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Since I don't want to dig through to find wherever Steam put the locations I need to put the files I'll have to download and install, I'll just save myself thirty plus dollars and skip on the game.
Maybe I'll get lucky and the devs will fix it someday.
I'm asking because it seems like Strategic Command World War I rcould run quite decent with Proton. The most obvious problem is the missing unit information on the bottom.
Look like there's just no font.
Was this similar in this game's case?
Maybe this is fixable by manually installing a font, too...
Edit: Just gave it a spin and it indeed shows all the information now! No crash so far either.
Lol.. it's all in the OP, though. All commands and paths.
Hi there friend,
I also encountered the same issue as you do, and have managed to solve it by installing corefonts using Protontricks via the following command:
Cheers.
I hope the development shop for this series takes some notes and upgrades their engine to something platform neutral like Unity or whatever. The nerds are moving on from Windoze and this is definitely a "nerd genre".
I could sympathize if the game has some hard dependency on windows API and porting it to other platforms is a lot of work. But a font?
Not even going to look at the new one, some civil war thing I think they released? Looks like the same outdated engine.
News flash to devs - there's other operating systems for gaming now. Especially in less mainstream genres like this one.
Is the font file in the OP? Where we going to get a Windows iso? lol
All this nonsense around a worthless font... one of the million open/royalty free ones weren't good enough for the game I guess. Had to be some proprietary Microsoft thing. Is it even legal for a game to use one of Microsoft's built in fonts?
You can legally and freely download a Windows 10 ISO from Microsoft.
Here: https://www.microsoft.com/en-us/software-download/windows10
Yes it is legal for them to use this font, since they're not shipping it with the game. They're just relying on the fact that it comes shipped by default with Windows by Microsoft. It's pretty annoying, but there's not much you can do about it I'm afraid.
From what I can tell, this engine just used pure GDI (probably with GDI+) or something to render the game. Pretty ancient Windows tech. The big issue is that Wine's implementation of GDI is very slow. For many application this doesn't really matter, but for graphic intensive applications (for example, games) this can be a big problem.
If you've tried playing the Decisive Campaign games on Linux, you'll have encountered the same issue :(
I got the game to a playable state using the fonts, and by using gamescope to work around the issue with the screen shifting. But the game still runs very sluggishly. As soon as you turn on the supply display, the game becomes even more sluggish.
It sucks but I haven't found a solution.
I can do things about it! They just aren't very effective.
- ♥♥♥♥♥ and complain on forums like this one for them to fix their crap or at least update their damned outdated engine from 2001
- Not buy any more of these games as long as they're using this sh1tty outdated engine and won't do anything to even help us run on Proton (not even asking for a Linux port!)
I'm just tired of screwing with this game to get it to run. It's one of a small number that doesn't run correctly and frankly there's plenty of similar enough titles out there anyway.
They should've ditched that crappy engine a long time ago, and not just for Linux users. It never worked all that great on Windows either IIRC. I mean why the hell do the context menus look like something I'd see pop up in Windows 95? What game does that? (Rhetorical question written for a rage post, don't answer that.) I can't remember any other games that don't have a customized UI which fits in with the game's design.. it just comes across as lazy and unprofessional.
Download these fonts put in fonts folder in compact data and it works.