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Kindgom rush has better graphics and enemy variety.
Bloons also has a shop with real money that can make 90% of the game unlosable but as long as you don't touch that bloons is a better experience imo.
it comes down to personal preference really.
I find Kingdom Rush to be a bit slower and the use of skills and building placement is important (and building placement is limited to a set number every map). For BTD6, I find the battles to be faster paced and more options on how to win maps due to the wider variety of units.
BTD6 also gets regular updates 2+ years after release (for example, we just got a new map) while I don't remember the last time I got a massive update in a Kingdom Rush game.
BTD6 goes on sale often for $0.99 so you can pick it up pretty cheap. I believe the rumor I heard is another sale is coming soon.
Speaking of tower defense games that started in the old flash game realm...Any love for Gemcraft?
The BTD6 IAP take away the fun and learning process from this game. Just play as normally as it would, and experiment with tower upgrades. Variety is very important in a TD game, not just more meaningless towers, but make good use of existing one. Your biggest enemy in this game isn't the enemy type, but map layout and limited economy.
Speaking from experience, I never really got into Gemcraft but then again I really despise "merge" mechanics in games.
If you're talking about me, you're not opposing me, we literally said the same thing. I said the experience is better when you don't spend real money on the game.
IAP doesn't make 90% of the game unlosable, because it isn't. It takes away learning process instead. There are players with Double Cash mode still lose because they don't know how to make good use of money, they only know how to make more money. Just like in real life, there must have a balance between income and spending, and BTD6 IAP only helps on "income".
That's why they should really add in clarification for those purchases.
Maybe not when you're very new to the game but after about 10 hours of playing at best you will learn enough to win every map if you buy double cash and other things.
and cuz im still playing this game
so bloons it is xD
also id imagine bloons community is bigger
their subreddit is very active from what ive seen
so if u r ever stuck u can just google
idk lmao xD so random
Learning process will only happen if players have their hands not being hold by games. Monkey Knowledge is also holding player hands, so 10 to 50 hours aren't enough. Moreover with Double Cash on.
Learn enough to win every "Beginner" map is indeed possible with or without IAP. Without IAP it's just getting faster.
That doesn't apply to everyone. Some people play the game for a bit without spending money and learn stuff and decide to buy double cash later. Some come from btd5 so they are already familiar with a lot of the things.
You said it yourself that the game isn't designed for doublecash, which means that it breaks the game and it's really hard to lose with it. 90% of the game will be really easy for most people that buy double cash. You don't need to be Einstein to figure out how to win with it after playing for a bit. You don't need the same level of knowledge as base game to win, most people can figure it out pretty fast.
When playing harder maps in non-Standard modes, it gets tricky, such as Half Cash. Because they are getting used with having too much money on hands, or popping too many Powers/Instas, they don't know how to beat those map and modes.
It already happened to 2 players over recent threads, so I believe there are more out there. It doesn't apply to Expert map only, even Advanced map could have such issue.