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I've never seen such a 'lazy' dev team.
And all the while making flamboyant fusses like they were doing something.
Come to think of it, I should have noticed THIS was there intital goal from the moment ksp2 was out.
I agree that T2 was also one of those scammed by the KSP2 dev team.
I've seen companies that didn't understand SCRUM that has that problem, but that is bad management so even if they were doing that, they still suck.
So what games or programs have you worked on and published? Oh and I'm a Physician and have a bridge to sell you.
Eh, places like that do exist. I fixed one once. It was bizarre - no one, not even the managers, wanted to spend multiple hours a day in pointless meetings, but so one seemed able to stop. It just took one outsider to come in and yell at them all for being idiots and tell them to cancel all the stupid meetings. Everyone seemed happy about the change, yet no one had changed it before I showed up. People are weird, man.
I'm a firmware engineer for a multinational manufacturer of fiber optic test and measurement equipment. I design and implement the firmware and software for instruments like Optical Time-Domain Reflectometers, Optical Spectrum Analyzers, and Chromatic- and Polarity-Mode Dispersion Analyzers. Our old platform utilized the TI TMS320F2812 DSP with a custom hard-real-time OS written by myself. We also used the Epson S1D13706 display controller, Atmel AT45 dataflash chips, various port expanders and other auxiliary chips, and a few FTDI comm. chips. Our new platform is based on the Raspberry Pi CM4 chipset for the front-end with a yet-to-be-determined custom FPGA implementation for the data acquisition backend.
Good enough or do you need screenshots of my development environment?
Absolutely nothing and I never said it did. This is what I said... you can just scroll up but whatever:
"Months ago they said they hadn't gotten much done because they had spent a lot of their time in "scrum meetings"... I've been a developer for almost 2 decades and that is just nonsense. It's either a blatant lie or evidence that no one there knew what they were doing. Imagine being 4 years into a project, a project that is already YEARS LATE, and telling people that you haven't made any progress in three months because you've been in meetings the whole time..."
The projects I work on are more complex than this game, and ultimately software development is software development. I don't think anyone here is claiming art, sound, music, or 3D modelling is what killed KSP2.
Agreed. My only point was that as a software developer with significant experience using "meetings" as an excuse for no recognizable progress in nearly 3 months is just nonsense.
This guy OperationDx has some problem with me from a different thread so he's here accusing me of lying about things, that's why I posted all the irrelevant details.
*Early on someone probably guessed "eh, 6-8 months for each feature" and they were tied to those dates.
Still interesting:
https://www.joelonsoftware.com/2000/04/06/things-you-should-never-do-part-i/
I have been around enough software development to see questionable statements. It seems every time we got an update they were redefining their development process/plan/schedule. Then the new model would last a total of zero releases, until the moved to a different model. Was the constant change a cause, symptom, or uncorrelated? I would like to find out someday.