Bloons TD 6

Bloons TD 6

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spb Dec 2, 2019 @ 9:18am
Under 20 fps with beefy af PC
in the later rounds (115) i get under 20fps sometimes. is it really supposed to go that low for a mobile game?
my specs and ofc updated drivers.
i9 9900k 4.8ghz
2080 ti 1980mhz
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Showing 1-12 of 12 comments
Truth_X_ile Dec 9, 2019 @ 11:37pm 
this is the same for all systems, it's not just you, even in BTD5 it had the same issue, I was hoping it got better, but it's primarily just a mobile game with poor optimization for later waves, even worse if you play online with multiple players, there's a lot of sync issues if people tend to stay in the game after completing the objective also trying to place a tower in those later waves, just having the red aura causes frame drops every 2-3 seconds

while mine isn't as great as yours (GTX 960, FX-8350)

at least the animations have improved, I enjoyed it much for that reason
Na Dec 10, 2019 @ 1:21am 
Xp is severely reduced after round 100,
So you shouldn't play that far unless your farming high level bloons.
Truth_X_ile Dec 10, 2019 @ 9:37am 
Originally posted by Sodium:
Xp is severely reduced after round 100,
So you shouldn't play that far unless your farming high level bloons.

wow thanks for that tip, I was always curious because I would always monitor the xp of some towers and wouldn't increase but 1 or 2 a wave, even dumber that they don't get any xp for destroying balloons, I guess to farm xp you'd need to use those towers early on then
Voidlord597 Dec 10, 2019 @ 10:55am 
I activated Homeland Defense (+50% attack speed to all monkeys) on round 150 and the game ♥♥♥♥ itself. Mine isn't a supercomputer, but this was a first for me.
♥♥♥♥ Goblin Dec 10, 2019 @ 11:14pm 
Target finding is likely the biggest issue. Monkeys with bullets that find targets will slow the game down in my experience (2xx sub, xx3 airport, xx1 ninja, etc), so removing those towers/upgrades helps. Ultimately if you push higher waves you are just going to go super monkey / temple and get rid of everything else unless it gives a ridiculous power against moabs.

As with any game, disabling music/sound will free up cpu process a bit.

And incase it isn't obvious, this is a cpu intensive game (most TDs are). Your gpu won't make a difference. To reduce cpu processing, you can try disabling particles and other effects using your video cards software.
Last edited by ♥♥♥♥ Goblin; Dec 10, 2019 @ 11:16pm
path Dec 12, 2019 @ 3:17am 
powerful hardware only helps if the code is efficient enough to use it, and i dont think BTD6's code is that efficient, i'm not an expert but its possible that some code waits for other code to finish, therefore slowing down the game regardless of how quick your PC can process the code
Ike Jan 19, 2023 @ 9:22am 
I had the same problem so i decided to diagnose it and found out btd6 (primarily) only uses 1 core on the CPU - for me at least. This would explain all the lag and makes you wonder how they haven't changed this yet.
Red Sword Jan 19, 2023 @ 9:47am 
3 years ago. Stop necroing dead post people
Hiroko Jan 19, 2023 @ 12:52pm 
Originally posted by Red Sword:
3 years ago. Stop necroing dead post people
Its hella late, but its not just random chatter or saying "me too." He actually added good info. He gets a pass from me.
Bowser Jan 22, 2023 @ 4:34pm 
I have same issue with i9 Processor, 32GB RAM and a RTX 3070 (8GB). as someone explained to me, one issue that could be is when you see your "pop" count, mean you pooped that many bloons. and as we all know the more rounds the more bloons, so when you around Round 150 or so and your monkey has been popping Bloons by the millions. and it increases by the 10,000th pop per second or however it's counting, you are basically multiplying the amount of entities that just overwhelm any system. it be like playing Fallout or Skyrim and spawning 10,000 NPC's at once, either you machine can take it, or it cannot.

I have also noticed the more towers that are out in play attacking also creates lag in late game rounds. Makes one wonder if there was a way to like turn off the animations in graphics settings? I'm no genius by any stretch by that would be my first guess how to resolve such an issue.
Hiroko Jan 22, 2023 @ 5:45pm 
Originally posted by Bowser:
as someone explained to me, one issue that could be is when you see your "pop" count, mean you pooped that many bloons.
the number you see when you select a tower is "damage dealt"
the number of bloons actually popped is far less as the game scales up, partially due to scaling hp. Consider that a moab has the same children when popped. Your pops stay the same, but a moab with 1000x more hp will earn you 1000x more damage. You're not actually popping that many more bloons, and maybe even less as round continue to rise, but damage will continue to grow faster.

Originally posted by Bowser:
Makes one wonder if there was a way to like turn off the animations in graphics settings?
The vast majority of the lag is the game tracking every entity in a 3d game environment. Whether those animations are hidden or not will not really effect most people on pc unless they have a gpu from 30+ years ago. The best way to reduce lag is to reduce the number of entities, be it fewer towers that attack slower but hit harder and/or killing bloons at the front door and/or not using spike factor or perma brew and/or more moab insta-kills, fewer aoe attacks, etc. Might make a difference for mobile - idk.
Last edited by Hiroko; Jan 22, 2023 @ 5:46pm
Vivianite Jan 24, 2023 @ 3:32am 
game engine limitations can cause a drop in frames regardless of specs. ex: r63 with x-x-4 ice monkey on some maps causes a micro stutter when they blast the cluster rush
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Date Posted: Dec 2, 2019 @ 9:18am
Posts: 12