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翻訳の問題を報告
I will not give popular meta or cheese strategy but:
1) Follow guides like this
https://www.reddit.com/r/btd6Guide/
It is not always updated, but very organized, please understand the creator.
2) Concern on patch notes
3) Intermediate tracks are tricky, such as line of sight. Do not let yourself brain-locked on certain strategy such using Tackzone as 1st Tier 5. Certain tracks such as Chutes and Rake are very tricky.
4) Do not be afraid to micro. Moving Heli, changing target priority, time abilities, etc. Certain strategies will not work if you don't micro.
5) Play more Standard games or Odyssey with CHIMPS-alike rule.
Pretty much a lot of towers get covered on (1). Typically, it is having a cheap Tier 5 before Round 63, and another expensive one before 90. Round 81 to 90 could be very hard to survive without a high value tower.
The typical chimps strat is two fold.
If you can use water you want to focus on the Dark Castle generic strat with 2-3 subs at 2-0-3.
If you cannot use water you want to do ninja + alchemist as your start with a 2x village discount to a 3-0-2 super monkey.
The alternative strat for delicate maps with limited placement is 1 sub 2-0-3, 1-0-1 sniper to village (2-2-0+heli(3-0-2)+alchemist(4-0-2) followed by 0-2-4 necromancer then upgrade heli to 4-0-2, then necromancer to 0-2-5 then heli to 5-0-2.
When you get to ouch, bloody puddles, puddles, etc - you start using the tack shoot at 0-4-0 to cover your bases on round 63, 78, and 95.
very strange maps like Geared and Ravine require completely different strats and the community is working on Ravine's chimps strat at this time. So far ravine round 7 by yourself is auto death.
You can beat Ravine in Co-Op.
Any water based map is subcommander with MIB village. Brickell too.
I work a lot but this game isn't hard.
But to be petty should someone who hasn't beaten 3 difficulties of Odyssey comment?
you beaten bloody puddle chimp yet to claim it isnt hard? or any of the 1% challenges?
For any map the approach is going to depend on what the tracks layout is, all single lane maps can be easily solved with common strats such as druids, tacks and stall strats.
To approach something with multiple lanes, look for POCs (points of convergance) these are areas where the many tracks overlap, so placing things near them can cover many lanes, for maps like these if ALL lanes converge then things like mortar (5-2-0) and tack (2-5-0) can be very good options to utalise these spaces.
For maps with many unconverging lanes (Bloody puddles, quad, #ouch, ect...) the strategy is vastly more complex particularly early on and will vary map to map, although darts are a good first option to try a new map.
wtf sure they got fancy art and whatnotbut we got the freshest - most dankest memes in all of bloon world.
https://new.reddit.com/r/btd6/comments/knnwg9/comprehensive_tier_list_for_chimps_by_path/
Of course not updated yet, Meta reviews take time and human error, if the creator still active.
You need to realize that this game isn't for veteran players only. I don't know are you trying to make a joke or mocking (BTD6 reddit has tons of meme), but those infographic that btd6Guide has is very helpful. They're not updated, or dedicated to one or few maps. But as what you said, players should develop a judgement to the map layout, not just build order. So those info should be good enough for OP to determine their own judgement.
https://www.reddit.com/r/btd6/comments/lebu2u/bruh_why_does_it_only_take_3_pools/?utm_source=share&utm_medium=web2x&context=3
Ask NK fix Peninsula pls. (Joke)
One reason I don't talk build order is because every maps beyond Beginner are very tricky, even I lose a lot in Chutes because I failed to see what makes Chutes so dangerous. Typical strategy suddenly won't work.
I also starts forbid myself to go economy or any popular upgrade usage because I don't want to develop a bad habit on too relying on them. By using other underappreciated upgrades, I can understand more about the game. Surely not all of them are useful for CHIMPS, but more or less it develops a better gaming environment, develop certain things such as ability timing, money management, memory on waves, etc.
That's why a source of info to every upgrades and generic strategy like what Sandtag gave are more helpful.
I'm not sure what you're arguing.
The game itself if fundamentally simplistic most towers aren't useful or are not necessary or warranted when a few towers tend to be as good or better solutions to the calculus of time, duration, and distance with a couple other properties.
The only 'grab' is the idea of 'retries' or the idea of powers/monkey knowledge. In Chimps mode of course you're sequestering most things and limiting your choice of towers significantly.
As soon as you enter a confined map with limited space you have to maximize your potential tower usage. The irony of this is once you have this single solution to a limited space map with limited resources you have solved for 90% of other maps.
I spent a few hours learning infernal and bloody puddles - and once I completed them - I took those exact same strats to other maps and by-golly --- they work. Not only do they work though, they crush other maps because bloody is so spaced and limited and infernal is so confined and spaced you end up with optimal solutions for both of these and thus optimal solutions for 90% of other generic maps.
As of now I've been black bordering a map every week as I have limited time to play a game to round 100. I've only owned this game for about a month and I have as many steam achievements as a guy who has almost 900 hours.