Bloons TD 6

Bloons TD 6

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How do you beat round 95?
This stupid round is impossible, how do I get past it?
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Showing 1-15 of 23 comments
The_Technomancer Mar 17, 2021 @ 2:28pm 
2-0-5 ice tower can slow and deal great damage to DDT's
x-4-x dartling gun with the monkey knowledge that makes it's ability stun everything
x-3-x village so everything in range can see and damage the DDT's
Last edited by The_Technomancer; Mar 17, 2021 @ 3:23pm
kitt Mar 17, 2021 @ 2:46pm 
4-2-0 Sniper also good (set to strong), even better when in range of the MIB Monkey Village/Alchemist
Evilsod Mar 17, 2021 @ 3:32pm 
Originally posted by kitt:
4-2-0 Sniper also good (set to strong), even better when in range of the MIB Monkey Village/Alchemist

What? That is barely going to do a thing to Round 95.

A simple method for obliterating DDTs on easier maps is a 2-0-5 Tack Shooter on a choke point below the path (boosted with 3-2-x village for Camo vision and bonus stats and the standard 4-x-x alchemist).
Ackranome Mar 17, 2021 @ 6:26pm 
0-0-5 Wizard Monkey + 5-0-2 Helicopter Monkey with 2-2-0 Monkey Village nearby and a 4-0-1 Alchemist throwing only on the helicopter Monkey.
PichuYang Mar 18, 2021 @ 2:37am 
Originally posted by kitt:
4-2-0 Sniper also good (set to strong), even better when in range of the MIB Monkey Village/Alchemist
It is not reliable due to Sharpnel pattern, low attack speed, and don't get much benefit from buffs, bcs he can stun DDT without said buff...

Ninja Sabotage is much more reliable to perform a slowdown. Otherwise, combo MOAB Maim with Ground Zero. It is usable even in experienced games and can be improvised.
https://steamcommunity.com/sharedfiles/filedetails/?id=2428175392
Originally posted by Evilsod:
What? That is barely going to do a thing to Round 95.
Good enough to stall (for GZ, example) in most scenarios, it is basically a lesser, permanent, MOAB-focused version of Ninja Sabotage. Having 2 is usually an overkill, and more suitable in ability-focused/Perma-spike strategy.

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There is no reasons to go MOAB-stalling when zero DDT popping power is on field. Sometimes, the Super Ceramics are your problem more than DDT's layer, so use something like Downdraft or Spiked Balls.

For good will, please read these as well:
Originally posted by DarkMatter:
https://steamcommunity.com/app/960090/discussions/0/2950377478186386269/

https://steamcommunity.com/app/960090/discussions/0/1751275687424295440/

https://steamcommunity.com/app/960090/discussions/0/3581993633012635362/

https://steamcommunity.com/app/960090/discussions/0/1741103267312345592/

https://steamcommunity.com/app/960090/discussions/0/2647504242054778363/

https://steamcommunity.com/app/960090/discussions/0/2950377478199984600/

https://steamcommunity.com/app/960090/discussions/0/2970650017901122731/

Expensive Tier 5 (Apache Prime, Icicle Impale) and MIB are not the only solution. Learn how to make good use of every upgrades in-game instead.
Last edited by PichuYang; Mar 18, 2021 @ 3:43am
BH607 Mar 18, 2021 @ 4:17am 
an archmage a master ninja and a stronger brew alchemist all next to eachother
PichuYang Mar 18, 2021 @ 4:29am 
Originally posted by B6H07:
an archmage a master ninja and a stronger brew alchemist all next to eachother
Grandmaster Ninja is terrible without 15-20 Shinobi. Plus, a Stronger Brew might not be able to keep up with sheer numbers of Shinobi and GMN's attack speed. Stronger Brew is only useful for early game buff, Permabrew is too expensive, MIB is the answer for buffed GMN to DDT instead.

I tried a lot of Obyn + Permabrew + GMN + 15 Shinobis in Magic Monkey only, Gold Alchemist help, but Permabrew usually near Round 90, and failing to buff GMN with Acidic on time.

You also don't have money and synergy to purchase another Archmage aside GMN with or without Shinobis. Just upgrade 2 Shinobis to Bloon Sabotages instead. Because Archmage suffers same problem as expensive Apache Prime: Unable to optimize attack against spaced DDT.
Last edited by PichuYang; Mar 18, 2021 @ 4:34am
Evilsod Mar 18, 2021 @ 9:41am 
Originally posted by CatChu:
Good enough to stall (for GZ, example) in most scenarios, it is basically a lesser, permanent, MOAB-focused version of Ninja Sabotage. Having 2 is usually an overkill, and more suitable in ability-focused/Perma-spike strategy.

-----
There is no reasons to go MOAB-stalling when zero DDT popping power is on field. Sometimes, the Super Ceramics are your problem more than DDT's layer, so use something like Downdraft or Spiked Balls.

