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Relatar um problema com a tradução
And no... it's not the computer. It's probably the distance between the players which increases the ping.
And it's not only a problem, when i take (once) the dartling gun. Now everyone take it and they can't move it (for sure they can't) fast enough in coop because of the laggy handling.
The fact, they made the Dartling Gun less strong is another thing. The ability of the DG was, that you can controll the tower. it was the only tower (the heli follows only your mouse, but you can't say who he gonna attack exactly). now because of the slow moving it's (especially on high rounds) nearly impossible to follow the bloons exactly.
and because of making it moving faster only on path 3, they make the other 2 paths less usefull.
For sure you wan't to have a balanced game, but they destroy the main ability of this tower. They made the controlling useless. It's not my point, they can't hit a lot of bloons anymore (like before). the point is, their major ability is now gone.
It's ok (still much worse than in btd5) when i play solo. but in coop it's impossible.
And no, o dont have bad internet connections. Testet it already. Either its the ping (which is always high, when you play with people from far away) or their connection is bad or maybe their phone (nearly every compputer can handle it and im playing on a far good enough pc).
So it is a problem. Maybe i make a video, then you see it.
Your issue lies more on the Coop side, which should be another story.
But solo wise, the Swivel mechanic is pretty reasonable, otherwise ability to hit camo as well would make BTD6 a BTD5 game. (Too OP easy)
If you are complaining the Swivel mechanic in Coop, it has to come back to the stability in Coop mode. But solo wise, it is a fine tower.
But anyway, so you call sun god also op because it's strong?
But anyway2: I actually have no problem with the damage in BTD6 (so at least the 5/2/0 and 2/5/0). But again: The ability of this tower is controlling it. Without swivel the tower is much worse (and even with it it's slower/ more delayed than in btd5). It's not the thing, it can hit camo or not. My problem is only the controlling.
If you play in fast it's difficult to follow the faster bloons, especially on difficult angle. It's only about the movement and in my opionion this should not be in the upgrade path. the movement is like the actual point of this tower. It's a artificial deterioration. It's not less damage to make it not to op. It's just not following your mouse correctly because it's laggy. imagin you playing a shooter and the weapon movement is delayed.
and i tested this tower on sandbox. the third upgrade path is useless for high rounds. And 5/2/0 is stronger than 5/0/2. Camo is nice, but the x/2/x makes the tower stronger and not the x/1/x.
And in Coop it's just 1000 times worse because of the lag. And there is actually no strong lag.
Here you can see it. The first link is in solo mode. It has still a delay. it's an unnecessary restriction.
https://www.youtube.com/watch?v=Bs8woZw4eoo&feature=youtu.be
Here you can see the real hard lag/delay in coop. how you can see my computer can handle that with no problem. But also there is actually no really much lag in the game (look at the bloons). I place the dartling gun pretty much at the end. When i place it, the game lags a little bit but that's nothing special.
But then look at my mouse cursor and compare it with the movement of the d-gun. And remember, the game itself is not really laggy in my opinion. And in coop mode it's always on fast mode, so it's even worse with the lag.
So while the game (bloons) are not laggy, the d-gun is very laggy. And this happens also to other players i see in the coop. Their d-gun is very laggy while the bloons itselve are not laggy.
Edit: I answer later i have to go now.
so what are you gonna to do ninja kiwi?
Super Monkey at with any Plasmabolts+ can't hit purple bloons, AND you need to get to 2xx minimum to damage lead. And that's already $8000 to get that far. And no matter how you upgrade you'll still never hit purple bloons either way.
...that's the point of bloon varieties: So 1 tower isn't perfect.
As for why the bloons don't appear to lag on your end, im not a NK employee, nor I have really looked into how co op even works so I can't answer for sure, but I would assume the bloons position is handled client side, so 0 lag, and gets updated whenever the server sends a message that X bloon has popped. Dartling, as well as most if not all towers would need to be server side in order to be able to accurately then send info to clients.
So why it works then perfectly on BTD5 coop?
I haven't played BTD5 co op myself, nor seen much of it so i'll assume it works perfectly, and id assume its because the net code would have towers calculated client side. There are advantages and disadvantages for calculating these things on the server, and on the client. Although one thing to note is that its really really difficult to switch the math around once its set. Like, delete majority of source code for co op and a lot of btd6 in general and start again kind of difficult.
again im not an NK employee, nor have I sat down and tried reverse engineering or reading source code for either mode, so could be very wrong on this.