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while mine isn't as great as yours (GTX 960, FX-8350)
at least the animations have improved, I enjoyed it much for that reason
So you shouldn't play that far unless your farming high level bloons.
wow thanks for that tip, I was always curious because I would always monitor the xp of some towers and wouldn't increase but 1 or 2 a wave, even dumber that they don't get any xp for destroying balloons, I guess to farm xp you'd need to use those towers early on then
As with any game, disabling music/sound will free up cpu process a bit.
And incase it isn't obvious, this is a cpu intensive game (most TDs are). Your gpu won't make a difference. To reduce cpu processing, you can try disabling particles and other effects using your video cards software.
I have also noticed the more towers that are out in play attacking also creates lag in late game rounds. Makes one wonder if there was a way to like turn off the animations in graphics settings? I'm no genius by any stretch by that would be my first guess how to resolve such an issue.
the number of bloons actually popped is far less as the game scales up, partially due to scaling hp. Consider that a moab has the same children when popped. Your pops stay the same, but a moab with 1000x more hp will earn you 1000x more damage. You're not actually popping that many more bloons, and maybe even less as round continue to rise, but damage will continue to grow faster.
The vast majority of the lag is the game tracking every entity in a 3d game environment. Whether those animations are hidden or not will not really effect most people on pc unless they have a gpu from 30+ years ago. The best way to reduce lag is to reduce the number of entities, be it fewer towers that attack slower but hit harder and/or killing bloons at the front door and/or not using spike factor or perma brew and/or more moab insta-kills, fewer aoe attacks, etc. Might make a difference for mobile - idk.