Bloons TD 6

Bloons TD 6

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mp Feb 26, 2020 @ 8:58pm
any good towers to beat ddts (especially fortified ddts)
what tower do you put for beating ddts? especially im mostly stuck in round 95 but when i get past round 95 theres more round with ddts, so i need help
Originally posted by PichuYang:
To deal with DDT, which primarily appear on R90, R93, R95 and R99 (FDDT), you need to deal with 2 issues:
1) Source of reliable damage. DDT immune to sharp, explosive attacks. Comes in group, with other MOABs, pesky purples leads (R95), children are also camo Super Ceramics (R81+, extra though). Not only damage, but also pierce are important to deal with overall round.
2) They're fast. Very fast.

For 1st issue, which the following are suggested based on a reasonable amount that is affordable in CHIMPS or without aggressive eco, assuming you are not going to waste time on R101+.
-----------------------------------------
Common Tactics in CHIMPS:
1) 3-0-1 Sun Avatar
with knockback, buffed with Obyn, Jungle Drum and Alchemist, reduce its cost with 2 Discount Village so Engineer's Overclock (+80% Attack Speed) can make it last 45 seconds ($15000-$40000, Ultravision increased its value beyond $30000).

2) 0-2-5 Perma Spike
buffed with 4-0-0 Alchemist plus Jungle Drum. (It is sufficient) Can be used with Discount Village tactic to be Overclocked, might need Fast Throwing on Alchemist to ensure as many Lead-popping Spikes as possible. Of course, need to deal with other bloons to prevent Perma-spikes being "eaten".

3) 2-0-5 Sub Commander.
Aid with MIB or Perma-brew. Can come with swarm of 2-0-3 Subs or few 2-0-4 Sub.

4) 0-1-5 Avatar of Warth
supported with Obyn, 5 Poplusts along with MIB.

5) 2-0-5 Tack Zone
with Permabrew, Overclock, 3-2-0 Village, and Gwen's Heat it Up.

---------------------------------
Other mentions:
1) Buffed Crossbowmaster, not super reliable.
2) Archmage or 3 Arcane Spikes, with Intense Magic buffed by Alchemist.
3) Icicle Impale, cross-pathing depend on either buffed or supported with lead popping power or not.
4) Pirate Lord, useful to reduce the number of FDDT on R99 by Takedown.
5) Pre-emptive Strike insta-destroy DDT except R99, which is useless and should be sold for better choice asap.

6) Striker Jones with 6+ Alchemist-buffed 2-0-4. Not super reliable, but Bonb Blitz has been buffed by this patch.
7) Super Glue.
8) 0-2-5 Blooncineration, Paint Stripper isn't necessary.
9) 20+ of 2-3-0 Snipers accompany with Elite Sniper. Can be start with Supply Drop and then sold to spam those. Don't forget towers to deal with non-camo bloons.
10) 1-3-0 Alchemist with camo detection to apply explosive-upon-death debuff on DDT.

11) Grandmaster Ninja + Obyn + super close Alchemist + MIB with Jungle Drum + 15+ Shinobi + Bloon Sabotage (Thanks to recent Shinobi +8% Pierce buff, tested on my Dark Castle CHIMPS)
12) Apache Prime with Alchemist buff, Overclock + Sabotage when DDT appear. It is doable in CHIMPS and essential on map like Inferno. But it requires decent money management because it is expensive. Fast Darts are typical choice but without support, it suffer on fast moving DDT and hit less effectively.
13) Permabrew on couple of Super Monkey Fan Club. Seen it on someone Impoppable attempt on Alpine, but you get how it is executed. Needs to deal with issue 2 for R99's FDDT.

----------------------------------
To deal with issue 2 with cost efficient towers:
1) 0-1-3 MOAB Glue.
2) 2 to 4 0-2-4 MOAB Press.
3) Bloon Sabotage.
(1) and (2) needs a solution to detect camo, can be improved by Primary Training if the cost is tolerable.

