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Though itll probably get hard nerfed later
90% of the time I can go through a game fine maybe one person disconnects at the beginning and that's it
3xx (4590$) and 4xx (11880$) a total of 16390$ and can't even hit the purple bloons.
x3x (5670$) the best path... or the less worst path... is overall decent but again better option for the price
i remenber people complaining about the heli "fast darts" upgrade being useless and it is just 250$.... well with the dartling xx3 you need to spend 4320$ and the tower still can't hit the lead, lose a lot of range and attack speed.... basically 4320$ to watch all the pink and yellow pass...
xx4 (12960$) I never liked the manual aim so this is my favourite upgrade but... well... the dartling 024 cost a total of 21055$ and still need the support for the lead... not the best choice.
Every path got it's use, the swivel speed isn't even close to being a problem, if you know how to place your towers. Same for the Third Path. Yeah, it loses range. But it's the strongest path, really. Easy to buff (Alch buff it "more" than the others due to it's slower fire rate), it's relatively cheap.
This community seems to be used to getting hand fed, I swear.
The Tower is one of the strongest, the upgrades cost a lot, but are strong AF. I don't see the problem, for real.
i always found that a combo of 230 and 203 was always helpful
i have just played several games and the game would be over
if you just relied on Dartling Gunner and nothing else....
try starting with a 2 0 1 ninja first kids...
I really like what NK did though as well and made each variant of dartling weaker in aspects, but stronger in others. top path makes it more useful on maps with long straight lines as well as for people that want to use the follow mouse option for max damage with a 4/x/x. Mid path is great overall damage dealer until x/5/x where it cuts off basically all of its ability to handle regular bloons for raw MOAB damage. The last path makes it a great autopilot tower, as well as being what I like to call a planner. A great position for an exclusion zone is not always a great, or even good one for a regular dartling. Overall this makes for a very nice change in pace where each path becomes better at a specific role or style, and weaker with others compared to most other towers which either are get a specific ability or do the tower but better in every way every upgrade. Only a few upgrades are ever "bad" (Im not considering bad as in picking other path is better, but as bad in making tower perform worse) and usually those are only ever in challenges that showcase under very specific circumstances how the upgrade makes things worse.
As for dartling not being able to pop certain bloons. Yea. That happens. Those special bloons are there to make sure that you diversify and make your defence good. Would be really boring game if you didn't have to worry about building defence for camo, lead, purple, ddts, and combinations of the above. Personally I feel the games more fun if x/3/x village isnt used, since its hard to come up with a combination of towers that can pop every combination of bloons, and very very easy to just slap a 2/3 or 2/2 village next to all of your towers and call it a day.
the new one can be locked without a specialty building tho, so i may use it more often