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Nice... the old space center
I thought this would be an interesting thread but It seems to start with misinformation.
I may not have been in KSP1 at the earliest opportunity but I remember playing KSP1 along time before it came to steam. There were very few parts to even create a rocket with early on.
This is a link to a Wiki entry for KSP1.
https://wiki.kerbalspaceprogram.com/wiki/Version_history
Below is a quote from that link of the part I think is important for this thread.
v0.7.3
Released June 24th, 2011
Initial Release[2]
Notable Features
Downloaded over 5000 times[3]
No SAS, although SAS module is implemented and generates torque
The only engine, the LV-T30 can only be fed by one FL-T500 attached on its top
The AV-R8 Winglet is just a fin and can't be used to control the vehicle
It is nearly impossible to achieve orbit
Kerbin is the only celestial object, does not rotate, and is a mirror reflection of the example planet from libnoise
The sun is a directional light source at infinite distance
The render distance is only 1500 km, and Kerbin will "sink" into the sky background, vanishing entirely as that altitude is achieved
The original Intercontinental Kraken had not been fixed (Moving far from the KSC will result in shaking and even Rapid Unplanned Disassembly due to floating-point precision loss.)
The version of the game you are talking about here had been developed by essentially one person, who had studied game design but had no experience in game development, as a side-gig, for approximately one year. And IIRC it was free. It would be ridiculous to compare KSP 0.7.3 to the KSP2 release.
It is far more sensible to compare the last KSP alpha, or the steam early access release, with the KSP2 steam early access release. The last KSP alpha was released in October 2014. To see the state of the game at that time there are plenty of youtube videos to refer to. All videos posted by the OP *predate* the final alpha.
Read the entire post, you might be dazzled at what you can learn if you grow your attention span beyond headlines.
"It's early access though!!!!" doesn't work for stuff that some random Mexican with no game development experience managed to put together in a few months, to a degree that ~20 people couldn't match in 7 years. Or 3 years if you want to be charitable. Or a year, if you want to be crazy, I don't care.
limited game dev experience? you mean you made a coin dozer for the app store? XD
You get the fundamentals right first. It's horrifying that graphics are the only thing anyone's got something positive to say about with KSP2 - especially when the graphics aren't especially good and grind modern systems to a crawl. Though I understand this might be to do with LODs.
Take me back...
They are not making that game though. They are making a new game. And we have no clue what is 95% done and not accessible in this EA version. I know for most clients there is no difference between 0% and 95% I just find that kind of an unsatisfying attitude.
So far I haven't seen any evidence this game is unsalvageable. The issue I'm seeing is the price tag and the huge difference in experience, ranging from "can't launch the game" and "this part doesn't do what I want". The issues are already being addressed, and you can avoid the price tag by not buying the game at this point.
This was also ten years ago and was probably 0.10-0.13, don't look at the other two videos I made when I was stupid drunk :D