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First two golds without lead are a tad more RNG heavy of course, but those two are also low enough health that if you cover enough of the map then you can pop them more often than not.
You can also use mages, with either 0-4-2 (phoenix with camo detection) or 0-2-4 (necromancer with fire wall) so your zombie bloons can hit the golden bloon on it's path and make some good damage.
But I didn't like it. The Golden Bloon's jumps seem to be set to taunt the player, and that's not even getting into the fortified ones feeling like MOABS.