Strategic Command WWII: World at War

Strategic Command WWII: World at War

Sandbox Mode
Has anybody made a mod that has no end date and no decisive victory mode? It would be fun to be able to fight to the death, last unit standing without worrying about arbitrary time limits.

Thanks,
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Showing 1-4 of 4 comments
Jombo24 Jan 21, 2019 @ 4:53pm 
I would really like a mode like that !!!
Silvercourage Jan 22, 2019 @ 12:28pm 
Very easy in the editor! Load the 1939 scenario, click 'Campaign Data' and make the end date January 1, 2019. Rename and save as a custom campaign. Click play, select campaign and Bam! You're good. :)

You can also change the victory conditions for "Never Surrender!" option but that's a little more complicated.
(1) If you are the one generally winning when you play and want the game to fight on, you could set up/add a location to be required for a major/minor victory and then stick it in the middle of greenland or bottom right hand corner of the map or somesuch and never take it. AI would continue to fight on.

(2) If AI is usually winning and your contry is surrendering underneath you but you the player want your your nations to never surrender, then raise the national morale to huge number in the editor under country data (camapign data?), and require surrender only when opponent controls every city in the country (or around the world for Britain) for the nation to surrender. set lots of "Alternate Capitals" scripts so the capital keeps jumping to the next non-captured national city.

One limitation to the sandbox idea though is that you can only have two sides in the conflict, a nation can only either Axis or Allies (or Neutral/not activated.) Currently game does not support each nation out for their own interests. All nations are either Axis or Allied. Attacking a neutral makes them join the opposite faction. (But you can make some or all the nations in the Axis or Allied factions not allowed to support/cooperate with each other which at least forces them all to fight indivdually.)

Hope that helps! (Maybe I'll try to see how hard it would be to create a "Never Surrender!" mod next time I have the editor open.)
Last edited by Silvercourage; Jan 22, 2019 @ 12:30pm
Silvercourage Jan 22, 2019 @ 12:51pm 
See also this from Bill Runacre:
Originally posted by Bill Runacre:
Hi

If you open the campaign in the Editor
Choose File -> Save As
Give the campaign a new name.


Then go to Campaign -> Edit Campaign Data
Change the end date to a date later than the one currently set.
Click OK


Then go to Campaign -> Edit Event Scripts
Open the Unit one and change all case of:

#FAILSAFE_DATE= 1948/01/01

To a date later date than the one you set.


Then open the Victory one
Change all cases of:

#DATE= 1947/05/30

To the later date that you set.


Then press the Update* button in the screen that shows all the scripts (as you brought up when you pressed Campaign -> Edit Event Scripts).

Wait a minute or more for it to finish.

Then save the campaign, and you should be able to play it!

Bill
Silvercourage Jan 22, 2019 @ 12:53pm 
See the post by Pumnurau called "How to extend the end date of the game" for discussion about it.
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Date Posted: Jan 20, 2019 @ 8:36pm
Posts: 4