information)
You know you only get 10% experience when in freeplay right? < Confirmed by developer on reddit.
10% from whatever point freeplay begins until round 100, where regardless of difficulty it drops to 1%
Martin Harris Mar 20, 2019 @ 11:01am 
Originally posted by SandTag:
Originally posted by ThePatchWorkHoax:
You know you only get 10% experience when in freeplay right? < Confirmed by developer on reddit.
10% from whatever point freeplay begins until round 100, where regardless of difficulty it drops to 1%

Freeplay doesn't start on a lot of gamemodes until round 100, pretty sure it's just the 10% for all of freeplay, could you give a source?
themazingness Mar 20, 2019 @ 11:01am 
Also, you don't level up that fast unless you just got to level 30 and started earning MK. I am at level 113 and it takes lots of playing just to level up once.
SandTag Mar 20, 2019 @ 11:02am 
Originally posted by themazingness:
Also, you don't level up that fast unless you just got to level 30 and started earning MK. I am at level 113 and it takes lots of playing just to level up once.
similar issue here, leveling up takes a long time past 100
Martin Harris Mar 20, 2019 @ 11:03am 
Originally posted by SandTag:
Originally posted by themazingness:
Also, you don't level up that fast unless you just got to level 30 and started earning MK. I am at level 113 and it takes lots of playing just to level up once.
similar issue here, leveling up takes a long time past 100

Yeah, I'm only on 79 or 80 and it takes at least 2 games to level up, that is a lot for me.
Originally posted by ThePatchWorkHoax:
Originally posted by SandTag:
10% from whatever point freeplay begins until round 100, where regardless of difficulty it drops to 1%

Freeplay doesn't start on a lot of gamemodes until round 100, pretty sure it's just the 10% for all of freeplay, could you give a source?
freeplay is consided to start after you press the button when you complete the map and from that point you gain 10% of normal xp.

after round 80 ramping starts and super ceramics replace normal ones

so their is 2 types of freeplay, one after pressing the freeplay button after you beat a map and after round 80
Last edited by Bad Aim Bodyshot Barry; Mar 20, 2019 @ 11:27am
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Date Posted: Mar 17, 2019 @ 10:34pm
Posts: 13