Bloons TD 6

Bloons TD 6

檢視統計資料:
mp 2020 年 2 月 26 日 下午 8:58
any good towers to beat ddts (especially fortified ddts)
what tower do you put for beating ddts? especially im mostly stuck in round 95 but when i get past round 95 theres more round with ddts, so i need help
引用自 PichuYang:
To deal with DDT, which primarily appear on R90, R93, R95 and R99 (FDDT), you need to deal with 2 issues:
1) Source of reliable damage. DDT immune to sharp, explosive attacks. Comes in group, with other MOABs, pesky purples leads (R95), children are also camo Super Ceramics (R81+, extra though). Not only damage, but also pierce are important to deal with overall round.
2) They're fast. Very fast.

For 1st issue, which the following are suggested based on a reasonable amount that is affordable in CHIMPS or without aggressive eco, assuming you are not going to waste time on R101+.
-----------------------------------------
Common Tactics in CHIMPS:
1) 3-0-1 Sun Avatar
with knockback, buffed with Obyn, Jungle Drum and Alchemist, reduce its cost with 2 Discount Village so Engineer's Overclock (+80% Attack Speed) can make it last 45 seconds ($15000-$40000, Ultravision increased its value beyond $30000).

2) 0-2-5 Perma Spike
buffed with 4-0-0 Alchemist plus Jungle Drum. (It is sufficient) Can be used with Discount Village tactic to be Overclocked, might need Fast Throwing on Alchemist to ensure as many Lead-popping Spikes as possible. Of course, need to deal with other bloons to prevent Perma-spikes being "eaten".

3) 2-0-5 Sub Commander.
Aid with MIB or Perma-brew. Can come with swarm of 2-0-3 Subs or few 2-0-4 Sub.

4) 0-1-5 Avatar of Warth
supported with Obyn, 5 Poplusts along with MIB.

5) 2-0-5 Tack Zone
with Permabrew, Overclock, 3-2-0 Village, and Gwen's Heat it Up.

---------------------------------
Other mentions:
1) Buffed Crossbowmaster, not super reliable.
2) Archmage or 3 Arcane Spikes, with Intense Magic buffed by Alchemist.
3) Icicle Impale, cross-pathing depend on either buffed or supported with lead popping power or not.
4) Pirate Lord, useful to reduce the number of FDDT on R99 by Takedown.
5) Pre-emptive Strike insta-destroy DDT except R99, which is useless and should be sold for better choice asap.

6) Striker Jones with 6+ Alchemist-buffed 2-0-4. Not super reliable, but Bonb Blitz has been buffed by this patch.
7) Super Glue.
8) 0-2-5 Blooncineration, Paint Stripper isn't necessary.
9) 20+ of 2-3-0 Snipers accompany with Elite Sniper. Can be start with Supply Drop and then sold to spam those. Don't forget towers to deal with non-camo bloons.
10) 1-3-0 Alchemist with camo detection to apply explosive-upon-death debuff on DDT.

11) Grandmaster Ninja + Obyn + super close Alchemist + MIB with Jungle Drum + 15+ Shinobi + Bloon Sabotage (Thanks to recent Shinobi +8% Pierce buff, tested on my Dark Castle CHIMPS)
12) Apache Prime with Alchemist buff, Overclock + Sabotage when DDT appear. It is doable in CHIMPS and essential on map like Inferno. But it requires decent money management because it is expensive. Fast Darts are typical choice but without support, it suffer on fast moving DDT and hit less effectively.
13) Permabrew on couple of Super Monkey Fan Club. Seen it on someone Impoppable attempt on Alpine, but you get how it is executed. Needs to deal with issue 2 for R99's FDDT.

----------------------------------
To deal with issue 2 with cost efficient towers:
1) 0-1-3 MOAB Glue.
2) 2 to 4 0-2-4 MOAB Press.
3) Bloon Sabotage.
(1) and (2) needs a solution to detect camo, can be improved by Primary Training if the cost is tolerable.