-------------------------------
[NOTE]
As I said, in some rounds especially round 95, DDT comes with other MOABs. All said tactics are not "push-to-win" button, should be experimented and improvised, especially when tackling CHIMPS, other Hard Modes (like Magic Monkey with limited income), and Advanced/Expert maps with tricky path. Hero choice also matters because if you can't survive early rounds, you can't even face DDT or beat BAD, and the choice alternated the said strategies.
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Showing 1-15 of 22 comments
Jokie155 Feb 26, 2020 @ 9:13pm 
I used my usual cluster and Monkey Intelligence Bureau. And a number of MOAB Assassins. Worked fine until 105 anyway.
Na Feb 26, 2020 @ 10:08pm 
Archmage + Apache prime.
Explorer Feb 26, 2020 @ 11:20pm 
Freeze them! If you have the monkey together with a town to make them see camo (max-out the last row), it gets them to 90% slow ;)
Steelflame Feb 27, 2020 @ 12:31am 
Remember that DDTs are effectively fast camo lead moabs. If you can deal with both the camo and the lead aspects of it, the rest of it isn't too bad if your defense is strong.

You can either...

1. De-camo it for your lead popping power towers, or grant them camo detection.
2. Just stick a MIB in your main monkey cluster.
3. Just stack a lead popping power boosted Permaspike at the end of the track on one lane tracks (Either via 2/0/5, or 0/2/5 with Alch buff, ideally permabrew). Perma-spike has some insane popping power on it, can easily eat all the DDTs by itself so long as it isn't dealing with too many other leaks.
4. Mega-balista. Plenty powerful, and can be further amped with all the various buffs (Fun note. You can buff it's range stat with a perma-brew alch, although it's attack doesn't interact with it's range stat at all, just it's buffing radius).
5. Impale is super good vs DDTs specifically.

So for example, if you want a super-powerful 3 tower combos, Perma-brew, 5/2/0 village, and Tackzone 2/0/5 can carve through basically everything up to 100 on most easy to medium maps, and the most important parts of it is rather cheap (55k or so. Although the permabrew is an extra 60k, you don't really need much more than just the 4/0/2 alch for just a few towers).


In the end, the best strategy really depends on map, and how much funds you have access to beforehand. Permaspike for instance is worthless on #ouch or some other multi-exit maps, while Impale can work fine with other support. The harder you can farm, the better, as well. If you can overpower the baloons with sheer raw high power tower spam, then you can get away with a lot more rediculous stuff.
The author of this thread has indicated that this post answers the original topic.
PichuYang Feb 27, 2020 @ 2:37am 
To deal with DDT, which primarily appear on R90, R93, R95 and R99 (FDDT), you need to deal with 2 issues:
1) Source of reliable damage. DDT immune to sharp, explosive attacks. Comes in group, with other MOABs, pesky purples leads (R95), children are also camo Super Ceramics (R81+, extra though). Not only damage, but also pierce are important to deal with overall round.
2) They're fast. Very fast.

For 1st issue, which the following are suggested based on a reasonable amount that is affordable in CHIMPS or without aggressive eco, assuming you are not going to waste time on R101+.
-----------------------------------------
Common Tactics in CHIMPS:
1) 3-0-1 Sun Avatar
with knockback, buffed with Obyn, Jungle Drum and Alchemist, reduce its cost with 2 Discount Village so Engineer's Overclock (+80% Attack Speed) can make it last 45 seconds ($15000-$40000, Ultravision increased its value beyond $30000).

2) 0-2-5 Perma Spike
buffed with 4-0-0 Alchemist plus Jungle Drum. (It is sufficient) Can be used with Discount Village tactic to be Overclocked, might need Fast Throwing on Alchemist to ensure as many Lead-popping Spikes as possible. Of course, need to deal with other bloons to prevent Perma-spikes being "eaten".

3) 2-0-5 Sub Commander.
Aid with MIB or Perma-brew. Can come with swarm of 2-0-3 Subs or few 2-0-4 Sub.

4) 0-1-5 Avatar of Warth
supported with Obyn, 5 Poplusts along with MIB.

5) 2-0-5 Tack Zone
with Permabrew, Overclock, 3-2-0 Village, and Gwen's Heat it Up.

---------------------------------
Other mentions:
1) Buffed Crossbowmaster, not super reliable.
2) Archmage or 3 Arcane Spikes, with Intense Magic buffed by Alchemist.
3) Icicle Impale, cross-pathing depend on either buffed or supported with lead popping power or not.
4) Pirate Lord, useful to reduce the number of FDDT on R99 by Takedown.
5) Pre-emptive Strike insta-destroy DDT except R99, which is useless and should be sold for better choice asap.

