Astrox Imperium

Astrox Imperium

Ver estadísticas:
Daering 5 ENE a las 16:26
1
For all of you who are still around
I am not sure how many of you are still around and how many of you even check the forum, but those that will do and see this:

Here's something for you:

Better Sector[www.nexusmods.com]

*edit - and I know, this is not what we expect and want from the game at this point but this is all i have to offer.
Última edición por Daering; 24 ENE a las 12:37
< >
Mostrando 1-15 de 17 comentarios
Headhunter 5 ENE a las 19:12 
Awsome mate,, but will stick to your other mod its great.
SecretOne 5 ENE a las 22:47 
Great work.
thepsydhu 6 ENE a las 0:00 
It's Christmas all over again!

Your hard work is greatly appreciated.
n_joy 6 ENE a las 8:26 
Great news, thank you!
You make me want to play again because I'm really curious!
emp456 8 ENE a las 2:35 
Thank you!

I completely agree with you about some of the objects being just too large and intrusive. And when something spawns really near or even inside of an object is a pain.

I love how the other modifications add more vivid light and colours to the game. I am a bit worried about the whole result being a bit too bright for my eyes but until i try it it's just a guess from your example pictures.

There's a lot of work there, and not only at the mod itself but also at the Nexus presentation including all the pictures you uploaded there plues the before/after for comparison and all well organized and explained.

Even if it's not the news i would have liked to see, it's a tremendous work and a fantastic present for starting the year. I can't praise this enough, so just thank you very much for all you are doing with every mod :2015holly::2015candycane::steamhappy:
Amduskas 8 ENE a las 5:13 
Ended, the age of development is; begun, the age of modding has. :praisesun:
Thank you Daering
mrmoore2050 14 ENE a las 13:42 
Thanks Daering! Next time i get the Astrox itch I'll try out some of your mods.
.. leave it to the mod community to try to fix what a developer is too lazy to do themselves.. now if only you could finish the game for us >.< ..
Dewit 30 ENE a las 16:55 
Publicado originalmente por 𒆜Nurse☩With☩Wound𒆜:
.. leave it to the mod community to try to fix what a developer is too lazy to do themselves.. now if only you could finish the game for us >.< ..
Whew. quick to call a developer lazy. Nice
Sadarsa 30 ENE a las 23:13 
Publicado originalmente por Dewit:
Publicado originalmente por 𒆜Nurse☩With☩Wound𒆜:
.. leave it to the mod community to try to fix what a developer is too lazy to do themselves.. now if only you could finish the game for us >.< ..
Whew. quick to call a developer lazy. Nice
Yeah, we don't know what's up with the Dev. For all we know he could have met with tragedy. He's been silent for a year, but that's not actually all that bad when compared to some other games.
mrmoore2050 31 ENE a las 7:51 
Publicado originalmente por Sadarsa:
Yeah, we don't know what's up with the Dev. For all we know he could have met with tragedy. He's been silent for a year, but that's not actually all that bad when compared to some other games.
Agreed. This dev certainly isn't "lazy", that's partly why its so odd he disappeared.
It feels like there is still a chance he'll pop back up sometime.
But if this is the end, it's not like Astrox is a broken game. It just kind of fizzles out endgame once you are all decked out and ready to finish the "campaign"...
Just like 90%+ of the other sandbox open-world games anymore.
nobrien 2 FEB a las 9:11 
Publicado originalmente por 𒆜Nurse☩With☩Wound𒆜:
.. leave it to the mod community to try to fix what a developer is too lazy to do themselves.. now if only you could finish the game for us >.< ..

the only ppl you should be yelling at are the unity engine copos who raised the price of their junk engine while still unable to even fix 90% of the probs they have lol .
it was like 1500 us$ for unfettered projects which meant the games made on them was protected if using only the assets that came free with the packages bought ,
they removed all of those assets and stated charging 16000 usd$ instead lol .
Publicado originalmente por nobrien:
the only ppl you should be yelling at are the unity engine copos who raised the price of their junk engine while still unable to even fix 90% of the probs they have lol .
This is probably the real underlying issue we haven't talked much about here.
nobrien has a good point. It's likely a complicated situation with a few factors.
But I heard Unity really did developers dirty with their price and service changes.
Amduskas 2 FEB a las 20:50 
The Unity talk is absolute nonsense.
If Jace decided to walk away because of Unity issues, he'd have said as much.

That aside, as has been said dozens of times on the first page of the forum, Unity scrapped their greedy runtime fee last year.
The Unity Pro subscription price only took effect a month ago (Jace has been essentially gone for a year), and only projects making over $200k per year require it.
< >
Mostrando 1-15 de 17 comentarios
Por página: 1530 50