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Don't hold it against me, but I would describe these as intermediate grand strategy, with more emphasis on combat, limited to axis vs allies with "scripted events" that imo help the game feel more authentic.
Hearts of Iron meets Panzer Corps.
A little less deep than HOI, but almost as easy to get into as PC.
If you are not into hardcore sandbox "lets see if Albania can win WW2 in ETO and nuke the USA first" gamplay, this game series has a lot to offer.
I'll be honest I have too many games and too little spare time, but I really regard both the new hex based SCWW2WIE and classic square based SCCWW1 as some of the nicest strategy games I have played - easy to get into, quick to enjoy, yet authentic and challenging enough.
Looking forward to the Global theatre of the new hex based game, especially as Japan or the US in the PTO - that alone warrants my purchase.
....
IMO
Sounds like it's a modders sandbox at least.
You can use it to design new maps, and to make new scenarios for different wars, e.g. we have modders using our previous games making ACW, Napoleonic and even a 16th century Conquistador campaign, along with other WWII campaigns.
Not forgetting a post-WWII campaign that starts in 1946 with the western Allies fighting the USSR, designed by Harry Kellogg who has written a number of alternative history books on the subject.