6) Striker Jones with 6+ Alchemist-buffed 2-0-4. Not super reliable, but Bonb Blitz has been buffed by this patch.
7) Super Glue.
8) 0-2-5 Blooncineration, Paint Stripper isn't necessary.
9) 20+ of 2-3-0 Snipers accompany with Elite Sniper. Can be start with Supply Drop and then sold to spam those. Don't forget towers to deal with non-camo bloons.
10) 1-3-0 Alchemist with camo detection to apply explosive-upon-death debuff on DDT.

11) Grandmaster Ninja + Obyn + super close Alchemist + MIB with Jungle Drum + 15+ Shinobi + Bloon Sabotage (Thanks to recent Shinobi +8% Pierce buff, tested on my Dark Castle CHIMPS)
12) Apache Prime with Alchemist buff, Overclock + Sabotage when DDT appear. It is doable in CHIMPS and essential on map like Inferno. But it requires decent money management because it is expensive. Fast Darts are typical choice but without support, it suffer on fast moving DDT and hit less effectively.
13) Permabrew on couple of Super Monkey Fan Club. Seen it on someone Impoppable attempt on Alpine, but you get how it is executed. Needs to deal with issue 2 for R99's FDDT.

----------------------------------
To deal with issue 2 with cost efficient towers:
1) 0-1-3 MOAB Glue.
2) 2 to 4 0-2-4 MOAB Press.
3) Bloon Sabotage.
(1) and (2) needs a solution to detect camo, can be improved by Primary Training if the cost is tolerable.

-------------------------------
[NOTE]
As I said, in some rounds especially round 95, DDT comes with other MOABs. All said tactics are not "push-to-win" button, should be experimented and improvised, especially when tackling CHIMPS, other Hard Modes (like Magic Monkey with limited income), and Advanced/Expert maps with tricky path. Hero choice also matters because if you can't survive early rounds, you can't even face DDT or beat BAD, and the choice alternated the said strategies.
Last edited by PichuYang; Mar 1, 2020 @ 9:28pm
BIO! Feb 27, 2020 @ 3:17am 
catchu - great stuff!
WebBowser Feb 28, 2020 @ 7:02am 
Does Ground Zero work vs DDTs? I know it's pretty solid vs round 98.
Steelflame Feb 28, 2020 @ 7:55am 
GZ and Tsar Bomb both work vs them. May be difficult to have all of them on screen to get them all with one bomb on shorter tracks though.
Gilgamesh Feb 28, 2020 @ 5:44pm 
230 village.
⚡Baumfall⚡ Feb 28, 2020 @ 7:13pm 
to keep it simple and short, the (in my opinion) best ways to kill DDTs:
1st: Icicle Impale (2/0/5 Ice Tower under a 2/2/0 Village)
2nd: Archmage (5/0/2 Wizard)
3rd: Permaspikes (0/2/5 Spike Factory with a personal 2/0/0 Alchemist)
Galactic Grass Feb 28, 2020 @ 8:32pm 
Best thing for me is
Tack shooter 2-0-5
Bomb Tower 5-2-0
Village 3-2-0
Banana Farm x5 2-3-0
Obyn
Moab Mine x1 for first moab
Last edited by Galactic Grass; Feb 28, 2020 @ 8:32pm
BelChris666 Feb 28, 2020 @ 10:18pm 
0-2-5 ice supported by a monkey town
Minibuh Feb 29, 2020 @ 12:03am 
Originally posted by Gene405:
what tower do you put for beating ddts? especially im mostly stuck in round 95 but when i get past round 95 theres more round with ddts, so i need help
5/2/0 bomb tower
0/2/5 ice tower
2/5/0 Mage
2/0/4 or 5 super monkey
Thats the stuff i usually have out then
Snaily Mar 1, 2020 @ 1:41am 
I use several strategies on DDTs. If you're in a budget shortage, try getting a tier-5 glue gunner (super glue), ofc with a radar scanner. It can immobilize DDTs and leave glue on the track.
Pipik Mar 1, 2020 @ 2:06am 
5/0/2 magic monkey is good but if you have village tower with radar scammer good is 5/2/0 magic monkey
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Date Posted: Feb 26, 2020 @ 8:58pm
Posts: 22