Well, I was answering it more on the basis that he seems to be struggling to pop the sheer mass of them, full stop.
I don't believe 4-2-0 sniper has the attack speed to make a real impact against round 95 DDT spam if you're already struggling, though if I'm mistaken, then fair enough.
PichuYang Mar 18, 2021 @ 10:05am 
Originally posted by Evilsod:
I don't believe 4-2-0 sniper has the attack speed to make a real impact against round 95 DDT spam if you're already struggling, though if I'm mistaken, then fair enough.
The worse part of DDT round is not just about speed, numbers, Super Ceramics, camo and immunity. Is about the spacing. How towers supposedly attack properly if everything spread apart?

It's just like trying to fry 5 customers' Fried rice order with 5 frying sessions, rather than just one big wok. MOAB Maim is the "big wok".

Maim MOAB is not supposed to pop DDT. Shrapnel can stall the first DDT, the 2nd one, and 3rd one into 1 single spot. This alone can give opportunity to many things that are too long to list. It doesn't have to be benefit other DPS towers, but abilities as well.

The absent of attack speed for DDT/R98/Early MOABs control can be more useful than what you thought. It can even be used with Sabotage and replace MOAB Press instead.
Last edited by PichuYang; Mar 18, 2021 @ 10:49am
Mastercow Mar 18, 2021 @ 10:15am 
I've really been liking bloon crusher + village top upgrade path. Stops almost everything
Evilsod Mar 18, 2021 @ 10:32am 
Originally posted by CatChu:
Originally posted by Evilsod:
I don't believe 4-2-0 sniper has the attack speed to make a real impact against round 95 DDT spam if you're already struggling, though if I'm mistaken, then fair enough.
The worse part of DDT round is not just about speed, numbers, Super Ceramics, camo and immunity. Is about the spacing. How towers supposedly attack properly if everything spread apart?

It's just like trying to fry 5 customers' Fried rice order with 5 frying sessions, rather than just one big wok. MOAB Maim is the "big wok".

Maim MOAB is not supposed to pop DDT, judging everything based on damage is just not alright. Shrapnel can stall the first DDT, the 2nd one, and 3rd one into 1 single spot. This alone can give opportunity to many things that are too long to list. It doesn't have to be benefit other DPS towers, but abilities as well.

The absent of attack speed for DDT/R98/Early MOABs control can be more useful than what you thought. It can even be used with Sabotage and replace MOAB Press instead.

Ah, I see what you're saying. It's not so much about the delaying effect, it's more that even stacking up 2 DDTs can double your firepower if towers hit both together.

I wasn't thinking about it in that sense. I suppose its impact is somewhat dependant on the towers you're mixing it with.
PichuYang Mar 18, 2021 @ 11:36am 
Originally posted by Evilsod:
It's not so much about the delaying effect, it's more that even stacking up 2 DDTs can double your firepower if towers hit both together.

I wasn't thinking about it in that sense. I suppose its impact is somewhat dependant on the towers you're mixing it with.
It is indeed very sensitive to Shrapnel's position, and he can't do much by himself alone. It is very expensive, but he is one of the cheapest, reliable option to effectively lock DDT in place temporary. MOAB Press cannot achieve that reliably due to spacing, MOAB Shove isn't used bcs Downdraft vs Super Ceramics instead.

Options like Bloon Crush, Icicle Impale and Super Glue are just too ambitious, but 2-5-0 Glue Storm is rather practical due to price and damage amplification. Price matters even outside from CHIMPS. Worse part is those expensive T5 usually still need support to support or sacrifice important crosspath: (Just watch Round 90s)
https://youtu.be/iDPNfyoxk7k
That's why Maim MOAB still has his place.

It is reasonable if a game where players spend a lot into multiple stalling, slowing and shattering, especially on maps with split spawns. 4-0-2 Main MOAB is more common there due to Shrapnel's bad potential position. But MOAB Glue and Bloon Sabotage still very dominant.

As long as there is DPS to bring BAD to First-Strike-ed or level 20 Ezili, it should be good.
Evilsod Mar 18, 2021 @ 11:45am 
Yeah I was commenting more from the sense of easier maps and something that is practical without much understanding. I don't have the appreciation of strategies for harder maps yet, or knowing what is most efficient.

This was my take on the challenge ^^
https://steamcommunity.com/sharedfiles/filedetails/?id=2428531206
BoiledInPilk Mar 18, 2021 @ 12:36pm 
Alch buffed perma spike, ninja sabos, plasma accelerators (i haven't tested to much but I think they have strong potential), 3-2-0 spiked ball spam, and moab maulers (if you have striker jones or MIBs) can help in any case.
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Date Posted: Mar 17, 2021 @ 1:35pm
Posts: 23