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A testing ground with statics and inmortal dummies would be great to test builds.
Yeah, i don't think these stack, nor do any of the things that affect hidden stats or have conditional notes, unless it directly says so, like the material/blueprint/quarkdata tree, or the quantum tech tree. My main builds are ranged ones, so i got into the habit of equipping as many iterations of Energy Regulator as i could due to not being a fan of the conditions behind Pinpoint Reticle. figuring i wouldn't get hit on durability due to playing keep away, I had assumed it would be helpful.
Well, i just did 3 runs of VH difficulty hunting ground 3 since i also needed parts, using my full metal jacket mech to test. one run with only tier 3 regulator, one with all 3, and one with tier 3 regulator and pinpoint reticle 2 to see my damage and clear times. any open slots i slotted in blueprint find and at least enemy inspector in specific. the last 2 slots were bullet specialist and full metal jacket.
I saw no appreciable damage increase from all 3 regulators, but i DID see increased damage by pairing pinpoint reticle and regulator. due to enemy death by positioning and such during all three runs, the long range collection paired the times of the non-3 regulator runs down to sub 4 minutes, while regulator ran past 4 due to spending time collecting. also, i broke my record on the mission with the 3rd configuration.
I should have noticed this sooner. It makes so much of architecture just feel off to me, more than I already felt. I like how in OS and Engines due to their design a modification becomes obsolete due to slots and modification quality, not just because I researched the next tier. in both those trees due to the passives on each engine and OS theres also an argument to buy every single one for the stat boots.
In M.A.S.S. Builder, you have the help tab, which gives you multiple sections to learn the basics of what the game offers. The game has a tuning section dedicated to stuff regarding nodes, trees etc...
...but it is hidden to most players also, and it doesn't help that the localization is not consistently up to snuff, so stuff like ENERGY REGULATOR I - III not stacking isn't fluently digestible.
https://steamcommunity.com/sharedfiles/filedetails/?id=2329327259
The main unit is the driving node (Gives you multiple stats)
This picture should clear up the tech node stacking.