Bloons TD 6

Bloons TD 6

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PC: Larger and glowing mouse cursor (glove)
Hey Team -
In case you're making enough money from the PC iteration to justify further work, one major gripe as a player is the mouse cursor. It's too small and hard to find when the screen is overly busy.
You have to scroll to bare space (like the rightside menu) to find it, and then try and lock eyes on it as you try to click around amongst the noise.
Making the tiny glove about twice as large would help.
Making it glow or pulse somehow would also help.
You guys are all good with visual design, so I wouldn't presume - defer to your superior judgement on the best approach .. but a mouse is *not* a finger, so not playing on an iPad means needing to see where the mouse is, and in it's current iteration: I can't speak for everybody, but I really really struggle. Currently in Round 162 of a co-op game with my son, and ... it's awful trying to find the mouse.
Also the game tends to collapse under the strain of co-op play somewhere around round 120-130. You can determine if it's communication, rendering or a mix of issues, but it's also something that would need investigation and remedy in the ideal world.
All the best, thanks for the fun game.
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Näytetään 1-15 / 18 kommentista
Same problem here! Even worse when playing on a big 4K monitor in 4K resolution. The mouse pointer is tiny and hard to find when screen is full of moving things.
Good gameplay on iPad where you point with your finger, almost unplayable on PC because of this problem...
Hope you will fix this...
This is sad that this is still not fixed when I saw one of the developers in another thread saying they're looking into it.. and that was a year ago!
I am glad to hear others have same problem - i thought i am just too old for this game :D
Sacred Myths lähetti viestin:
This is sad that this is still not fixed when I saw one of the developers in another thread saying they're looking into it.. and that was a year ago!
Guess you didnt look hard enough because they respoded to this several times.

Unity game engine does not incorporate any type of mouse cursor sizing so the devs said they have turned the matter over to Unity to add something in the engine to support this. Until Unity fixes the issue, the devs hands are tied.
Nothing as of yet has changed. We're in a long premium support discussion with Unity trying to get a solution we will be happy with.
Haha, you really mean with Unity engine you can’t make a bigger mouse arrow?
What an engine!
This is a joke, right?
-<-><- lähetti viestin:
Nothing as of yet has changed. We're in a long premium support discussion with Unity trying to get a solution we will be happy with.
Wouldnt it be possible to, for PC, have a version of the cursor in various sizes that follows the player's mouse?
I don’t want to sound rude but devs who must beg for help for more than one year “in a long premium support helpdesk discussion” to make a mouse arrow (!) a bit bigger in their own game that’s only laughable IMHO...
All you ignorant people just spewing crap that you have no knowledge of...
mikeydsc lähetti viestin:
All you ignorant people just spewing crap that you have no knowledge of...
Respect the opinions of paying customers! Or are you too ignorant?
And yes, it seems they have no knowledge how to make a mouse cursor bigger. Haha!

My opinion concerning this first world problem...
The unity game engine does not support larger game cursors. Its a static size that can hold any image but can not be made larger. Until Unity acknowledges this issue and adds code into the engine to support this feature no game dev can make their cursors larger.

What part of that is so confusing to you?

After digging a bit, the max pixel size is 32 x 32. Unity uses an auto feature that adjusts your texture to a 32 x 32 pixel box.

And here is the coup de grace
Q Is this the way to get a high-performance hardware rendered cursor in a larger than 32x32 size?

A Hardware cursor size limits are completely platform dependent. If you're on Windows, for example, there is no way to increase the hardware cursor beyond 32x32.


Viimeisin muokkaaja on mikeydsc; 21.3.2021 klo 15.27
How about using a helicopter monkey with mouse-following aim priority? It is a little bit bigger (and with bigger engine maybe fast enough).
Viimeisin muokkaaja on Lyrik46807; 21.3.2021 klo 15.17
mikeydsc lähetti viestin:
The unity game engine does not support larger game cursors. Its a static size that can hold any image but can not be made larger. Until Unity acknowledges this issue and adds code into the engine to support this feature no game dev can make their cursors larger.

What part of that is so confusing to you?

After digging a bit, the max pixel size is 32 x 32. Unity uses an auto feature that adjusts your texture to a 32 x 32 pixel box.

And here is the coup de grace
Q Is this the way to get a high-performance hardware rendered cursor in a larger than 32x32 size?

A Hardware cursor size limits are completely platform dependent. If you're on Windows, for example, there is no way to increase the hardware cursor beyond 32x32.
I get Unreal loves stealing money from it;s users pockets, but the fact that Unity doesnt allow a static image to be higher than 32x is really sad, especially since theyre trying so hard to be better than Unreal.
mikeydsc lähetti viestin:
Sacred Myths lähetti viestin:
This is sad that this is still not fixed when I saw one of the developers in another thread saying they're looking into it.. and that was a year ago!
Guess you didnt look hard enough because they respoded to this several times.

Unity game engine does not incorporate any type of mouse cursor sizing so the devs said they have turned the matter over to Unity to add something in the engine to support this. Until Unity fixes the issue, the devs hands are tied.
i didn't say they did not respond. I said i saw them in a thread mongoloid
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