Strategic Command WWII: World at War

Strategic Command WWII: World at War

Nats Jul 31, 2019 @ 1:54pm
Two things I dont like about this game
1 - You cant easily see when units are situated in cities and towns. The number of times I have moved them not knowing they were in a settlement. Its a shame the large bases cover over the city map graphics

2 - Lack of a reliable undo turn. I know you can do it in certain circumstances asin when it doesnt reveal hidden troops or whatever but I am always doing a mistake movement that I want to rectify and cannot usually do it. Thats very frustrating.

But to balance these up the rest of the game is superb!
Last edited by Nats; Jul 31, 2019 @ 1:55pm
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Showing 1-15 of 17 comments
Mercutio Aug 1, 2019 @ 5:22pm 
1) there is a hide units button
2) undo mostly works on land units. Saved my rear many a time. It doesn't apply to naval units or (I think) planes. I have hosed myself there too.
Nats Aug 2, 2019 @ 1:59am 
Yeah you can also set the units to have no bases as well but I dont like that option makes them harder to spot. You just have to pay attention to their location on the little panel a bit but I have messed up a few times moving units out of cities unknowingly.

Also another thing I dont like is the lack of obvious info on which units are at war. For example in my present game I came to it after a long period away and coundn't remember if the US was on full war footing or not so spent ages just building up until end of 1942 then decided to try moving my units out of the protection zone and found out they were able to do taht fine so must have joined the allies ages ago! It should be easier to tell who is at war and who isnt. But I am still learning the game (after 40 hrs lol) so I guess a lot of these things will become more apparent as I play.

I do find the whole GUI a bit clumsy and difficult to find the info I need - for example fuel status of countries etc should be easier to find out. And what the heck does chrome do? Things like that should be more obvious in tooltips.

And why the heck cant you take Steam screen shots in this game???
Last edited by Nats; Aug 2, 2019 @ 1:59am
Hubert Cater  [developer] Aug 2, 2019 @ 8:08am 
Originally posted by Nats:
I do find the whole GUI a bit clumsy and difficult to find the info I need - for example fuel status of countries etc should be easier to find out. And what the heck does chrome do? Things like that should be more obvious in tooltips.

Hi Nats,

Fuel status and chrome are not a part of this game, are you perhaps thinking of another game here?

Hubert
Nats Aug 2, 2019 @ 9:24am 
Surely the Axis must be affected by oil supply? Or is that just classed as generic 'supplies'.

I've seen chrome mentioned in the 'Scripts'.
Chad Aug 2, 2019 @ 10:29am 
well there are oil fields that give you mpp but i dont think that it affects your armored troops when you take the oil example for fuel.
Bill Runacre  [developer] Aug 2, 2019 @ 11:39am 
In certain circumstances Germany can import Chrome from Turkey, in game this means that Germany gains some Military Production Points (MPPs) as a result of this trade.

Undo doesn't apply to land and air units that in moving have discovered new information about the enemy. Nor does it apply to ANY naval unit of any type.

Oil provides MPPs enabling you to produce more, whereas the actual movement ability of units is based on their supply level + terrain and weather.
enpi1234 Nov 15, 2019 @ 6:18am 
one of those things I hate in this game is the arcane movement system in china. Even after 2 games I dont check what is behind this.

Many times as ♥♥♥♥ you cannot plan any moves in advance, just click on every ♥♥♥ unit for try and error in order to move to the next hex.

I am an old board wargamer of 30+years experience for the most complex wargames in existence like ASL or World in Flames and its makes me crazy when I cannot cross a chinese river because its raining again or hills on the other side (or full moon or whatever) and i dont know this in advance.
Last edited by enpi1234; Nov 15, 2019 @ 6:18am
Tanaka Nov 15, 2019 @ 10:29pm 
Originally posted by Nats:
1 - You cant easily see when units are situated in cities and towns. The number of times I have moved them not knowing they were in a settlement. Its a shame the large bases cover over the city map graphics

2 - Lack of a reliable undo turn. I know you can do it in certain circumstances asin when it doesnt reveal hidden troops or whatever but I am always doing a mistake movement that I want to rectify and cannot usually do it. Thats very frustrating.

But to balance these up the rest of the game is superb!

If you are having a hard time seeing certain things try the map mod in the community pack it is great and helps a lot!
sn0wball Nov 15, 2019 @ 11:35pm 
Originally posted by enpi1234:
one of those things I hate in this game is the arcane movement system in china. Even after 2 games I dont check what is behind this.

Many times as ♥♥♥♥ you cannot plan any moves in advance, just click on every ♥♥♥ unit for try and error in order to move to the next hex.

Yes, very true. I have given up trying to understand this, too.
Nats Nov 16, 2019 @ 5:06am 
Originally posted by sn0wball:
Originally posted by enpi1234:
one of those things I hate in this game is the arcane movement system in china. Even after 2 games I dont check what is behind this.

Many times as ♥♥♥♥ you cannot plan any moves in advance, just click on every ♥♥♥ unit for try and error in order to move to the next hex.

Yes, very true. I have given up trying to understand this, too.

its the same for the Chinese as well though. A lot of places seem to be impossible to move further on from. Maybe it was like this in the real war. There are a lot of mountains and valleys in China I guess they would cause a significant bottleneck to large troop manouevres.
Mercutio Nov 16, 2019 @ 6:00am 
Small light forces can go over mountains. Moving an army? Not so much. There is a reason no one invades Switzerland :)
It would be nice to see a recommended path over several turns to a hex to help though.
cssneed Nov 22, 2019 @ 10:42pm 
Originally posted by enpi1234:
one of those things I hate in this game is the arcane movement system in china. Even after 2 games I dont check what is behind this.

Many times as ♥♥♥♥ you cannot plan any moves in advance, just click on every ♥♥♥ unit for try and error in order to move to the next hex.

I am an old board wargamer of 30+years experience for the most complex wargames in existence like ASL or World in Flames and its makes me crazy when I cannot cross a chinese river because its raining again or hills on the other side (or full moon or whatever) and i dont know this in advance.

Easy solution research mobilty!
GoldenTalon Nov 23, 2019 @ 12:17pm 
Originally posted by Nats:
1 - You cant easily see when units are situated in cities and towns. The number of times I have moved them not knowing they were in a settlement. Its a shame the large bases cover over the city map graphics

2 - Lack of a reliable undo turn. I know you can do it in certain circumstances asin when it doesnt reveal hidden troops or whatever but I am always doing a mistake movement that I want to rectify and cannot usually do it. Thats very frustrating.

But to balance these up the rest of the game is superb!

1) Not sure I get this issue - I use 2D counters so maybe that's why
2) Agree - I've fat-fingered a command and got an amphibious instead of transport for example and a Ctr-Z should have been an option
Mercutio Nov 23, 2019 @ 12:30pm 
1) Turn on units bases in the icon selection
2) While I understand the frustration, the undo rules are to keep it from being exploited. True, that is for MP mostly
Nats Nov 23, 2019 @ 2:25pm 
Originally posted by Mercutio:
1) Turn on units bases in the icon selection
2) While I understand the frustration, the undo rules are to keep it from being exploited. True, that is for MP mostly

The problem is the unit bases are on and cover over the city/town graphics. But when I turn them off it makes the units quite hard to see.

It is very annoying to keep moving my units out of towns and cities not realising they were in a really good defensive location. I wish there was a popup or something saying something like "this unit is well entrenched are you sure?". Its probably the most frustrating thing in the game for me. I do admit I tend to rush my turns a bit.
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Date Posted: Jul 31, 2019 @ 1:54pm
Posts: 17