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You can either...
1. De-camo it for your lead popping power towers, or grant them camo detection.
2. Just stick a MIB in your main monkey cluster.
3. Just stack a lead popping power boosted Permaspike at the end of the track on one lane tracks (Either via 2/0/5, or 0/2/5 with Alch buff, ideally permabrew). Perma-spike has some insane popping power on it, can easily eat all the DDTs by itself so long as it isn't dealing with too many other leaks.
4. Mega-balista. Plenty powerful, and can be further amped with all the various buffs (Fun note. You can buff it's range stat with a perma-brew alch, although it's attack doesn't interact with it's range stat at all, just it's buffing radius).
5. Impale is super good vs DDTs specifically.
So for example, if you want a super-powerful 3 tower combos, Perma-brew, 5/2/0 village, and Tackzone 2/0/5 can carve through basically everything up to 100 on most easy to medium maps, and the most important parts of it is rather cheap (55k or so. Although the permabrew is an extra 60k, you don't really need much more than just the 4/0/2 alch for just a few towers).
In the end, the best strategy really depends on map, and how much funds you have access to beforehand. Permaspike for instance is worthless on #ouch or some other multi-exit maps, while Impale can work fine with other support. The harder you can farm, the better, as well. If you can overpower the baloons with sheer raw high power tower spam, then you can get away with a lot more rediculous stuff.
1) Source of reliable damage. DDT immune to sharp, explosive attacks. Comes in group, with other MOABs, pesky purples leads (R95), children are also camo Super Ceramics (R81+, extra though). Not only damage, but also pierce are important to deal with overall round.
2) They're fast. Very fast.
For 1st issue, which the following are suggested based on a reasonable amount that is affordable in CHIMPS or without aggressive eco, assuming you are not going to waste time on R101+.
-----------------------------------------
Common Tactics in CHIMPS:
1) 3-0-1 Sun Avatar
with knockback, buffed with Obyn, Jungle Drum and Alchemist, reduce its cost with 2 Discount Village so Engineer's Overclock (+80% Attack Speed) can make it last 45 seconds ($15000-$40000, Ultravision increased its value beyond $30000).
2) 0-2-5 Perma Spike
buffed with 4-0-0 Alchemist plus Jungle Drum. (It is sufficient) Can be used with Discount Village tactic to be Overclocked, might need Fast Throwing on Alchemist to ensure as many Lead-popping Spikes as possible. Of course, need to deal with other bloons to prevent Perma-spikes being "eaten".
3) 2-0-5 Sub Commander.
Aid with MIB or Perma-brew. Can come with swarm of 2-0-3 Subs or few 2-0-4 Sub.
4) 0-1-5 Avatar of Warth
supported with Obyn, 5 Poplusts along with MIB.
5) 2-0-5 Tack Zone
with Permabrew, Overclock, 3-2-0 Village, and Gwen's Heat it Up.
---------------------------------
Other mentions:
1) Buffed Crossbowmaster, not super reliable.
2) Archmage or 3 Arcane Spikes, with Intense Magic buffed by Alchemist.
3) Icicle Impale, cross-pathing depend on either buffed or supported with lead popping power or not.
4) Pirate Lord, useful to reduce the number of FDDT on R99 by Takedown.
5) Pre-emptive Strike insta-destroy DDT except R99, which is useless and should be sold for better choice asap.
6) Striker Jones with 6+ Alchemist-buffed 2-0-4. Not super reliable, but Bonb Blitz has been buffed by this patch.
7) Super Glue.
8) 0-2-5 Blooncineration, Paint Stripper isn't necessary.
9) 20+ of 2-3-0 Snipers accompany with Elite Sniper. Can be start with Supply Drop and then sold to spam those. Don't forget towers to deal with non-camo bloons.
10) 1-3-0 Alchemist with camo detection to apply explosive-upon-death debuff on DDT.
11) Grandmaster Ninja + Obyn + super close Alchemist + MIB with Jungle Drum + 15+ Shinobi + Bloon Sabotage (Thanks to recent Shinobi +8% Pierce buff, tested on my Dark Castle CHIMPS)
12) Apache Prime with Alchemist buff, Overclock + Sabotage when DDT appear. It is doable in CHIMPS and essential on map like Inferno. But it requires decent money management because it is expensive. Fast Darts are typical choice but without support, it suffer on fast moving DDT and hit less effectively.
13) Permabrew on couple of Super Monkey Fan Club. Seen it on someone Impoppable attempt on Alpine, but you get how it is executed. Needs to deal with issue 2 for R99's FDDT.
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To deal with issue 2 with cost efficient towers:
1) 0-1-3 MOAB Glue.
2) 2 to 4 0-2-4 MOAB Press.
3) Bloon Sabotage.
(1) and (2) needs a solution to detect camo, can be improved by Primary Training if the cost is tolerable.
-------------------------------
[NOTE]
As I said, in some rounds especially round 95, DDT comes with other MOABs. All said tactics are not "push-to-win" button, should be experimented and improvised, especially when tackling CHIMPS, other Hard Modes (like Magic Monkey with limited income), and Advanced/Expert maps with tricky path. Hero choice also matters because if you can't survive early rounds, you can't even face DDT or beat BAD, and the choice alternated the said strategies.
1st: Icicle Impale (2/0/5 Ice Tower under a 2/2/0 Village)
2nd: Archmage (5/0/2 Wizard)
3rd: Permaspikes (0/2/5 Spike Factory with a personal 2/0/0 Alchemist)
Tack shooter 2-0-5
Bomb Tower 5-2-0
Village 3-2-0
Banana Farm x5 2-3-0
Obyn
Moab Mine x1 for first moab
0/2/5 ice tower
2/5/0 Mage
2/0/4 or 5 super monkey
Thats the stuff i usually have out then