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Rapportera problem med översättningen
1: you say something about triple darts not really existing? or not being the "main path" (whatever that means). But it exists as the x3x crosspath...
2. you also compare alchemist to glue a lot, when they are entirely different. alchemist has 2 different dps paths and one cash gen path. top path gives nearby tower significant dps boosts, and middle path does burst damage on moab destruction as well as having an active ability that turns it into something similar to a super monkey.
3. I really don't like your glue gunner strategy. stinky, no good. 024 dart monkey spam > glue strats
Ok, I'm about to log off for the night, but I am going to respond to this and Ackranome first.
1. Triple Darts do exist, yes, but they aren't an endpath. I try to upgrade as much as I can without breaking balance because low dps, even for a second, can let a lot of spam through and kill you. The original Triple Darts were nice because you could put sharp darts on them and the works so they essentially shot a shotgun effect every few seconds. The new ones, they aren't powerful enough to tackle crap. So yes they exist, but they exist as a poor recreation rather than the originals.
2. The reason I compare Alchemist to Glue is because it's basic attack is the same as the Glue Gunner. Also, in case you hadn't noticed, in the Magic Only gamemode, each Magic tower replaces-sorta one usual main tower: Druid, for example, can take on Sniper's role, which Sniper is in pretty much anyone's toolbox. Alchemist's closest relative in the game IS Glue Gunner; it hits with an "acid" attack that's the only one other than the corrosive glue attack in the game. The reason why it's "spicy" is because while Glue Gunner only works in matters of poppage and slowing, Alchemist essentially "experiments" with the chemicals and either gives it to other towers to boost them or uses it to transform bloons into harmless gold. I didn't compare them literally, I just put them side by side with what I know.
3. That is your opinion. I play with Glue Gunner and I win and I can sleep at night. As long as you can, that is your prerogative.
As for Ackranome, yeah, I thought it was about time. Glue Gunner needs a bit of love before everyone forgets about it. :(
For certain maps on chimps or even non chimps and certain challenges you kinda require a glue gunner too
Oh yeah, I forgot to say. I really like the idea of glue gunners, it's just that they get overshadowed in BTD6 so they really aren't that good here, unfortunately.
not sure what your issue is with triple darts, it's literally just as powerful as it was in the other game.
and just like what that other guy said, glue slows. alc doesn't.
if its multiplayer late game is a 2 frames a second disconnect and reconnect hellscape so if your still playing past round 100 thats your problem if glue gun is no longer viable. if your playing sp the money you make is enough it doesnt matter if you had bought a glue gunner or not.
if you're in anything above an intermediate map on chimps, using glue gunner for dps like this guy seems to be doing is completely useless, he said himself his method doesn't beat r100
moab glue is good, but nothing more than that, super glue tends to be a huge waste of money if you're actually playing a hard map
seriously though wtf is this dude's strategy, I didn't read this entire post, but I can't understand why anyone would want to use druid, sniper, glue, mortar, and wizard (+ spac) as their main dps
it's like he beat logs chimps once and it was enough to convince him that the towers he used are godlike
oh well, let him enjoy the game however he wants... he won't get far anyways
yes pls, more paragons :D
People who think glue is good in BTD5: brain damaged