Bloons TD 6

Bloons TD 6

Statistiche:
[Help]Ceramic Bloons
I am having a real hard time passing the popping hard mode on first map because of this (rounds 91-94). I even tried putting 2-0-5 with alchemist spiker in the end

I tried like 4 times (3 in a row, at least)

http://prntscr.com/qmgj5b
Ultima modifica da Zado; 11 gen 2020, ore 17:18
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If by "popping hard mode" you mean "Impoppable", you can farm very easily before the 90s. That's all the advice I can give you, because that image is.. not helpful.
Messaggio originale di the.goosh222:
If by "popping hard mode" you mean "Impoppable", you can farm very easily before the 90s. That's all the advice I can give you, because that image is.. not helpful.

Yeah, the image is bad.

Farm with what? Bananas?

I basically use obyn, ninja, sun avatar, a couple alchs (one for buff, one for concoction), double village, 1-2 glues
The best way to farm with enough open space (Definitely possible on Monkey Meadows) is to place lots of banana farms around Jungle's Bounty Druids. Banks or Plantations are good upgrades.
Remember, Impoppable is still brutal and rounds like 40 and 63 can really punish you for getting too greedy.
Also, that's a pretty good group of towers! The only real issue is the super pricey Impoppable costs. If you could use the extra cash for things like Shinobi Tactics and more Unstable Concoctions, your defences would be almost impenetrable.
Messaggio originale di the.goosh222:
The best way to farm with enough open space (Definitely possible on Monkey Meadows) is to place lots of banana farms around Jungle's Bounty Druids. Banks or Plantations are good upgrades.
Remember, Impoppable is still brutal and rounds like 40 and 63 can really punish you for getting too greedy.
Also, that's a pretty good group of towers! The only real issue is the super pricey Impoppable costs. If you could use the extra cash for things like Shinobi Tactics and more Unstable Concoctions, your defences would be almost impenetrable.

Ok, thanks.

Anyone who has other ideas, feel free too
Instead of the sun avatar use a wizard 5-0-2.
+1 to wizard
502 glue gunner and 400 sub melt ceramics
Messaggio originale di ayy ッ:
+1 to wizard
502 glue gunner and 400 sub melt ceramics

No water on first map for subs =P
4-0-0 dart monky
Messaggio originale di TheKirbyAllStar:
4-0-0 dart monky
Before round 81. Juggernaut is great against regular cerams and awful against super cerams.
Died on 96 last time

502 wizard didn't look that good. Probably I lacked something extra to help
I sold 3 x 4-2-0 Banana farms before the last round.
https://steamcommunity.com/sharedfiles/filedetails/?id=1960249438
Basically, you need to use the Blooncineration upgrade for Motor Monkey before you get too far into the round 90's. You also need 3 Motor Monkey artillery batteries with radar before round 98 and 2 before round 63. Round 100 requires 4 monkey aces to pop the purple.
Ultima modifica da Vertex; 12 gen 2020, ore 8:03
https://steamcommunity.com/sharedfiles/filedetails/?id=1963648657

Obyn+techbot
Ninja 4-0-2
heli 5-0-2 + village 2-2-0
wizard 5-0-2
Ultima modifica da Na; 12 gen 2020, ore 14:28
Messaggio originale di Sodium:
https://steamcommunity.com/sharedfiles/filedetails/?id=1963648657

Obyn+techbot
Ninja 4-0-2
heli 5-0-2 + village 2-2-0
wizard 5-0-2

Thanks a lot.
Simple, and worked perfectly.

Just added 1 glue gunner in the last round because I had the cash for it. Didn't need tecbot.

Changed a lot of concepts I had about the game. And even though I had used it before, I had no idea apache prime was that insane
If you are having a rough time beating a few maps and you need a little bit of help feel free to check out my YouTube channel I make daily guide videos on BTD6.

www.youtube.com/c/H2KTitan
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Data di pubblicazione: 11 gen 2020, ore 17:17
Messaggi: 15