-------------------------------
[NOTE]
As I said, in some rounds especially round 95, DDT comes with other MOABs. All said tactics are not "push-to-win" button, should be experimented and improvised, especially when tackling CHIMPS, other Hard Modes (like Magic Monkey with limited income), and Advanced/Expert maps with tricky path. Hero choice also matters because if you can't survive early rounds, you can't even face DDT or beat BAD, and the choice alternated the said strategies.
< >
目前顯示第 16-22 則留言,共 22
⚡Baumfall⚡ 2020 年 3 月 1 日 上午 4:33 
5/0/2 magic monkey is good but if you have village tower with radar scammer good is 5/2/0 magic monkey
even with a radar scanner village 5-0-1 wizard is stronger than 5-2-0 wizard
WebBowser 2020 年 3 月 1 日 上午 5:30 
5/0/2 magic monkey is good but if you have village tower with radar scammer good is 5/2/0 magic monkey

The extra pierce from intense magic is generally considered better for archmage then wall of fire. Radar Scanner mostly just saves you from needing to spend that extra 300, which does matter sometimes.
eternal 2020 年 3 月 1 日 上午 8:33 
dark knight super monkey on 2-0-4 usually does the trick
and also a ninja monkey on 2-0-4 with sticky bombs
helps with a monkey village, although both can already see camo
76561199011685301 2020 年 3 月 1 日 下午 1:15 
Try 2-5-0 sub, if you can afford it. It does about 700 damage to every MOAB when they spawn, which is enough to destroy a DDT.
PichuYang 2020 年 3 月 1 日 下午 9:51 
To the OP: I have made some changed to my original comment, I apologize because it is very long, or I should said simply because of constant update it made a lot of underwhelming towers become another surprise to veteran players. Especially the recent mention about Merchantmen path, not to say using them to fight DDT despite the added damage, and made R95 on Haunted map doable with just spamming those plus common support towers I mentioned.
https://www.reddit.com/r/btd6/comments/fc64bl/bloons_td_6_patch_notes_version_161/

There are also a lot of mentions out there I didn't put on list simply because I mainly concern about CHIMPS mode. I talks a lot of CHIMPS because along with Impoppable (encourage eco play but do not encourage aggressive early eco play), they gives most points in Collection Event. Also, if economy play is in place, any absurd strategies could just simply work obviously.

For the Dark Knight path, there was a DC featured Super Monkey and I, of course tried 3 paths of them, and even dug out an old Reedit thread to research.
https://www.reddit.com/r/btd6/comments/8wdr1j/super_monkeys_batmen_vs_robots/

I still didn't suggest Dark Knight even it is cheap, it is simply because of Obyn, Alchemist, and Sun Avatar that shoots multiple projectiles. Pierce count is very important because any bloons in between DDTs will soak up the attacks. Then Dark Champion is just 10k more expensive than Avatar of Warth and Apache Prime. It doesn't mean using 2 to 3 2-0-3 to fight R95 a bad idea, it's just not so effective compared to Sun Avatar. I'm saying these is because,

playing BTD6 is always an experiment thanks to constant feedbacks and updates ♡ I will stop around here and hope you enjoy the game!
最後修改者:PichuYang; 2020 年 3 月 1 日 下午 10:15
Hypoactive 2024 年 7 月 9 日 下午 4:00 
Using cleansing foam (Engineer Monkey) can strip camo off ddts, allowing any tower to hit them. Just place the foam at the beginning of the track
emercier30 2024 年 7 月 13 日 上午 3:15 
I'm thinking M.A.D as it can hit any type of bloon. Also like Hypoactive said cleansing foam engineer strips camo and lead properties.
< >
目前顯示第 16-22 則留言,共 22
每頁顯示: 1530 50

張貼日期: 2020 年 2 月 26 日 下午 8:58
回覆: 22