Bloons TD 6

Bloons TD 6

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bubbagamer 25. juni 2019 kl. 13:16
Questions about some Optimal Cross-paths
  • Which Super Monkey cross-paths are usually the best? Are Sun Avatars better than Robo Monkeys and Tech Terrors, when it comes to cost efficiency? For Tech Terror and/or Anti-Bloon, is it better to go with top path or bottom path? (Assuming camo is already taken care of)
  • For Bionic Boomerang tier 3 and up, is it better to go with glaives or red-hot rangs? Is Bionic Boomer even worth it compared to M.O.A.R. Glaives?
  • In general, which bank cross-path for Banana Farm is best? Is it right to assume that you should always have at least the first two top-path upgrades? And then, which tier 3+ is best? Does the interest from banks make them the best? Do banks become less valuable if you don't remember to withdraw as soon as they fill up? And even just for convenience, is having bottom path just *easier* then top path with collecting all the banana?
  • For glue in general, I never know what exactly to do. If I want Moab glue to slow down blimps, should I go with glue soak so that it gets the children, or mid-path to glue more of them? How do I go about making sure that corrosive glue (and up) and Moab glue don't get in each other's way when firing at blimps?
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SandTag 25. juni 2019 kl. 14:30 
Oprindeligt skrevet af Asagi/Elemec:
Super Monkey - Really depends. Batman is busted dmg wise and is pretty balanced, Sun Avatar is the king of pierce and not bad at damage ither. Anti-Bloon with top path does more damage, but bottom path's Knockback can be useful if you have no sorts of blowback.

Bionic Boomer is better with glaives if you're using it for overall damage, and Red Hot Rangs for single target (ex: defeating a BAD, a ZOMG on rounds 100 and 80)

2-3-0 Bank is the best bank. Most cash gain out of all farms for the price, and generally spammable. Banks need a few rounds to pay themselves back but their burst of cash always makes them worth it. Obviously they lose value if you don't withdraw. Bottom path is just easier, and has a minor synergy with Trades Path Boat.

0-2-3 Moab Glue because its pierce is pathetic later. For the latter, just put your bloon denial corrosives (2-3-0s and 4+-2-0s) a little behind in comparison.
1st one is right, best overall is the 2-0-3 in a real game since high rounds are mostly just moabs.

2nd one depends on what buffs will go with it, if you have homeland, call to arms or perma brew, bottom path allways cause of the pierce buffs

3rd is just nope, 2-4-0 -> 2-0-5 monkey village is far superior to any other farm

for glue, the 2-5-0 offers the best utility, it makes moabs weak to towers with high ammounts of projectiles, pairs best with poplusts.
If thats not your thing, 0-2-3 is the classic stall, dont listen to SJB about top path being good, there are cheaper ways to deal with scerams or deal more efficient damage, top path being the weakest option overall.
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Dato opslået: 25. juni 2019 kl. 13:16
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