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Can you post a screenshot (with fog of war turned off, this can be done via the Options screen) or alternatively email me a saved turn so we can have a look at this?
Thanks
Bill
bill.runacre@furysoftware.com
\Users\<USERNAME\Documents\My Games\Strategic Command WWII - World at War\Screenshots
You'll just have to replace USERNAME with your username on your PC, then it can be uploaded/shared with one of your posts here.
Yes there is one there but steam does not recognize the folder as a game to upload it to screenshots to link here. I would have to have an external server to display it. Not sure Steam allows external server content.
So here is a question.
Is there a restriction of unit size in the mountains on the way North to ChungKing? Is a an Army unit prohibited from entering them? Is only a Corps level unit allowed to move or occupy a mountain square? The Chinese and British units seem to move at will into these squared but the Japanese cannot.
Is there a restriction for moving from Hanoi west to the Burma Road? There is a small road the moves into china but the game makes my units stop at the border as if I did not declare war on China as Japan (which is default at war with China). Later in the game the British run straight down this road to Hanoi and attack my retreating forces in Hanoi. So it appears that the AI can cross the border but the player cannot as Japanese.
This rule works for all land and air units, and is the same for both sides, whether AI or human controlled. So I can only think that supply for one side is significantly higher than it is for the other.
You can try using this site to post screenshots here:
https://imgbb.com/
If this doesn't work then both Hubert and I are always happy to look at save files if you want to send them our way. This may in fact be an easier and quicker way to get a proper understanding of the situation.
My email address is bill.runacre@furysoftware.com
Thanks
Bill
So this could lead to a situation where one side's Armies can move into a hex, whereas another's couldn't because they haven't upgraded with this tech.
So I have a SNLF Japanese unit with 2 action points along the railroad from Hanoi to Kunming and it has 2 of 3 action points and cannot cross the border. It is in supply of 4 area for the past 4 turns and never has been able to move across the border
Now I also have a SNLF Japanese unit that is stuck in the Jungle with no supply in Dutch New Guinea. It had to move there to attack a Allied unit sitting there. Now has 1 or 3 action points and cannot move. How does a unit just get stuck in the jungle and have to just sit and slowly be destroyed?
Does moving to these Bermuda triangle hex mean the the full division just suddenly give up and starve to death? The Japanese were masters at moving through jungle and made mince meat of the Allied Forces in the jungle, save Kohima. These japanese units do not seem to have any of the specialized terrain capabilities they had in real.
Also why do Chinese units have more action points than Japanese?
I guess researching movement points instead of weapons is the solution. But these seems to be a global setting not a unit setting. Is that true?
In the official campaigns that come with the game, all countries' units have identical base stats, e.g. 3 Action Points for Armies and 4 for Corps.
If you are playing a mod then they may vary from this rule, but it is definitely the case in the 6 official campaigns that their stats are identical, where supply and Mobility upgrades are the only factors that can account for any differentials.
I am only playing the stock game 1939 scenario, entirely as Japan (44+ hours). I am amazed there is not movement suppression along river as in China these can be significant obstacles.
The army does control more area...the Zone of Control rules. The Army hinders all movement next to it while the Corps does not have such power.
You are forgetting the scale of the game methink with the rivers. The rivers give the Chinese defenders a large plus (something like a -35% Japanese readiness to attack across). Also it costs 1 penalty point to cross a river, or 33% of an Army's base movement and 25% of a Corps base. Is 33%/25% not enough movement suppression? (manual page 109 for reference) So moving across a river into an enemy Army's ZoC will take up 66% of an Army's move and 50% of a Corps move. Not sure how over a 2 week turn that is not enough penalty.