Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In my view all capital ships should be stronger to reflect their screen fleet ships, against anything other than airborne carrier attacks, and carrier attacks should be made much stronger (they are fairly weak at the moment). Whereas maritime bombers, because they were lone planes, should be made weaker against anything other than subs.
Just needs the figures adjusting for some of the ships and planes really. But I really enjoy the ground and air combat in the game. And overall I prefer this game over WiE because I do enjoy the Pacific War.
https://www.matrixgames.com/forums/tm.asp?m=4577856
The above mentioned naval mod changes the naval combat, try it out for a game or two to see how you like it. Especially attacking carriers is changed a lot, it is worth the read to check out what the creator of the mod had in mind while working on it.
I've long argued that LRATs should be introduced much later in the game, say 1941 In the wrong hands (PBEM) the amphib component can be quite gamey.
Is port damaged (less than 5)?
Never seen that before. Some ship start out not in a port so that's one thing to check. Can you post a screen shot?