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It's a £6 game, I'm less inclined to be pissed about MxTs in it than say, the triple A £60 releases. So why complain?
Anyhow by what logic do you say this is "P2W"? You can beat the game and unlock everything with the IG cash you earn, the "2x cash mode" (Which I do agree is overpriced at £13.49) does make this easier but let's be honest, the game has a ridiculous amount of monkeys for making IG cash that keeping a steady cash flow isn't that hard at all.
In no way is this game P2W, I suggest you lot actually look up what P2W actually means before complaining.
i know what p2w
i literally said that in my opener ...
Game developers need to make a profit too, $10 (less during the sale) is not very much and this game is constantly getting free updates. There's no paid expansions or anything.
It's not even a PvP game anyways so "pay to win" doesn't actually apply here.
Just came back for another comment to say that pretty much all games /should/ have micro transactions. Game developers work far harder making the games than we do playing them so they deserve to be paid. If someone optionally wants to pay them to get small benefits, they should be able to.
This honestly looks like a clickbait thread though pretty sure it was just intended to try and start a fight. Peace out.
That seems to have worked just fine for some thousands of games before le ebin IAP trend
If you can't make profit with initial purchase prices alone, either your marketing or your game suck
p2w has no set-in-stone definition
even taken at face value, it has multiple interpretations
As I said if some people want to support the company further by buying small optional things, they should be able to. Has nothing to do with how good the game is.
Agreed that P2W has no official definition however it shouldn't even be a term used in single player / coop only games. There is no real PVP aspect to Bloons so any "P2W" features have no actual effect on an individual's game play unless they themselves choose to use those.
The vibe/feel of a game is the sum of all it's parts, artstyle, dialogue wording, textures and mesh, animated loading screens, subtle design choices, attention to details and continuity, placement of buttons in a ui, perceived intentions, etc
IAP gameplay boosters call into question otherwise innocent gameplay design choices, is a tedious grind with a IAP booster meant to be a gameplay design or an outlet to annoy customers into paying up?
a lot of games design core gameplay to fit and entice IAP purchases
warframe(pre-nightwave), aqw, most mobile games
and to the original topic
I don't think btd6 was specifically built around enticing players into IAP, double cash is too expensive for that, but these systems will probably remain in the series now that they're established and have the infrastructure+code
If its so useless, why is the p2w in the game to begin with?
Agree completely, pay 2 win only diminishes the satisfaction to beat a game - Its just a badge of a true loser who can't handle the game as it's designed. Don't get me wrong, pay mechanics are fine with free to pay games but don't belong paid ones at all!
My 2 cents - Developers who adds microtransaction's to avoid grind in a paid game just confirms that they game is so boring that you should pay to avoid it so better just stay away to begin with. Bought several of the bloons before but not this time. Thx devs for confirming this!