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The reasons of why paid-able BTD5 has Double Cash mode "free" is because it is a very long story. We have to talk about flash version, the Deluxe version, then mobile and Steam version. Implementing $$ on Double Cash mode would makes flash game players discouraged to support the dev. Indeed, those paid-able versions work like Deluxe on the first place: A way to support dev.
BTD6 is different, it is developed using different game engine, most items including Insta-Monkey is grind-able. But most importantly, CHIMPS mode counter P2W argument you made. Players can purchase Double Cash mode and use it whatever they want, except Race mode, CHIMPS, or turn off at all bcs they just want support dev.
Most importantly, you're receiving updates and new contents for free. Most things are fairly grind-able and beat-able. As long as you ACTUALLY play the game.
Military Hero don't have the half price Monkey Knowledge bonus is mainly because of game balancing reasons.
If this game is really as bad as what you describe, it won't be as popular as it is.
I did end up buying it a while back and to be honest it can be fun to use every now and then, but it does remove a lot of the challenge and ultimately makes the game less fun. However with BTD5 I never got that vibe because you actually had to work towards getting it - so the reward actually felt rewarding to use.
I really hope they revamp it in BTD6 as an unlockable to buy in game with monkey money - then in turn give just a bunch of knowledge points/monkey money or whatever to compensate those who did buy it. I can't speak for everyone who's purchased it but I would love to actually work towards getting it like in BTD5, regardless of whether or not I already bought it.
Otherwise, it would be just another cakewall except CHIMPS, and players do not get to experience the actual value of the tower. Which is important for CHIMPS.
Unless you want to play Steam BTD5 and quit because of "free" Double Cash mode made it boring?
It is mainly because BTD5 already has multiple versions. No one is happy to purchase Deluxe BTD5 and have to pay Double Cash mode over there as well. The business model for BTD6 is different. It is unfair to do such comparison.
I forgot to mention, you can sync data over to mobile, as long as you bind it under account. So there isn't such thing as "multiple versions" of BTD6. Everything including DC can be transferred.
My argument is that when you buy it, it significantly decreases the rewarding feeling of utilizing double cash. In BTD5 you could feel good using it because if you got double cash it showed that you put in the time and effort to get it. In this game it does give off a pay to win-ish vibe - but I don't wanna say PTW because like you mentioned the game is totally beatable without it, but double cash makes it significantly easier.
I'm all in for supporting the devs, that was one of the selling factors as to why I did buy it. The BTD series were childhood games for me so I'm all in for showing the devs a little extra love in turn for the sentimental value. But alternatively I think the idea of using IAP to buy things such as cosmetics would be a far better route, as opposed to things that provide a significant advantage over other players who can't afford or get it.
CHIMPS isn't the only mode in the game, but it is also the necessary mode to get full medals. Otherwise why would you keep playing same map, different modes?
A lot of players think CHIMPS is hard is because they feel safer by going over-eco and having invaluable MK. Making DC mode unlockable as what you said spoil the players. Would you feel proud for having many black borders with DC on, or without it?
This can influence how players perceive the game, such as "Wow this Tier 5 is so cheap, I have so much money, it is going to be useless." It can develop an unhealthy mindset.
Also this, very important:
https://www.reddit.com/r/btd6/comments/8r4sdc/the_effects_of_double_cash_mode/
DISCLAIMER: OP only said this because CHIMPS isn't well known, read last part.
The biggest problem is not that it's a microtransation. The fact that double cash mode exists in any form is damaging to the game.
DC is what makes Steam BTD5 spoiled. As well as Mastery mode. We don't really want to see game balancing took place by taking DC mode into consideration.
That price is designed to push most players away from buying it. Only for the sake of support, just like highest tier of Patreon, Kofi Support, etc. Even developer agreeing on balancing game without DC: Everything is balanced around not having double cash. But DC mode still exist at very high price for the sake of dedicated support, because the game don't have better things to offer than DC back in 2 years ago. There is zero reason to mess with it right now.
Also, CHIMPS existence is very well known now, compared to 2 years ago. Tons of guides too.
Coop also need improvements, it is just a mess.
Nope, a lot of people are in fact denying that. And your arguments are dumb af. It's so sad that people can be this delusional lmao.
''just use benjamin'' first off, they can use him as well. And second, if being forced to play a certain hero is your definition of fun then idk.
But then again I shouldn't expect people to have good arguments when they are arguing against a fact.
The fact is that this game is pay to win. If you want another fact, there are free to play games that can still live just by making skins instead of gameplay altering microtransactions. This game already costs money and has pay to win micro as well. It's also popular enough to get a lot of money out of cosmetics alone so they don't actually need the money from double cash or anything else.