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번역 관련 문제 보고
start with 2 subs, one in the top curve and the other on the bottom. get brickell asap. then strategy can be diverse.
if you need something reliable still: saving for intel airburst darts to carry until camos and leads. bloontonium reactor to counter those. saving for a few 2-0-4 submarines or maybe a destroyer will carry awhile.
earning money through farms or merchantmen can help a lot here, getting something massive like a sub commander, pre-emptive strike or most importantly a carrier flagship which can open up alchemist buffs or arctic wind allowing land towers on water.
still, i would be as greedy as possible to build up counters for dense rounds.
important to be using brickell ability on such rounds like r40 moab, r76 ceramic rush, r98 blimps and of course the BAD.
So feel free to abuse water and early 1-2 Merchantmen. Remember, don't be too greedy and they can be sold to rush Tier 5 before 63. Favored Trade further increase selling value, so no need Discount Village on Farms or whatever.
Don't focus on spamming low tier towers unless you know what you are doing.
Brickell might works better than Pat's knockback due to her ability to access to nukes and early pistol power against high rank bloons. Once you got Sub-Commander and then Pre-emptive strike, just spam 0-3-2 Sub. Add in Bloon Sabotage or 0-X-4 Mortar to deal with tricky round. Round 99 FDDT isn't a threat and Round 100's BAD last layer can be First-Striked.
https://www.youtube.com/watch?v=peBmjFBLplI