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wait is 2/0/4 even worth it? i never seen a difference
There are pently of tutorials on youtube how you can get it. This and Permabrew, Ultraboost, Homeland, BMA, Brickell / Ezili and Grand Sabo will go on for a while.
if you're talking about 204 or 203, 203 is better if you arent planning on going past 100.
Thanks for the help too lad :)
I've made it to 130 on a match where I just... stopped spending at all around round 90, using primarily necromancers and cannons and next to zero actual support for them, and ended with 800k in the bank. (could've easily made it farther, just wanted the match to end already at that point.)
It REALLY depends.
Eco Focused Pirate cheese is probably the simplest option - Get a map with good water placement, focus entirely on Eco building (banana farm spam, 2/0/4 alch at bloon spawn, hacker monkey, merchantment, etc. - again, dependent on map) and eventually you'll reach the point where you're making around 10-20k/round and can kind of just get whatever upgrades you want, at which point it's just about ability management and tower placement.
2/3/0 ship -> 2/2/0 banana farm -> upgrade to 2/4/0 pirate -> 0/3/2 ship -> upgrade to 0/4/2 ship -> spam eco because nothing is ever going to survive that until post-80, MAYBE toss a monkey village on them at some point. Grab the first 2 ship upgrade monkey knowledges (+pierce, +grape shot). By the time you have to build anything else you should have more than enough cashflow to build just about anything you want.
Could also mess about with an Obyn Druid wall, but that locks you into a specific hero and is a bit less eco friendly than the pirate cheese.
https://cdn.discordapp.com/attachments/454395715834216459/688497303157473345/Vtsg2.jpg
Why VTSG?
Quality projectiles which make most other options not necessary to improve performance. Such as Sky Shredder, Navy spam, Mauler spam, 20 Shinobi Grandmaster Ninja, etc.
+ Buff
+ Any Support T4 Temple
+ Perma-brew
+ Ultraboost 10 times
+ Homeland Defense and Call to Arms, one of them activate at a time. (cycle)
+ Energizer, reduce cooldown, more for water Monkeys.
Move them away from track to lessen calculations, and don't Ultraboost unnecessary towers, only key ones.
Why VTSG on frozen water?
Because it accepts buffs from Brickell's Naval Tactics and Carrier Flagship.
~ Slowdown
~ Grand Sabotuer and Bloon Sabotage, cycle activation.
~ Low tier MOAB Glue if no Glue Storm.
* Stun/Stall
* 5-2-0 Bloon Impact
* 2-5-0 Icicle Impale
* 2-0-4 MOAB Press spam if no VTSG and said stuff above
- Weaken Bloon
- 5-X-X Cripple MOAB
- 2-5-0 Glue Storm, must use this crosspath to affect MOABs, effect seems stack with Super Glue, but not recommended bcs of Impact + Impale
- 5-X-X Super Brittle
- 0-0-5 Bloon Master Alchemist, bad for Sapper and Crash of the Titans, no need to be near track.
X means any crosspath, sometimes it's hard for me to say you should only use 5-0-2 Cripple MOAB bcs of attack speed, even though 5-1-0 splash the effect.
My Top 3 Freeplay Hero
1. Brickell. Energizer gives 50% bonus cooldown if within radius. Mainly Naval Tactic on VTSG.
2. Gwen. Passively apply damage buff as long as she attacks.
3. Ezili. Destroys BAD, but hard to optimize MOAB Hex to do that if automated with Tech Bot.
Insane MOAB damage but low projectile
0-5-2 MAD
2-0-4 Dark Champion (Much better than spamming Avatars)
1. 2 dart monkey (0.2.4) - Starter Monkey R.6-12 (0.0.0)
3. 2-3 Bomb Shooter (x1 4.2.0, x1-2 0.2.4) - Destroyed Balloon
4. Tack Shooter (2.0.5/5.0.2) - Depend on Money
optional.
5. 1 Ice Monkey (2.0.5) - Good for Slowing dan damaging DDT and Balloon
----------------------------------------------
Buffer monkey :
1. Wizard Monkey (0.2.5) = build pass R.40, Guaranteed Passing through R.97
2. 1-2/3-4 Monkey Ace (3.2.0/3.0.1) = For Safety Passage through R.40,50-80 (Big Balloon Problem)
3. Rest Super Monkey (2.0.3 - for R.100/2.3.0)
_____________________________
For Monkey Farming :
(Water Base Map) use Monkey Buccaneer (0.2.3/4/5) x20
Can accumulate +20.000/Round