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报告翻译问题
Sapper is definitely one of the grindiest ones but it certainly doesn't take anywhere even near to 1000's of hours if you're going out of your way to get it, and no other achievements come close to comparing to it as grindy.
Even 1Bil on alchemist. Which BTW, can be knocked out in one day in the current version (If you are bothered to hunt for it)
I don't understand wdym by "Developer don't know how to make a balanced achievement". Most achievements are possible and even like this "1 billion" damage, is totally DOABLE in ONE day. All you have to do is understand how to boost a tower via certain towers (someone already said, you should check), then let the game do their job after R100+ . You will see something good pop out after 1-2 hours.
Sapper is another story, because I do not go beyond R300 and wasting my time on it. I would rather play new modes and save my computing power on something else. Also before that I used a lot of 0-2-4 Mortars especially on CHIMPS, so I do not get the count.
But, Sapper isn't "developer don't know how to make a balanced achievement". Because I can tell you, I have 77% on it now. I do not spam Freeplay, I just play DC and AC a lot and try to get into R100. I played 351 hours, and as the dev said, it doesn't even take 500 hours to be beat it. All achievements are pretty much make sense, and totally doable in 1 year. (Sorry because of the 365 chests, lmao) I have seen some game achievements being way more absurd, like, imagine you must beat BTD6 Black Border every Advanced Expert maps withitn 24 hours with no exit and restart.
Slowing-down towers:
Boomerang Monkey - 3-2
Ice Monkey - 3-1
Glue Gunner - 3-2
Heli Pilot - 3-1
Ninja Monkey - 3-1
Stun towers:
Bomb Shooter - 1-2
Pushing towers:
Druid - 1-3.
+ don't forget to add Monkey Villages 1-2 and 2-1 to make your towers see all type of MOABs and bloons. These CC-towers work for everything up to Green and Black MOAB. Also, fully upgraded Alchemist (3-1) can instantly destroy (as well as Engineer 3-2) any MOAB class, except Purple MOAB. And destroyed MOAB with this way won't spawn any other bloons after being destroyed. You still get +x dmg dealt for the achievement.
Monkey Sub - 2-1, 2-3, 3-1
Monkey Buccaneer - 1-2, 1-3
Monkey Acce - all
Heli Pilot - all Pursuit
Wizard Monkey - 2-1, 2-3
Druid - 2-1, 2-3
Spike Factory - 21, 2-3
Monkey Village - 1-2, 2-3 (don't buy the last upgrade)
Don't add them to the field, because they gonna steal DPS from Alchemist.
There are only like 2 achievements in BTD6 that just take time to complete, which is fair because it is quite common in many games to encourage player to keep checking the game instead of spending hours in 1 session. There are single player games designed achievements to mindlessly grind as well, there are people find it fun, there are people find it boring, but there are people argue that no one will play this game anymore if it isn't that achievement. It is a very subjective opinion, but I already explained my progress with Sapper up there.
So I don't find Sapper and 365 chests too bad. I just spend around 1-2 hours daily in BTD6, except events. DC and AC are actually more fun because of the active community who made inyeresting level, as well as constant updates introduce new strategies. It will rarely get boring unless you refuse to try sth new.
It make sense that this game has a few achievements that rewards player for their activeness and dedication to play BTD6. There are even more absurd achievements I ever seen, and BTD6 is actually ok. What I am expecting in future is game mode that heavily focusing on fortified bloons, and I also try to finish as many undone ABR as well, because they features more fortified bloons.
You say if you only play a game for the achievements then you're not really a fan. That's ignorant. Other people like having fun in different ways than you do. To brush them off in an insulting manner like that, calling people "pathetic", shows bad character qualities on your part.
Now as to whether the achievements are balanced. The point of achievements is for people to have goals to aspire towards. The challenging ones in this game are excellent examples of that. They increase gameplay, make the game more interesting, and add hours of content, even though it's just a silly little badge. However, achievements are for those who want to go for them, and others are welcome to dismiss them if they don't have fun that way. To make achievements that are pointlessly grinding the same monotonous tasks does not show a good example of what achievements are for. Beating CHIMPS is an achievement. Playing the game for 4800 hours grinding mundange levels hundreds of times with absolutely no challenge at all, is not an achievement, and the people who enjoy going for achievements consider that a horrible design, a waste of time, and for some, even an insult or disrespect to the player (I agree with you Jarvis).
If you have a different opinion, that's great, and you're welcome to play games how you see fit. If you aren't an achievement hunter, that's totally fine, just don't go calling other people "pathetic" because they play differently than you.
I view Sapper as one of the achievement where you aren't supposedly actively to grind, and it will come eventually. But I also view Sapper similar as 1 Billion Alchemist damage, where Freeplay mode helps on that. It seems designed for active Freeplay players. Unfortunately, I'm not one of them, yet I still got 77%. So I believe someone will do much better than me.
I think the highest I've gone is like 250ish or something, and I don't really see a huge increase in the amount of fortified bloons. It seems like they're rare, basically no matter what you do. Even if I do manage to get to 300+, it takes a very long time to get there, and you still won't get "that" much, so I'm really curious how you got to 77% somehow! I know in BTD5, the crazy one was the achievement for lead bloons. I did most everything in the game, except for about half the random levels (which I still need to do), and the lead achievement is just still a long ways away, BUT, there is a random level I've heard about that's filled with leads, so you just grind that out to get the achievement. At least there was a possible way to make the achievement somewhat realistic, which I wish there was for BTD6 and fortified bloons.
Maybe you could get it a bit faster if you did somehow but 1bil alch pops and sapper are both quite afk-able. Sapper itself will count up quite a lot if you just play the standard game enough, that's definitely a lot harder that way but the option is there.
Some people enjoy freeplay, some people enjoy chimps or other things, this is one for the people who enjoy playing lots of freeplay games. People all have different likes and dislikes and not everyone is going to like every achievement. I don't see why there's anything wrong with that personally; they are meant to be achievements afterall and the vast majority of all other achievements can be done quite quickly.
Diamond create achievement is harder imo because you need to play 80 sessions on easy for fastest progress and from 10 minutes each you need to play 12 hours straight in span of 5 days and you have to be actively playing constantly for those 12 hours.