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You're right, my best tailor is in a bad mood. Wanna know why? HE'S COLD BECAUSE IT'S WINTER AND HE HAS NO WARM CLOTHING. That's it.
It's not a mood issue. Way to assume though. I mean, other than him being cold now because he won't make clothing.
All you said was for me to quit playing. Do you feel better? That obviously wasn't meant to be helpful or worthwhile in any way, just snarky.
I also find it helps to have some people set to ONLY crafting. Part of your problem might be that making cloth is under Crafting, not Tailoring. I have no idea why that's the case it just is.
You can replace some of the walls of your buildings with igneocopper in winter to help heat them, though you'll potentially have them scorching in summer.
I do agree that the way it gets distributed is wonky, like the aforementioned weaving being a crafting task not a tailoring task, while smelting is a smithing task, which weirdly has higher priority than actual forging.
Generally, whenever a task gets hung up it means that there aren't enough materials. In the top right of the screen next to the spirit stone and influence tallies there is a list of materials deficiencies, which can help diagnose the issue.
Peon on everybody - never worry about people not hauling stuff.
Have a tailor and a crafter - Tailor only does tailoring (then he makes clothes instantly when you need them and has nothing else to do)
Crafter is too slow making million bricks when you need him to make a weapon?
Give him 3 Tier 12 sacred relic talismans:
1 for agility
1 for craftsman (not need this one)
1 for diligence.
He will make bricks almost instantly.
Actually my craftsman doesn't have craftsman talisman because eventually your crafter will get a permanent +100% to quality buff.
If you don't have a bunch of tier 12 sacred relic talismans you probably still in early game, and the issues of poor clothing shouldn't affect you - just kill a guy who is freezing and get another one.
I generally find it possible, if unwieldy, to reliably micromanage the workers to do what is needed, when needed. If the right job is the only one enabled, the right workshop is the only one they can choose from, and the current activity is cleared with the hand button - then it seems they'll always queue it properly.
The only two things that'd prevent them from doing so is bad mood or having to take care of physiological needs.
Sleeping can be worked around by interrupting once they're asleep, which gives some 30s(60?) of a window to start on the task. Eating and drinking doesn't take too long. Slacking off is probably the worst, unless one happens to have some mood improving items.
Items that absolutely need to be moved can always be equipped, discarded, and banned manually. E.g. when one needs heating items to be dropped next to an unconscious person to prevent freezing to death, or those same items moved away from flammables, ASAP.