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If you don't believe this you can ignore the spoilers.
You will drop a cash drop - to start put down quincy and a regular dart monkey (one at top of 1st two bloon roads and quincy above the truck in the pocket.
Then build a banana farm at the bottom of the map (leave it 0-0-0) between the far right road the next.
Next is a submarine. You need to be as close to the 1st road as possible on the left then increase the range (1-0-0).
Build another sub at the top puddle on the far right but closer to the bottom of the puddle where it sorta sticks out.
Then make the 1-0-0 sub into a 1-0-1. You may have to use quinicy's abilities on some of these green bloons runs in the middle or you may lose some health with MK +25 shield you'll be fine.
Now make the sub 2-0-2. (Round 22)
Then make a sniper up at the top middle next to the third road (1-0-0).
Then upgrade the banana to a 1-0-0 and the dart monkey to 0-0-2 for camo bloons (round 30-31)
By round 33 Quincy can detect camo.
Now upgrade the sub to 2-0-3 and sniper to 1-0-1. Then the sniper to 1-0-2.
Get an alchemist next to the submarine that is 2-0-3 to break the lead bloons.
Make the alchemist 2-0-0.
Rainbows will come in at Round 39 - wait for them to get into the center and pop Q's ability.
Make the alchemist 3-0-0.
Then upgrade top sub 2-0-1. Upgrade your banana to 2-0-0.
Upgrade top sub to 2-0-2 (round 45..)
Put an alchemist next to the submarine near middle road and upgrade to 2-0-0 to pop leads toward the top across the road from your sniper but down a little bit further.
Make alchemist near 1st sub into a 4-0-0, build another sub near the 1st sub into a 2-0-2.
Round 49 is hard because of ceramics. You need to make the alchemist to a 3-0-0 at the top as they come out for the 2nd alchemist.
Make sure all your subs are 2-0-3 at this point.
Build a bucaneer next to the 2 subs in the middle of the pond. 0-2-2.
Build a tack shooter above the truck prior to round 63. 0-4-0 for Maelstrom. You need this because Quincy's ability can't handle Round 63 alone for his 2nd ability. You will to remove the truck as well. Use maelstrom for the 1st rush - then Q for the 2nd Rush.
Sell the tack shooter.
Sell the buc.
Make the subs 2-0-4 (Round 64-65 you should be done doing this).
Upgrade the 2nd alcemist to 4-0-0.
Put a boomerang monkey in the middle road on the left side near the top of the first bend (but not in the bend). Upgrade to a 4-0-2. He will handle the blimps in Round 75 and then you will use Q's ability on the middle road when the blimps get to it (1st ability) right side rush 2nd ability for Round 76.
Build another sub 2-0-1 prior to starting Round 76 near 2nd alchemist. Goal is to upgrade this sub to 2-0-2 as you go through round 77-80.
Use Q's 2nd ability for the right side rush in 78.
During round 78 you need to make a buc in the middle - and make a crow nest where the first buc was 0-0-2
Sell your banana farm - build a village near your boomerang monkey and go 0-2-0. Sell your sniper.
You will need to make sure you use Q's ability during round 78 2nd ability as the right side rush happens becareful here you may end up wasting it.
Round 79 upgrade buc to 0-2-2. Sell your village and upgrade your Sub to 2-0-3 or 4 before round 79 ends. Use quincy's ability as the last blimps break (2nd) during round 80.
Good luck.
https://youtu.be/1EzCV4IYYz4
Are you intended to look something like this?
R1 to R80 don't need insane numbers of Tier 5 to finish.
Instas and Money also don't need 200 hours to grind. Just don't keep playing same maps, same modes, and doing too much R101+ Freeplay. Don't spend Money on unnecessary Continue, spend Farmer on every single game, etc. Some Daily Challenge can be finished up to 100, so there goes Insta, which is great if someone has limited time to play everyday.
It is certainly much better than having a "legitimate" Double Cash mode in-game just like paid version of BTD5, trust me.
Once you know how to do an expert map at impoppable or half cash - you can do almost /any/ map the same way. My method requires 1 cash drop for half-cash and can be re-applied across almost all maps albeit puddles is one of the hardest maps because of the distance and streams and the object it isn't necessary to go /so far/ with the method I laid out but it doesn't take a lot of extra 'umph' at this point to beat any difficulty.
I set up spoilers because most people want to 'meta' a map for CHIMPs sake albeit half-cash is ----much---- harder than chimps.
If so, it is a mixed experience for everyone. It can't be said that Half Cash is harder. Beside, only round 81 to 100 requiring a serious Tier 5 tower, which costs too much money in Half Cash mode.
Half Cash only ends at 80, not 100, no need to worry DDT and enhanced R81+ Super Ceramics. In that case, Half Cash mode isn't as punishing as CHIMPS.
Oh... the lives isn't 1 as well...
EDIT: I think it is still worth to mention that in Half Cash, player can sell. If selling is a key to victory, so does it become a powerful privilege.
I once also asked myself such comparison. But comes up with such speculation.
For round 75 i wound up adding in 2 glue gunners upgraded to 203 for moab glue along with, 2 024 moab press boomerang monkeys. Wound up selling them a little bit later to get money for a spectre monkey ace.(tried using spectre on round 75 and it just wasn't enough). But yeah basically in the end i won, abusing Adora's abilities helped quite a lot.
I am confused by that crosspath. Because it only glue 1 bloon at a time.
Which is why it almost has no reason to buy 1-0-3 Glue. A 0-1-3 can glue double bloons at a minor cost, and usually enough for pre-R80.
But hey! At least you start to noticing tower's value. I think it is a great start to understand the game more. Because the whole game isn't designed based on DC mode.