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Your hard work is greatly appreciated.
You make me want to play again because I'm really curious!
I completely agree with you about some of the objects being just too large and intrusive. And when something spawns really near or even inside of an object is a pain.
I love how the other modifications add more vivid light and colours to the game. I am a bit worried about the whole result being a bit too bright for my eyes but until i try it it's just a guess from your example pictures.
There's a lot of work there, and not only at the mod itself but also at the Nexus presentation including all the pictures you uploaded there plues the before/after for comparison and all well organized and explained.
Even if it's not the news i would have liked to see, it's a tremendous work and a fantastic present for starting the year. I can't praise this enough, so just thank you very much for all you are doing with every mod
It feels like there is still a chance he'll pop back up sometime.
But if this is the end, it's not like Astrox is a broken game. It just kind of fizzles out endgame once you are all decked out and ready to finish the "campaign"...
Just like 90%+ of the other sandbox open-world games anymore.
the only ppl you should be yelling at are the unity engine copos who raised the price of their junk engine while still unable to even fix 90% of the probs they have lol .
it was like 1500 us$ for unfettered projects which meant the games made on them was protected if using only the assets that came free with the packages bought ,
they removed all of those assets and stated charging 16000 usd$ instead lol .
nobrien has a good point. It's likely a complicated situation with a few factors.
But I heard Unity really did developers dirty with their price and service changes.
If Jace decided to walk away because of Unity issues, he'd have said as much.
That aside, as has been said dozens of times on the first page of the forum, Unity scrapped their greedy runtime fee last year.
The Unity Pro subscription price only took effect a month ago (Jace has been essentially gone for a year), and only projects making over $200k per year require it.